Category: Moonrise News
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Moonrise: Game Cancelled Due to Lack of Profitability & Sustainability
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Moonrise: Early Access Coming May 27th
Undead Labs has announced that Moonrise will be entering Steam early access on May 27th. Early Access bundles can be purchased for either $14.99 or $19.99, each with a variety of in game items and boosts.
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Moonrise: Beta to Kick Off Soon on Steam
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Moonrise: PAX South 2015 – Checking Out Undead Labs’ Mobile MMO
The first thing I thought of when I saw Moonrise, Undead Labs collaboration with Kabam to make an MMO for mobile devices was the usual, “Oh, it’s a mobile game? For casuals, then. Not a real MMO.” As I sat in the Undead Labs booth at PAX South, the developers were quick to try and dispel that notion. Moonrise may not quite be World of Warcraft, but it’s not Puzzles & Dragons: The MMO either.
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Moonrise: Long-Form Storytelling
In which Ian and Andy discuss how to keep gamers coming back for more delicious story nuggets over the course of hours or years.
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Moonrise: Sidekick Characters
This week we’re discussing how to give a voice to the character you play in Moonrise.
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Moonrise: Quest Pacing – The Long & Short of Quest Design
In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it’s really big, messy subject, and second, because we wanted to save it for the folks over here on MMOR…
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Moonrise: Naming the Creatures of Moonrise (Or, “How to Name Other People’s Pets”)
Today Andy is joined by Moonrise designer Brian Giaime, and together they’ll discuss the process used to name the many unusual creatures (collectively known as Solari) inhabiting the game world.
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Moonrise: Collaborative Storytelling
I find that most folks assume that writing is a solitary task. They picture a lonely person toiling away in a quiet room, locked away from everyone and everything. While that may describe some writers, it’s definitely not how we’re approaching Moonrise…
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Moonrise: Setting the Tone
Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is s…