Over the course of the last week, the Camelot Unchained team has most notably been hard at work on the game's animations along with other areas of focus including tech updates, the siege weapons system, as well as a pass at filling out the "Autumn biome".
The Friday Camelot Unchained newsletter has a very positive tone to it as the team is making big progress towards Beta 1. In fact, 2 items on the Primary Beta 1 list have been checked off, moving the game that much closer to this big event.
The latest Friday newsletter from the Camelot Unchained team has been published to give readers a brief looks at the week's "works in progress". Over the past 7 days the art and tech teams have been hard at work on a number of projects including accessing Network performance, coding resource nodes, the creation of a separate physics server along with several brand new art assets including polearms and animations.
City State Entertainment has posted a brand new Camelot Unchained video that shines the spotlight on the new animation system that will be utilized going forward. While in its initial phase of deployment, the developers will have an ability to create even more realistic character movement and high-quality animations from this point on.
The first weekly update of 2017 has been published on the Camelot Unchained site that reveals an updated screenshot of the Luchorpan race in their full armor. In addition, this week featured a testing opportunity for IT participants and alpha testers. The new testing client included a number of feature enhancements, skill revamps and much more.
The Camelot Unchained team has grown a bit in recent weeks and during today's live stream, viewers will get an opportunity to meet two new folks as well as see what's new on the game front. The event takes place at 3:00 pm Pacific / 6:00 pm Eastern in the Camelot Unchained Twitch.tv channel.
The Camelot Unchained site has been updated with its Friday wrap up of the week that was. The biggest news for the week is the announcement that the game will feature Discord intergration for voice communications between players.
The latest Camelot Unchained newsletter has been posted that contains a massive amount of information about the latest happenings in and around the City-State Entertainment offices and about what the team has most recently been working on.
The regular Friday update has been posted on the Camelot Unchained site. in it, a "top ten" list of things the development team has been working on during the week heads the letter followed by a detailed and image-filled look at the design of basic daggers and a look at the design process behind racial axes, maces and polearms.
This week Timothy Eisen mines the first State of the Game address and the Dose of Design-Reabilitation Results from City State Entertainment's Newsletter #24 for mic drop worthy news bits to muse over.