Category: Editorials
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Can We Ever Balance Power Fantasy in Live-Service Games?
When it comes to power fantasies in live service games, is balance ever possible? Kanishka examines changes and responses in Diablo 4 and Destiny 2.
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How Long Have You And Your MMO Guild Gamed Together?
Sixteen years. Bradford’s Lord of the Rings Online Kinship is now old enough to drive. How long have your group or guild gamed together?
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Could Overwatch Succeed as an MMORPG?
From the ashes of the canned MMO Project Titan, Blizzard’s PvP hero shooter Overwatch has captivated audiences since its initial launch. However, the biggest what if that surrounds the game is whether it could have worked as an MMO.
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5 Things Diablo 4 Should have Included from Previous Games
Having spent thousands of hours across its predecessors, the franchise had plenty of features to love or hate. Nick talks about the things Diablo 4 should have taken from Diablo 2 and Diablo 3 when it launched earlier this summer.
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Opinion: How GTA Online Cracked the Live Service Format
GTA V is one of the most successful video games ever made, with Rockstar Games breaking seven Guinness World Records when the game launched. GTA V is one of the best-selling and highest-grossing entertainment products ever made, but what keeps the game…
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10 Things I Wish I Knew Before Starting Final Fantasy 16
Final Fantasy 16 is one of the strongest game-of-the-year contenders for 2023, yet there are things Kanishka wish he knew before going into the RPG epic.
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10 Cards We’d Love To See Reprinted In MTG Commander Masters
Commander Masters – the next entry in Magic: The Gathering’s format-based "masters" sets – is due for a big reveal this week. If the reveal event follows the same format as other recent reveals like The Lord Of The Rings: Tales Of Middle-eart…
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Which MMORPGs Have the Best Monetization?
Monetization in MMORPGs has always been a slippery slope, especially after the rise of free-to-play titles in the gaming industry. We look at the most popular MMOs out now, analyze their monetization and discuss what ideal monetization could look like.
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Diablo IV’s Palette Swaps and Repetitive Enemies Are Boring Choices in a Fun Game
For a AAA game like Diablo IV, emphasizing scale and how much there is to do, there’saglaring limitation in the constant palette swaps and repetitive enemies.
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Guild Wars 2: Balance Change Post-Mortem Concerns
Guild Wars 2 recently announced its latest expansion, Secrets of the Obscure, though Lowry still feels the game could use some love in the wake of its latest rebalance update. He lays out some of those concerns here.