Category: Editorials
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Star Wars: The Old Republic is Still My Favorite Single-Player MMORPG
Kazuma looks back on his time with Star Wars: The Old Republic and why it’s still his favorite single-player MMORPG to play.
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The MMORPG Genre’s Greatest Challenge: How Ashes of Creation Exemplifies the MMORPG Ambition Crisis
Ever wonder why MMORPGs might not feel nearly as ambitious or exciting as they once did? Emilien explores this feeling and why Ashes of Creation might exemplify the ambition crisis at the core of the genre.
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Defiance’s Unexpected Comeback: Can old guns still blaze in a new age?
Defiance is set for its relaunch tomorrow, and Emilien took a look back at the MMO, and whether or not he thinks it can survive in a new era.
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Spawn Camping and You: A How-To Guide
Do you want to be a spawn camper? Of course you don’t, why would you do such a thing. *nervous laugh*
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World of Warcraft still has a Mythic+ toxicity problem, and social features could fix it
Len dives into the toxicity struggles facing Mythic+ in World of Warcraft – and how social features could be what fixes it.
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MMORPGs Don’t Need to Reinvent the Wheel to Thrive – Just Better Execution | Opinion
MMORPGs don’t need to innovate, they just need to provide the better execution to deliver the best of the genre.
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How Erenshor Makes Us Question the Massively in MMORPG
A single player MMO sounds awkward, but it’s possible Erenshor might be onto something with an NPC heavy mock online game.
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Beyond Quests and Raids, Player-Driven MMORPGs: When Players Become World Architects.
Player driven content is the real engine that drives an MMORPG, or at least it’s in the front seat. Is the prevalence of more player-driven content what we’ve been missing in MMOs?
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The Best MMOs To Play On PlayStation 5 In 2025
PlayStation 5 gamers have a lot of choices when it comes to MMORPGs, but here’s a list of the best ones to play on your favorite console.
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When Bugs Become Features: How Online Games Turn Mistakes into Mythology
MMOs and online games can sometimes turn massive mistakes into content gold. Helldivers 2 is a recent example, but Emilien dives into the history of MMOs to look at some other examples that turned misfortune into mythology.