Category: Crowfall News
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Crowfall: Fort Concepts Evolved
The latest update on the Crowfall site shows off three new pieces of concept art that are different from those originally shown to the community. In a subsequent blog post, J. Todd Coleman goes into detail about why and how the changes were made and wr…
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Crowfall: The Combat Combo Chains That Bind You
The Crowfall Combat Strike team has assembled in the Crow’s Nest, a tactical team aimed at developing the next level of combo and action-based combat. Taking a mixture of the DCUO and TERA combat models as their North Star, Crowfall has found the start…
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Crowfall: In Game Currencies Detailed – Every Decision Has a Cost
J. Todd Coleman has penned a new developer diary that lays out how in-game currency will function in Crowfall. Rather than a single currency, materials will be available that can be used to create coins, barter and to find its own value as capital for …
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Crowfall: Why Eternal Kingdoms Are More Than Player Housing
Luckily for eager fans, ArtCraft explained much more about both Campaign Worlds and Eternal Kingdoms in recent articles on the official Crowfall site. While Campaign Worlds are large, detailed areas where you play most of the game, Eternal Kingdoms can…
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Crowfall: ArtCraft Reveals Plan for First Combat Playtests
ACE co-founder Todd Coleman took to the Crowfall site today to lay out plans for the game’s first playtests, focused entirely on combat. Read on for the details.
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Crowfall: Eternal Kingdoms FAQ Update & Game Store Goes Live
The Crowfall site has been updated with a new, updated FAQ about the Eternal Kingdoms, that portion of land that serves as a min-world, in essence a smaller version of a campaign world. According to the FAQ, Eternal Kingdoms allow players to construct,…
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Crowfall: It’s Getting Combative
Red Thomas sat down with Gordon Walton and Todd Coleman to talk about what early access players will be seeing first from Crowfall, and to explore the nature of the audience building around the game.
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Crowfall: Keeping Things Fresh & Innovative
The Crowfall site has been updated with a new look at the way that campaign modules will function within the game. Said to be based on both attributes and modules, campaigns are Artcraft’s way to keep Crowfall from becoming static and unchanging.
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Crowfall: How Can It Succeed with Such a Small Budget?
Crowfall may have been successfully funded on Kickstarter, but that $1.8 million raised is a drop in the bucket compared to what’s needed to make a game these days. So what does ArtCraft have up its sleeve to still make a successful and polished MMO?
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Crowfall: The Myrmidon Revealed
The Crowfall team has revealed the Myrmidon, the minotaur earned through stretch goals from the KickStarter campaign. The site has been updated with the myrmidon’s backstory. As is befitting a minotaur, the archetype features prodigious strength and su…