The Crowfall team has sent over another fun gif image for us to share today that illustrates the new monster and race mechanics that the team is working on throughout October. This time, we get a look at a mighty Minotaur who ain’t gonna put up with any o’your…stuff.
Nothing says “Tuesday” like a spirited discussion of necromancy, amiright? It seems that the Crowfall team agrees as today’s latest developer blog post is centered on the subject. Penned by Thomas “Blixtev” Blair, the article centers on “Crows, vessels and…NECROMANCY”, complete with the suggestion of spooky music and things bumping in the night.
The latest Crowfall developer diary has been published, this time turning to the topic of sound and music. Associate Producer Max Lancaster speaks to the creation of music where Nelson Everhart is handed very precise clues to aid in the composition of the game’s score for any given moment of time in the game…literally things like “Campaign World – Beachhead – Daytime – Summer”. What he does with those clues is best heard, and there are nifty little snips of music embedded in the blog.
In Crowfall, players will face off against many types of monsters and creatures that inhabit the Dying Worlds, one of which is profiled on the game’s official site today. The “hideous Urgu” are a race of pig-men that are sentient and can offer up STYlish defenses with HAM-fisted attacks that can bludgeon their attackers. Ever SAU-SAGE a thing? Well, now you have!
The Crowfall site has been updated with a new developer blog posts that discusses the outpost system, a procedurally generated world system that appears on the map from time to time. Outposts are now live in v5.7 and can appear in one of three forms: War Banners, Single Tower and Double Tower, each “slightly different in form and function”. They come with buffs and victory points and are “capturable in the same manner as forts”.
The Crowfall site has a brief post from the team to let players know that some big framerate changes are coming with v5.7. The tinkering that has been going on under the hood should have a significant impact on optimization. For instance, Unity’s terrain “has been swapped out for custom-built meshes” in order to “cut down load times”.
The Crowfall site has a brief post from the team to let players know that some big framerate changes have come to v5.7. The tinkering that has been going on under the hood, by all reports, should have a significant impact on optimization. For instance, Unity’s terrain “has been swapped out for custom-built meshes” in order to “cut down load times”.
ArtCraft has announced the formation of a new division that will be focused on licensing the Artisan Engine. Called ArtCraft Technologies, the division “will focus on providing game developers with turnkey technology solutions for creating large-scale MMOs based on the technology behind their flagship title, Crowfall”.
The Crowfall site has an exciting new article that details one of the game’s most exciting features: The Hunger. “The Hunger is a dark, supernatural phenomenon of unknown origins” the post reads. “It spreads across the land like a pox – a nocturnal disease that affects the land, the trees and every living creature it touches.”