Cygame’s Tetsuya Fukuhara says that Granblue Fantasy Versus will not be a combo-based fighter

When it comes to Arc System Works’ games, there comes a certain expectation of what they’ll play like. Usually, this involves a a focus on doing long, flashy combos for damage. It may surprise some, then, that ArcSys’s newest fighter, Granblue Fantasy Versus, may not fit into this mold.

After Granblue Fest 2018, Famitsu interviewed Cygame’s Tetsuya Fukuhara, or FKHR to fans, about the new games they had at the event. Part of this had him talking about Granblue Fantasy Versus where he stated that “the game will not be combo-based”.

Now this may come as a surprise to most people considering that it’s being developed by Arc System Works, and because the reveal trailer itself hinted at some form of chain combos. This however may mean that the game won’t focus on them as much as games like Guilty Gear or Dragon Ball FighterZ.  Additionally, Fukuhara mentioned one button special moves, though it wasn’t stated whether this was more like Rising Thunder‘s system, or more like BlazBlue‘s Drive button.

As for why they decided to do this. Fukuhara stated that it was so that players coming in from the original Granblue Fantasy mobile games, who may not be familiar with how fighters play, would be able to pick the game up.

Grandblue Fantasy Versus is set to cut its way to PlayStation 4 sometime in 2019.

Source: Famitsu; via Granblue_en (Twitter)


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