Category: Interviews
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DayZ’s Badlands: Exploring Harsh Terrain, Deadlier Threats, and No Second Chances with Project Lead Thales
DayZ: Badlands is bringing some harsh new mechanics to survivors. We sat down with Bohemia Interactive’s Project Lead for DayZ to dive into what we can expect.
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Interview: Diablo Immortal Developers Break Down Narrative First Approach to Gameplay
The development team behind Diablo Immortal shared their process on creating the Druid, and how multiple teams work together to create a potent player fantasy.
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Interview: Magic’s Design Team Looked At Triple-Sided Cards When Building Edge Of Eternities’ Station Mechanic
During MagicCon Vegas over the weekend, we had the chance to talk to the Edge of Eternities team all about building the next Magic: The Gathering set. And during the discussion, we learned some interesting tidbits aout how the Station mechanic came to be.
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Interview: The devs behind Hell is Us believe that action-RPGs need to be more respectful of players’ intelligence
We spoke to Rogue Factor all about their upcoming action-RPG, Hell Is Us, including how the team is approaching their game with players’ intelligence in mind.
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Interview: Fantastic Pixel Castle Debuts Project Ghost’s First Class, The Dreamblade
Fantastic Pixel Castle is pulling the veil back on their first class this month for their upcoming MMO, dubbed Project Ghost. The class, the Dreamblade, brings a melee DPS class to the MMO, wielding magic and a giant two-handed sword to bring down deva…
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Interview: Talking Bitcraft’s Early Access Launch, Open Source, And More
Clockwork Labs is launching its sandbox MMO Bitcraft into Early Access tomorrow, and we got the chance to catch up with co-founder Tyler Cloutier about the process, including the decision to make its game engine open-source.
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SGF 2025 Interview: Fallout 76 Gets a Little Cozier with the “Gone Fission” Update
We talked to Bethesda’s Jonathan Rush and Bill LaCoste about bringing fishing to the wasteland.
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Interview: Chrono Odyssey Seeks to Define Itself from Other Action MMORPGs
The developers behind upcoming action-MMORPG Chrono Odyssey reveal what they hope will diferentiate their take on the genre from other titles on the market.
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Interview: Over A Decade Later, Guild Wars 2 Still Finds Its Voice
Guild Wars 2 is over a decade old at this point, and the MMO from ArenaNet has quietly chugged along through the years alongside its larger rivals. Lewis sat down with the team to talk about its legacy and longevity.
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Dune: Awakening Interview: How The Art Team Approached Designing The Look And Feel Of Arrakis
At PAX East 2025, we had the chance to talk with Senior Art Director Gavin Whelan and Associate Art Director David Levy about how the team approached building the look and feel of Dune: Awakening, and keeping it true to the series.