Proceeds from the sale of this album will go to help Richmond Public Schools.
To demonstrate their love for “one of the most game-changing, ass-kicking games of all time” as well as highlight their local hip-hop scene — not to mention raise funds for Building a Better RPS, a project to support Richmond Public Schools — twenty hip-hop producers, DJs, and other artists collaborated to create Street Fighter: The RVA Warrior. This new unlicensed hip-hop tribute to Street Fighter II features twelve tracks from a wide variety of musical artists and styles, generously sampling and remixing original Street Fighter game music and SFX.
The full album is available on Bandcamp, either on CD for $9.99 USD or as a “name your price” digital download. Fans of both Street Fighter and hip-hop should head over and listen to some samples! (Unsurprising, contains NSFW language.)
Source: Street Fighter: The RVA Warrior (Bandcamp)
Keep tabs on the online action available for Ultra Street Fighter II: The Final Challengers!
So you’ve picked up this new iteration of the classic Super Street Fighter II series for Nintendo Switch, but now what? If you need a hand finding online events for this neo-retro title, a new Twitter feed has appeared to act as a hub for exactly that. Head over to Twitter and check out the USF2 Online League, and go make a name for yourself in some of these tournaments.
Source: USF2 Online League (Twitter)
The Steam version of Tekken 7 received has been updated. Weighing in at around 258 MB, this patch provides online matchmaking adjustments to ensure that legitimate players will no longer be matched up with hackers looking to boost their Ranking or alter the game’s parameters. Additionally, leaderboard issues and partially-disappearing models have been corrected, with tweaks also being made to Nina’s Ivory Cutter (likely the same change applied in console patch 1.02 to remove a wall infinite on Kuma), along with a few other moves. A similar update was applied to the PlayStation 4 version of the game earlier this month. You can see the full list of changes below, courtesy of the official Tekken Facebook page:
Tekken 7 Steam June 21 Update
Update size: 258.7 MB
Attention Tekken 7 fighters! The first patch for Tekken 7 on PC is happening now stabilizing the following issues:
- Fixes an issue where the leaderboard only shows until the 97th rank and players can’t jump to their own ranking.
- Fixes an issue where players can’t resume the game after minimizing the app’s Window.
- Updates the matching version to ensure hackers will not be matched with legit users anymore.
- Fixes Nina’s Ivory Cutter, Eddy’s rage arts and Miguel’s power crash move.
- Fixes an issue where sometimes both controls are assigned to 1P in VERSUS battle.
- Fixes an issue where the keyboard becomes unresponsive after reconnecting USB devices.
- Fixes issues where customized Kazuya’s 3D model partially disappears.
Source: Avoiding The Puddle via TEKKEN
UK publishers Bitmap Books has teamed up with SNK to bring us NEO GEO: A Visual History, an art book commemorating a legendary console that brought us innovative games and introduced many to some of the FGC’s most iconic characters. Bitmap Books are the creators of The Unofficial NES/Famicom: A Visual Compendium and Super Famicom: The Box Art Collection, two products similar to their upcoming SNK book, that you can check out by clicking their respective links.
NEO GEO: A Visual History is officially licensed and contains images of hardware photos, cover art, concept art and more. The hardback book is 400 pages and, reportedly, will be available in three different editions:
Standard Edition – £29.99
Collector’s Edition – £49.99 – Ships in a heavy board black slipcase with five A4 posters, two stickers and an enamel pin badge, only available for pre-order
MEGA Edition – £69.99 – Same package as the Collector’s Edition, but comes in a metallic gold slipcase and includes an exclusive “Memory Card Kid” black T-shirt. Limited to 330 copies, and comes with a stamped letter of authentication
Pictures of the covers of all three editions, plus other sample photos, can be viewed in the gallery below:
Pre-orders will be open July 3rd, 7:00 AM BST. If you wish to sign up to be notified the minute the pre-order period opens, you can do so by clicking here.
Source: Bitmap Books via Nintendo Life
Winter’s coming early this year, as the frosty grand-master of the Lin Kuei Sub-Zero is joining the Injustice 2 roster on July 11th. Announced by Ed Boon via Twitter, the Mortal Kombat guest character will act as the second character of Fighter Pack 1.
Due to his release being so close to Evo, the icy ninja will not be legal at the tournament. If there is a balance patch to coincide with his release, expect an official ruling as to whether setups at Evo will or will not use the latest version of Injustice 2.
Starfire is the next character to come in Fighter Pack 1 and based on the current trend with character releases, she will probably join the fight in August. If I were a betting man, I’d imagine we may see a trailer for the alien princess during the Injustice 2 finals at Evo.
Source: Ed Boon
Marvel past will meet Marvel future at the Evolution Fighting Championship!
Previously making a big impression on attendees to this year’s E3, Marvel vs. Capcom: Infinite will now be playable at Evo 2017 in Las Vegas! The VERSUS demo build (a more recent version of the game than the downloadable Story Demo) will be available for Evo attendees to try out firsthand during the event, so get ready to sample the power of the Infinity Stones for yourself between your tournament matches!
More surprises are in store for the event, so stay tuned to Shoryuken and Evo! Evo 2017 takes place in Las Vegas, Nevada on July 14-16. Registration is still open for one more week!
The Northern Fights champions will be decided tomorrow in Toronto!
The competitors that proved victorious in their respective regional qualifiers will face off in Toronto tomorrow to determine the Northern Fights champions for Street Fighter V and Mortal Kombat XL. Hosted by World Gaming and Cineplex, if you’re in the Toronto area tomorrow you can head over to Scotiabank Theatre to watch the finals play out live. Admission is $9.50, or $40.00 for a full “fan experience” package that includes bonuses and swag. You can buy tickets here.
You can see who’s competing in the brackets for Street Fighter V and Mortal Kombat XL. The event schedule is below:
Source: Northern Fights (Cineplex) via Street Fighter (Twitter)
NEO GEO fighting game The Art of Fighting 2 has recently been released for the Xbox One, adding to the console’s abundant NEO GEO port collection. The Last Blade 2 has also appeared on the PlayStation Store, following the lead of Xbox Live, which has had its version of the port since May. These releases seem to coincide with Fatal Fury 2 being released on the Nintendo Switch, and it continues the general trend of present-gen platforms bulking up their assortment of retro titles — particularly fighting games of the SNK variety.
The Art of Fighting follows the story of Ryo Sakazaki and Robert Garcia a year after it was revealed that antagonist Mr. Karate was, in fact, (spoiler alert) Ryo’s father, Takuma Sakazaki. The classic game premiered in 1994, but you can purchase it on your Xbox One today by clicking here.
Set in Japan’s Edo period, The Last Blade features a cast of eclectic sword-slingers in a story that is heavily influenced by Japanese mythology. First released in 1997, this SNK fighter rocked its fans with stunning visuals and a unique fighting system that was ahead of its time. You can pick it up for PlayStation 4 here, and for Xbox One here.
Sources: ONMSFT; PlayStation Store
Since E3 and the reveal of more Marvel vs. Capcom: Infinite footage, the discussion has been quite heated concerning the latest entry in the Vs. series. From questions of gameplay depth, the quality of in-game models and accusations of players “shilling” for Capcom, there has been quite the storm surrounding MvC:I. Hoping to answer questions and put fan fears to rest, producers Michael Evans and Peter “ComboFiend” Rosas sat down with GameSpot to discuss the game’s Story Mode, the game’s initial roster, the issue of Chun-Li’s face and more.
Christened “Ug-Li” by certain members of the community, Chun-Li’s character model has become a major flashpoint for those discussing Marvel vs. Capcom: Infinite. Many see it as a symbol of Capcom’s slapdash approach to this latest edition of the Vs. Series, with it showing how the company has fallen since the days of UMvC3 and USFIV. Evans understands and seems to agree with the fan revulsion, calling Chun-Li’s new model “disgusting” and vowing that Capcom “will look at it again.” Contrary to popular belief, Evans states that Capcom is not “an evil overlord company, despite the rumors” and that it will do its best to improve the character models of some fighters before launch.
As for the Story Mode, Evans stated that it was written in-house by Capcom, with writer Paul Gardner working closely with current Marvel creative director Bill Roseman on the overall narrative. Rather than going through the long process of introducing all the characters, the Story Mode is written as if “the heroes are already familiar with each other,” so players can jump straight into the action.
Questions about the leaked roster were raised, but Evans declined to comment on whether characters like Jedah will appear in the final game. He and Rosas did confirm that six additional characters will come out this year via the Character Pass, so expect to see fighters like Sigma and Black Panther on the roster before 2017 is over. When mentioning X-Men characters like Sentinel and Magneto, Rosas is keen to focus on how elements of these characters — like Magneto’s eight-way dash — have been preserved in MvC:I even though the character may not make an appearance. If “a legacy character doesn’t happen to make the roster this time, that play style would still be represented” in different fighters like Ultron, Nova, or Captain Marvel.
The whole interview is worth a read, as it dives into how Capcom are approaching veteran character reworks and making the game accessible for new players, while adding enough depth for veterans. Interviewer Tamoor Hussain also makes a stellar case for Skullomania’s addition to the MvC:I roster, which is something I think we can all get behind.