Camelot Unchained – Using Pantomime Works for Combat Animations & Progress to Beta 1

The Camelot Unchained weekly news letter is out in the wild and it comes with the intriguing note that the team has been using pantomime while figuring out combat animations for the Forest Stalker. This has been done to help the team create the right “powerful and flashy” look for Overgrowth Shot and, from the letter’s celebratory mood, it seems to have worked.


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