Category: Crowfall Columns

  • Crowfall – 2017 Wraps Up with Awesome News

    I believe ArtCraft may have cracked how to bring a crowdfunded game to market. The Crowfall team’s knowledge of the business side of the development has led to an additional $6 million investment, which according to their funding tracker was roughly an…

  • Crowfall – From Crowdfunding to Preorder

    Last week’s Crowfall Q&A had Gordon Walton on and he talked about transitioning Crowfall from its crowdfunding stage to the next: marketing it for its release. Today, a week after that Q&A, ArtCraft released a founder’s update. This update lays down the details about the upcoming transition from crowdfunding the game to selling its preorders.

  • Crowfall – The Business Side: Live Q&A and Developer Blog

    This week’s live Q&A had special guest Gordon Walton, co-founder of ArtCraft, on the stream to answer questions about the business side of Crowfall’s development. I’ll paraphrase the more interesting notes from the live stream since most questions aren’t all that interesting. But if you’re interested in jokes about EA loot boxes and a behind the scenes look at bug fixing, you can watch the video below.

  • Crowfall – The Good, the Bad, the Obvious: A November Crowfall Week

    It can’t be all good news all the time in the mire of MMO development. Crowfall is no different, especially given its crowdfunding roots. Yesterday, J. Todd Coleman and Gordon Walton announced to no one’s surprise that Crowfall would not release on the…

  • Crowfall – Character Sheet Improvements and November Q&A

    Crowfall’s biweekly updates are starting to show development towards it becoming a fulfilled, even if it is slow to those of us outside of development teams. Small details like UI visuals and character sheets are often overlooked quality of life improv…

  • Crowfall – New Tester Guide – Skills.

    Testers jumping into this super early phase of the game can get a taste of the skill system that will, in some form or another, show up at launch. It’s this skill system where the SWG’s influence is most felt, followed shortly by Crowfall’s plans for c…

  • Crowfall – Exciting Harvesting Changes & Singapore Bloodbath

    My time in Crowfall has been limited to harvesting, crafting, and fooling around in the Eternal Kingdom building. Writing about harvesting and crafting is fairly moot however with the drastic changes coming to harvesting in 5.3. Crowfall’s harvesting q…

  • Crowfall – Constant Sorrow

    Fresh back from hiatus, Red Thomas makes a trip to Austin, TX and catches up with the Crowfall team. Persistence is the watch word of the day, and Red finds plenty of reasons to be excited about development since his last visit.

  • Crowfall – Breakdown – September Live Q&A: Action Harvesting

    This month’s live Q&A focused on harvesting and some quality of life changes to power loadouts. There are some other tidbits about upcoming features but the main focus of the Q&A was to discuss the new survival toolbar (referred to frequently as the harvesting bar).

  • Crowfall – Looking Ahead & Learning from the Past

    In 2008 the MMORPG world was graced with Warhammer Online: Age of Reckoning. Like Crowfall, WAR had been highly anticipated prior to release and was offering up some very innovative ideas, many of which were highlighted in charismatic updates by Paul B…