Category: Final Fantasy XIV Columns

  • Final Fantasy XIV – Heaven on High Fixes One of the Deep Dungeon’s Worst Flaws

    Final Fantasy XIV – Heaven on High Fixes One of the Deep Dungeon’s Worst Flaws

    It’s been a long time coming. Deep Dungeons have returned to FFXIV, with Heaven-on-High offering Stormblood’s take on Palace of the Dead. These randomly generated dungeons were a highlight of Heavensward,and showcased a completely new approach to the g…

  • Final Fantasy XIV – Heaven on High Preview

    Final Fantasy XIV – Heaven on High Preview

    Long-time readers of this column will know that if there’s one piece of content I’m keen to talk about, it’s FFXIV’s Deep Dungeon. Palace of the Dead was the subject of my first post, nearly two years ago, and it’s something that’s remained really clos…

  • Final Fantasy XIV – Returning to Eureka

    Final Fantasy XIV – Returning to Eureka

    A few months ago, I wrote about The Forbidden Land of Eureka, a new endgame area in Final Fantasy XIV. The colourfully named zone hosts an untamed wilderness, full of enemies far stronger than anything you might find on mainland Eorzea that’s modelled …

  • Final Fantasy XIV – The Weapon?s Refrain

    Final Fantasy XIV – The Weapon?s Refrain

    While the world has been watching and waiting for the news that’s coming out of E3, there’s been another event that’s been grabbing attention. FFXIV’s newest Ultimate-series raid, The Weapon’s Refrain, is here, and the game’s top raid groups have been …

  • Final Fantasy XIV – Greed Isn’t Good

    Final Fantasy XIV – Greed Isn’t Good

    New in FFXIV patch 4.3 is The Ridorana Lighthouse, the latest 24-man raid in the Return to Ivalice series. It picks up from where the Rabanastre story left off, and is one of the most artistically impressive dungeons released to date. The instance is a…

  • Final Fantasy XIV – Keeping Content Alive

    Final Fantasy XIV – Keeping Content Alive

    Final Fantasy XIV is a big game. Maps are separated by loading zones, so Eorzea doesn’t feel quite as open as, say, Azeroth, but there’s a lot to do. There are 60 dungeons and nearly 50 trials, and, thanks to the roulette system, these all get run almo…

  • Final Fantasy XIV – Do Damage Buffs Need a Rework?

    Final Fantasy XIV – Do Damage Buffs Need a Rework?

    Stormblood, FFXIV’s latest expansion, built upon much of the game’s core systems — in particular, many jobs and their roles were significantly changed. This feels particularly impactful in terms of utility buffs; Bard now applies passive crit damage, …

  • Final Fantasy XIV – Is Mentorship Meaningless?

    Final Fantasy XIV – Is Mentorship Meaningless?

    In February 2016, the developers of FFXIV implemented something that’s a very good idea on paper: a mentorship system. XIV’s always been great at accommodating newer players, such as by offering a bonus when taking someone through content for the first…

  • Final Fantasy XIV – Patch 4.3 Live Letter Wrap Report

    Final Fantasy XIV – Patch 4.3 Live Letter Wrap Report

    This month’s Letter from the Producer was broadcast this weekend, and it’s a biggie. Producer Naoki Yoshida (Yoshi-P) sat down and delivered the biggest infodump yet on FFXIV’s next chapter.

  • Final Fantasy XIV – The Case for Horizontal Progression

    Final Fantasy XIV – The Case for Horizontal Progression

    A couple of weeks ago, I vowed to return to Eureka after I’d spent more time with it (You can read my initial impressions here). I’ve been back in a few of times since then, and, unfortunately, I’ve had a lot of trouble getting much further. The conten…