Category: Editorials
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MMO Mentality: Farm 6 Hours To Save 1 – And Love It
Emilien breaks down a phenomenon found within MMO communities: the power of the grind.
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MMORPGs Are About to Change and It’s Because of This Emerging Technology (Opinion)
With technological advancement comes a host of new trailblazing MMOs. Now that we’re seeing a face-race for the next consumer devices, how long before we’re going to get new MMORPGs built for them?
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Star Wars: The Old Republic is Still My Favorite Single-Player MMORPG
Kazuma looks back on his time with Star Wars: The Old Republic and why it’s still his favorite single-player MMORPG to play.
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The MMORPG Genre’s Greatest Challenge: How Ashes of Creation Exemplifies the MMORPG Ambition Crisis
Ever wonder why MMORPGs might not feel nearly as ambitious or exciting as they once did? Emilien explores this feeling and why Ashes of Creation might exemplify the ambition crisis at the core of the genre.
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Defiance’s Unexpected Comeback: Can old guns still blaze in a new age?
Defiance is set for its relaunch tomorrow, and Emilien took a look back at the MMO, and whether or not he thinks it can survive in a new era.
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Spawn Camping and You: A How-To Guide
Do you want to be a spawn camper? Of course you don’t, why would you do such a thing. *nervous laugh*
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World of Warcraft still has a Mythic+ toxicity problem, and social features could fix it
Len dives into the toxicity struggles facing Mythic+ in World of Warcraft – and how social features could be what fixes it.
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MMORPGs Don’t Need to Reinvent the Wheel to Thrive – Just Better Execution | Opinion
MMORPGs don’t need to innovate, they just need to provide the better execution to deliver the best of the genre.
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How Erenshor Makes Us Question the Massively in MMORPG
A single player MMO sounds awkward, but it’s possible Erenshor might be onto something with an NPC heavy mock online game.
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Beyond Quests and Raids, Player-Driven MMORPGs: When Players Become World Architects.
Player driven content is the real engine that drives an MMORPG, or at least it’s in the front seat. Is the prevalence of more player-driven content what we’ve been missing in MMOs?