When you start your Tekken 7 journey, you can glean a simple understanding of how its step system works by just playing around. Simply put, you can step around non-homing moves, and you can’t step homing moves. Easy enough, right?
As you progress, however, you begin to learn that some non-homing moves can track quite well, and sometimes these moves are also a part of your opponent’s main offense. (Hello, Dragunov D+2, you disgustingly versatile tool, you.) This is the squishy middle ground of Tekken’s step system that can become very confusing to understand without guidance — and that’s where BoxeR-King‘s Step Guard tutorial comes in.
Since step is cancelable into guard, you can option-select many offensive options and remain safe. This is even true of many homing moves, since they tend to be on the slower side. However, it takes an understanding of how your step interacts with your opponent’s movelist. The tutorial above can help you approach learning about — and manipulating — these complex situations.
Source: BoxeR-King