Category: Stars Reach
-
Featuring Limited Resources, and Procedural Planets, Raph Koster Addresses What Stars Reach is ‘About’
A new devblog from Raph Koster goes into the themes of Stars Reach and how Playable Worlds supports previously discussed design pillars with the core content and emphasis on learning to work together.
-
Stars Reach Design Pillars Cover How an Optimistic, Welcoming Game Handles Heavier Topics and Player Agency
Raph Koster continues outlining the design pillars for Stars Reach. In the latest round, he dives into intentional optimism and welcoming, how heavier topics fit in, and the importance of community.
-
‘Easy to Learn, Hard to Master’, Raph Koster Talks Stars Reach’s Design Pillars as Approachable, But Deep
Raph Koster is sharing more development pillars of Playable Worlds’ upcoming MMORPG Stars Reach. This time, he focuses on the fun they’re looking to build and provide as part of the experience.Â
-
Raph Koster Outlines Top Development Pillars for Immersive Sandbox MMO Stars Reach
Raph Koster talks design pillars for Playable Worlds’ upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.
-
Raph Koster Outlines Some of Development Pillars for Immersive Sandbox MMO Stars Reach
Raph Koster talks design pillars for Playable Worlds’ upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.
-
Playable Worlds Releases A Deep Dive Video into Its Innovative Living World Features
Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ.