Category: Stars Reach
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Stars Reach Playtest Asked What Happens When You Give 100 Players Terraforming (and Other) Tools
Stars Reach playtesting is happening, and the Playable Worlds team is letting us into the experience of the latest round of play testing, and what happened when they let players into their simulation and have access to a number of flexible tools. Â
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Playable Worlds Shows Off Big Stars Reach Visual Improvements Since the Initial Announcement
Playable Worlds is showing some big visual improvements in Stars Reach in the time since the game was announced.
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Stars Reach Holds Pre-Alpha Playtest and Dives into Camera and Movement, and How This Shapes the Experience
Stars Reach has officially held its first pre-alpha playtest. Playable Worlds has a new blog focused on two key elements in these early stages of testing: the camera and movement.
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As Stars Reach Heads Towards First Playtests This Weekend, Raph Koster Dives into Who the Game is For
Raph Koster delves into who Playable Worlds is building their community-driven sandbox, Stars Reach, for, and the guiding motivations behind their design.
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Featuring Limited Resources, and Procedural Planets, Raph Koster Addresses What Stars Reach is ‘About’
A new devblog from Raph Koster goes into the themes of Stars Reach and how Playable Worlds supports previously discussed design pillars with the core content and emphasis on learning to work together.
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Stars Reach Design Pillars Cover How an Optimistic, Welcoming Game Handles Heavier Topics and Player Agency
Raph Koster continues outlining the design pillars for Stars Reach. In the latest round, he dives into intentional optimism and welcoming, how heavier topics fit in, and the importance of community.
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‘Easy to Learn, Hard to Master’, Raph Koster Talks Stars Reach’s Design Pillars as Approachable, But Deep
Raph Koster is sharing more development pillars of Playable Worlds’ upcoming MMORPG Stars Reach. This time, he focuses on the fun they’re looking to build and provide as part of the experience.Â
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Raph Koster Outlines Top Development Pillars for Immersive Sandbox MMO Stars Reach
Raph Koster talks design pillars for Playable Worlds’ upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.
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Raph Koster Outlines Some of Development Pillars for Immersive Sandbox MMO Stars Reach
Raph Koster talks design pillars for Playable Worlds’ upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.
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Playable Worlds Releases A Deep Dive Video into Its Innovative Living World Features
Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ.