Persona is back with yet another The King of Fighters XIV combo video. This time he focuses on on longtime Orochi team member, Mature.
While she’s a pretty strong character overall, Mature’s combo routes really tend to go in one direction only in terms of optimization. It’s this trend that Persona tries to go against in the combo video below, using the crumple off her CD attack to get some interesting juggles.
You may remember some time ago that Pokkén player Shadowcat discovered a strange glitch with Braixen’s air fireball in Pokkén Tournament. For whatever reason, an opposing Gardevoir or Charizard could tank the hit, bypass the air tech state and immediately preform an air action of some kind.
Well, the glitch has been pushed to new, strange territories. Since Charizard can glide in the air, an immediate glide cancel allows him to do some very silly combos. Take the above option for example: gliding allows him to clip down under the earth, making his jump 6y hits from underneath. It’s then that the game realizes that the fire not-dragon is so grounded as to be within it, and immediately aligns him back onto the surface.
That’s one way to link into 2Y, I guess. But is it even a link? Charizard flashes white before the 2Y, implying he somehow canceled j.6y into a grounded 2y.
And then there’s this insane thing above, with a glitched Charizard being able to combo into his burst off a phase shift. This shouldn’t be possible at all, but yet, here we are.
Braixen’s air fireball recovery is nerfed in the latest version of Pokkén Tournament in the arcade. So if this glitch still exists, this potentially means Charizard could get guaranteed — and hilarious looking — damage for getting hit.
Last weekend, we saw the second Capcom Pro Tour online Ranking event for the Asia region play out. Amongst a bracket of heavy-hitters from Taiwan, Japan, Hong Kong, and South Korea, only Red Bull’s Bonchan, DetoNation Gaming’s Tachikawa, Poongko, Cyclops Osaka’s Go1, moke, Inuchiyo, Echo Fox|Momochi and GodsGardenPro|Kazunoko would emerge to make up the top 8.
For those who may have missed these great matches — or simply want to watch them again — Capcom Fighters has officially uploaded a full playlist of all the top 8 matches, featuring commentary from RZR|Xian and Cameraman, which you can see below. With Evo drawing near and Capcom Cup looming later this year, the competition promised too fierce as players raced to improve their standing on the global and regional leaderboards.
You can also check out our full event coverage, which includes results, battle logs, and a link to the full bracket, here.
A look at what drives four of Street Fighter V’s fiercest competitors.
In this new documentary, Red Bull Media House and STUDIO+ bring us an in-depth look into the competitive mindset of four serious Street Fighter V players: Twitch.Hx.CYG BST|Daigo Umehara, Echo Fox|Tokido, Qanba.Douyu|Xiao Hai, and RB.Method|Luffy. From Red Bull:
THE ART OF STREET FIGHTING
They are called Daigo, Tokido, Luffy, and Xiao Hai, and they are among the best Street Fighter players in the world. Whether they live in Tokyo, Paris, or Guangzhou, these new kind of sportsmen travel the world every weekend searching for tournaments and high financial rewards. Their daily life is ruled by sacrifices: intensive training, sleepless nights, and endless battles. Their status is fragile and they are aware of it: during the six months between the Capcom Cup 2016 and Red Bull Kumite 2017, cards are reshuffled.
The Art of Street Fighting premieres on Red Bull TV at 12:00 PM PDT, July 27!
If you’re just dipping your toe into the Bandai Namco fighter universe via Tekken 7, the odds are good you’ve felt overwhelmed. There’s enough depth, data, and difficulty in this legacy 3D fighter to fill a college course.
So let’s get some training in.
TEKKEN TRAINING: Electric Wind God Vids is SRK’s new video series aimed to help simplify and streamline the learning process of Tekken 7. Our introductory lesson is on the role of generic jabs in Tekken: or more specifically, how the jab shapes the pace and mind games of a Tekken match.
For Asuka, Jack, and Kuma players, your jabs break tradition in terms of frame data, but you still can technically play the same pressure game with them via slight modifications. We will cover these jab exceptions in a future video!
For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!
Last week, we brought you a look at all of the known anime and manga references for Goku and Frieza in the upcoming collaborative fighter between Bandai Namco Entertainment and Arc System Works, Dragon Ball FighterZ. Now IKevinX is back to give us a look at the other two Saiyans we’ve seen in gameplay so far: Gohan and Vegeta.
Clad in battle gear similar to Piccolo’s and in his Super Saiyan 2 form, most of Gohan’s attacks and animations obviously come from his battle against Perfect Cell at the climax of the Cell Games, with his Dragon Rush being a particularly impressive panel-by-panel recreation from the manga. Though certain moves are also lifted from some of his younger days, notably his battles against the likes of Frieza’s 2nd Form and Dodoria on Planet Namek. We also get a great at his Level 5 Super, courtesy of Maximilian: the one-handed Father-Son Kamehameha that was used to utterly obliterate the entirety of Perfect Cell, with Gohan even having a recovery animation mirroring his complete exhaustion after the attack.
As for the Prince of all Saiyans, the self-proclaimed “Super Vegeta’s” attacks draw chiefly from the Android and Cell Sagas, but have references peppered in from throughout his entire tenure with the series, especially when it comes to the staggering amount of kicks he uses, which even the video creator noted was a bit of a chore to fully source… unlike his signature barrage of ki blasts. Lastly, his expressions during his Final Flash Super have been beautifully recreated, complete with the attack’s planet destroying capabilities! You can see both videos below.
A look at ComboFiend’s controversial “functions” quote, and the community backlash it caused.
Peter Rosas: If you were to actually think about it, these characters are just functions. They’re just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he’s really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.
Those are Peter “ComboFiend” Rosas’ words from a recent GameSpot interview, discussing many aspects of the upcoming Marvel vs. Capcom: Infinite. As a producer on this title, Rosas is responding to GameSpot’s question regarding community desire to see X-Men in the new Vs. game. His reply, describing fighting game characters as “functions,” has not been very well-received by the general community. Despite being technically accurate from a design standpoint — and clearly intended to encourage players to try the game and new fighters, rather than lament a missing former main — it downplays how much fans and players enjoy these characters simply for their own sakes.
In the video below, VesperArcade discusses the idea of looking at fighting game characters as functions instead of fighters, and the fan aftermath of ComboFiend’s quote. He also speculates that marketing new characters instead of returning ones earlier on might have mitigated some on the “no X-Men” backlash.
While it may have vanished from major Twitch streams, Project M is very much alive and kicking. With an active Championship Circuit and players continuing to push the game to its limit, this storied fan mod of Brawl shows no signs of fading into obscurity.
Hoping to follow in the footsteps of other landmark documentaries about the Smash community, Duct Tape Productions is planning to explore “the sordid history” of Project M in Rewrite, a film coming in 2018. From its humble beginnings to its rise in popularity, subsequent fall from grace, and now its rebirth, this documentary hopes to literally rewrite the Project M history book and tell the truth from the players and people who were there.
If Duct Tape Productions are able to meet some specific stretch goals on their GoFundMe, they plan to release some smaller films about Supernova — the tournament that sparked Project M’s renaissance — and the Wolf player Switch who is widely considered the Mango of Project M. There is also the possibility of a special Rewrite build of PM, complete with custom music and artwork.
The version 2.00 update of The King of Fighters XIV impacted judo grappler Goro Daimon in an odd way. As Persona Entertainment notes in his latest combo video’s description, some damage values were shifted around, resulting in slightly less damage output overall.
To compensate, the EX Jiraishin ground pound was buffed both in neutral and in combos, allowing Goro to more easily do flashy and damaging mid screen juggles. 60% off two meters, as demonstrated early on in the video, is certainly nothing to sneeze at. More importantly, perhaps, is the fact that versatility is always a welcome addition to any grappler’s repertoire.
After covering the topics of character selection, jabs, the “Core 4,” and the throw game on the first two episodes, Frabisaur and AceUnlimited move on to the topic of launchers and the finer points of what makes Tekken’s combo structure unique in the third episode of Marshall’s Dojo.
As Frabisaur’s King training continues, AceUnlimited notes that being airborne is when a character is most vulnerable in Tekken, as there are no Bursts or air escapes that can be found in most 2D fighters. He advises how to find your character’s launchers in the move list, such as King’s Jumping Knee Lift (U4,) by seeing if a move is executed “While Standing,” or if it knocks the opponent off their feet in some form.
After a brief look at the movelist notations, they then transition into setting up juggles, as well as how to utilize Tekken 7’s new Tailspin or Screw mechanic, which replaces the Bound system from previous titles. Lastly, the duo cover proper combo finishers, as Frabisaur begins to master some basic — yet complete — juggles, as he realizes that your instinct after landing a launcher should be going into your Screw attacks, as opposed to settling for panic jabs that cost you damage and positioning. You can see the full video below.
As always, if you have questions or want more information on any of these concepts, hit up AceUnlimited on Facebook or Frabisaur on Twitter. Keep an eye on his stream at http://www.twitch.tv/frabisaur for the occasional episode of Tekken Live, where he will be streaming along with Ace to teach viewers. Stay tuned for episode 4, which will cover the concept of strings and all the options they contain. If you’re looking to brush up on some frame data, you can download the Tekken Chicken app, available on both Google Play and the iTunes App Store.