Category: Crowfall Columns

  • Crowfall ? Ch-Ch-Ch-Changes

    Crowfall approaches a new phase in development and Red Thomas takes a trip to Austin to learn more about what the team is doing leading up to the end of another year in development. Cool things are on the horizon for backers as Crowfall slips towards …

  • Crowfall – Embargoed!

    Crowfall – Embargoed!

    Embargoes and crafting herald a new era in the Crowfall development cycle. Red Thomas makes a trip to Austin to learn more and shares what he finds with readers. How has the game been impacted by the “fortunes of war” and what can backers expect movi…

  • Crowfall ? Industry Day

    Crowfall ? Industry Day

    ACE kicks the in-game industry up a gear as Crowfall takes on speed towards launch. Red Thomas dives into the game again to explore recent updates to crafting and what backers might expect in the way of future support for the player-based economy. Re…

  • Crowfall ? Dynamic Campaigns Online

    Crowfall ? Dynamic Campaigns Online

    Red Thomas makes another of his frequent trips to Austin, TX. This time, he stops in at the ArtCraft Entertainment offices to talk about the state of Crowfall and what’s on the near horizon for the team. Massive steps forward in December herald a sur…

  • Crowfall – Milestone 5.7 Means the World to Crowfall

    Crowfall – Milestone 5.7 Means the World to Crowfall

    If you follow crowd-funded games, you know there are certain moments where their evolution jumps a few generations. Those moments, generally precipitated by some large announcement or game update, are equal parts anticipation (for us) and anxiety (for …

  • Crowfall – To Catch a Unicorn

    Crowfall – To Catch a Unicorn

    The unicorn, dark matter, the chupacabra and low-calorie food that tastes good, what do they all have in common with a game engine built specifically for the demands of a MMORPG? Everyone’s heard of them but few have ever seen them. Artcraft Entertainm…

  • Crowfall – Growing the Murder

    Crowfall development pace continues to increase as the game pushes boldly into 2018. Red Thomas makes a trip to the team’s studio to find out what fans can expect on the immediate horizon, and is granted an unexpected treat.

  • Crowfall – The Lessons of Shadowbane, Murder of Crows with J. Todd Coleman

    If you listen to the Crowfall developer streams, they reference Shadowbane regularly. That’s where Crowfall’s inception began. Looking at what Shadowbane was and what Crowfall plans to be, there are striking similarities between the two.

  • Crowfall – Delving into New Harvesting Mechanics

    Crowfall’s latest big patch released last week so I’ve had the chance to test the newly revamped harvesting mechanic that the devs so refer to as action harvesting. Vamped it is. Action harvesting adds two new, very unique additions to typical MMO harv…

  • Crowfall – Crafting Changes and the Damned Dirty Word

    Crowfall tantalizes us this week with their next major patch a day after they drop the most recent one. Pre-Alpha patch 5.3 went live Tuesday and Wednesday’s Q&A was about patch 5.4. In a move that surprised exactly no one, Crowfall has adopted the industry’s rotten golden goose: microtransaction. Yea, I said it and yea it tasted as bad as it sounds.