The Crowfall site has been updated with a new post that reveals new information about character customization with specific regard to race and class design. Several factors have been taken into account that can be affected by either race or class. The plan is to bring cultural identity into play as well.
The Crowfall team is unleashing a week's worth of revelations about the game. Today's first salvo is a lore story behind one of the first Archetypes revealed, the Frostweaver. It includes a brand new piece of concept art (seen above) while the story "delves into Frostweaving, Pyromancy and the origin of the magical arts".
ArtCraft's Billy Garretsen is the UX Design Lead for Crowfall and he's published a new article packed with screenshots of the game's Main Menu, Player HUD and describes how each has been reworked for better functionality and use. As the game is moving from theoretical prototyping to actual shipping mode, he and his team are working to nail down the specific and the mechanics for each.
The latest Crowfall ACE Q&A has been published. In it, the team talks about a number of systems that are currently in testing that are harbingers of big things to come in the future. You'll hear about armor mitigation, skill training times, soul power, group combat and several other topics as well as a few teasers about what these "placeholders" mean for the future versions of the game.
The first information about the Discipline System in Crowfall has been released by Thomas "Blixtev" Blair. He introduces Disciplines as a "key element in character progression and differentiation in Crowfall". This is something that has been discussed since the earliest KickStarter days and the elements are all in place to reveal even more information about it than has been up to now.
The next Archetype coming to Crowfall will be the Fae Assassin, a winged rogue type character. Unlike the Duelyst, the Fae Assassin lives above ground and is semi-translucent at all times. She uses positional-based attacks like kicks, double jumps, glide and stealth and you have a formidable opponent.
The Crowfall recently announced the exciting news that the next major milestone will be the ability for players to hire / recruit vassals to construct a number of structures including lodges, gates, walls, towers, etc. All of these can be placed into towns, villages, cities and even inside castle walls. In a brand new post, players get a first look at the "Fort architecture" set. The article shows off a number of Lodge angles, so it's worth the time to head over to see them all.