Category: Interviews
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Magic: The Gathering’s Foundations Set Feels Poised To Help Anyone To Get Into The Long-Running Card Game
During PAX West 2024, we had the chance to check out Magic’s upcoming Foundations Beginner Box and learn a bit more about how Magic intends to teach new players how to get into this legendary card game.
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Throne and Liberty Interview: Talking Changes To The Global Version With Globalization Design Manager Daniel Lafuente
Throne and Liberty is days away from its global early access launch, and we had the chance to chat with Amazon’s Globalization Design Manager, Daniel Lafuente about the differences between its Korean version and the new Global release.
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Throne and Liberty Interview: Talking Changes To The Global Version With Globalization Design Manager Daniel Lafuentea
Throne and Liberty is days away from its global early access launch, and we had the chance to chat with Amazon’s Globalization Design Manager, Daniel Lafuente about the differences between its Korean version and the new Global release.
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Interview: New World: Aeternum On Solo Play, Simplifying The Experience, And Changing Player Sentiment
As Amazon gears up to launch New World: Aeternum, we had the chance to sit down during a recent preview event with the company to talk about the MMO, its new solo content, and the current sentiment among its player base heading into next month.
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AFK Journey Waves of Intrigue Interview: A Glimpse Into the Update and What’s Next
Now that AFK Journeys next big update has released, we’ve sat down with the marketing team to talk about what’s changed, and what’s to come.
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Interview: Getting The Download On Keylocker’s Skilltree With Moonana
We spoke to the team at Moonana to learn more about their JRPG Keylocker’s vast skill tree as the indie team heads into next week’s launch.
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Interview: Path of Exile 2 Dev Explains How The Sequel Going Stand Alone Led To A Better Game
Path of Exile 2 is set to enter early access later this fall, and at PAX West 2024 we had the chance to talk to Grinding Gear Games about how deciding on a stand-alone sequel has led to a better game.
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Smite 2 Interview: Talking Alpha Testing With Executive Producer Alex Cantatore At Gamescom 2024
In a brief moment of respite, we stopped to chat with Alex Cantatore, Executive Producer for SMITE 2, about all things alpha at Gamescom 2024.
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PAX West 2024 Interview: Talking FFXIV’s UI Design And More With Lead UI Designer Kei Odagiri
At PAX West 2024, we had the chance to talk to Final Fantasy XIV’s Lead UI Designer Kei Odagiri about designing the MMO’s UI, control scheme, as well as dove into some of the initial skepticism around the GPose feature.
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World of Warcraft: The War Wtihin Developer Interview
It’s just hours from World of Warcraft’s early access for its tenth expansion, The War Within, and we had the chance to chat with a few of the developers about some of the expansions major features.