How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist

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Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and after playing it for a few hours, experiencing never-before-seen parts of it, it’s one of the more titillating releases on the horizon for me. It helps that it’s the first Onimusha game in 20 years, reviving a franchise that many others and I considered abandoned by publisher-developer Capcom. It also features one of Japan’s most celebrated samurai, Miyamoto Musashi, as the protagonist – a bold but exciting decision in a series with some beloved leads. 

While using Musashi, a legendary samurai in Japanese history, seems like an obvious choice for an Onimusha game, Capcom chose the historical figure because of his life (and the stories about it) and how it could connect to Way of the Sword mechanically. 

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“In terms of picking Musashi for the story, obviously we wanted to have a samurai as the lead, and when we were thinking about famous samurai and the masters of the sword, Musashi’s name came up,” director Satoru Nihei tells me. “But looking more into his background and the elements of his real history, where he would use any means necessary to claim victory or use the environment around him, these are things we thought would feed in very nicely to the gameplay to introduce new elements into it. And then also, Musashi is a hero that wants to rise to the top on his own strengths, so him being paired with the gauntlet, this power that he doesn’t want, we thought it would provide an interesting contrast to the previous heroes we’ve had in our Onimusha series.” 

While he isn’t using his famous dual-sword stance in Onimusha: Way of the Sword, as he’s portrayed in his 20s here and hadn’t yet developed that combat style, Musashi’s real-life stories are already evident in their inspiration for Capcom’s action game. Speaking to environmental “help,” we’ll call it, Musashi has no problem picking up a pallet of wood, for example, to use it as a shield for incoming arrows. And of course he’s going to kick it toward surrounding Genma to gain an upper hand – there’s no honor when fighting a demon, right? He can also kick large wagons into a cohort of enemies for a surprisingly damaging entrance. 

There are explosive barrels I utilized when fighting Genma in Dokyo’s underground lab in Kyoto, and though all of this was just a taste of using what’s around me in combat, I can already imagine the other boons in each stage I’ll use to defeat enemies. 

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Dokyo

When I ask Nihei how Musashi compares to other heroes of the Onimusha series, it’s his reticence to use the Oni Gauntlet. Onimusha: Warlords’ Samanosuke uses his gauntlet to rescue a princess; Onimusha 2: Samurai’s Destiny’s Jubei uses his newfound demon powers to stop Nobunaga (again) and get the girl; Musashi just wants to get the dang thing off his wrist. It’s why he kills demons using it – he suspects the only way forward is through (hordes of Genma). Ultimately, using the gauntlet gets in the way of his quest to be the best swordsman in Japan, with Nihei likening it to an athlete using steroids and performance-enhancing drugs – Musashi wants to prove he’s the best on his own merits alone. 

Musashi is based on deceased Japanese actor Toshiro Mifune’s likeness; Mifune famously portrayed the samurai in director Horishi Inagaki’s 1950s Samurai Trilogy, which consists of Samurai I: Musashi Miyamoto (1954), Samurai II: Duel at Ichijoji Temple (1955), and Samurai III: Duel at Ganryu Island (1956). That tracks with the aforementioned Samanosuke and Jubei, with the former played by Japanese actor Takeshi Kaneshiro and the latter modeled after late actor Yūsaku Matsuda.

All this said, I’ll be diving deeper into Capcom’s iteration of Musashi, including how it went about using Mifune’s likeness, in upcoming stories. We’ll be publishing exclusive gameplay and behind-the-scenes videos (as well as a Rapid-Fire Interview) on the Game Informer YouTube channel too, so keep the Onimusha: Way of the Sword coverage hub bookmarked to ensure you don’t miss any of it. 

In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: 

Anything else you want to know about Onimusha: Way of the Sword? Let me know in the comments below!

Star Wars Zero Company Cast Includes Actors From Clone Wars, Hades II, Resident Evil, And More

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Star Wars Zero Company is a turn-based tactics game set in a galaxy far far away, and today, ahead of a July 25 panel at San Diego Comic Con, we got a rundown of the actors in the game’s voice cast. It includes returning favorites, like Dee Bradley Baker as a clone trooper and Matt Lanter as Anakin Skywalker, reprising their respective roles from Star Wars: The Clone Wars, but it also introduces plenty of new voices to the Star Wars universe. Here’s the full list:

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Zero Company Operatives:

  • Captain Hawks: Jonathan Freeman (M) (Goliath, Children’s Hospital) / Erica Luttrell (F) (Star Wars: Squadrons, Steven Universe)

  • Trick: Dee Bradley Baker (Star Wars: The Clone Wars)

  • Kabb Uppercut: JB Blanc (Arcane)

  • Jae Mordant: Judy Alice Lee (Marvel Rivals, Hades II)

  • Tel-Rea ‘Tel’ Vokoss: Nicole Rainteau (Criminal Minds)

  • Cly Kullervo: Alex McKenna (Red Dead Redemption 2)

  • Luco Bronc: Jason Spisak (Arcane)

Other Cast Members And Cameos:

  • Bennic Halloren: Leo Howard (Kickin’ It)

  • Runa Blask: Vic Michaelis (Dropout, PONIES)

  • Neesh Renark: Jim Pirri (Marvel’s Spider-Man 2)

  • M-3VO, “Meevo”: DC Douglas (Mass Effect, Resident Evil 5)

  • Anakin Skywalker: Matt Lanter (Star Wars: The Clone Wars)

  • Gorga: Kevin Michael Richardson (The Super Mario Bros. Movie)

  • Fathom: Rekha Sharma (Star Trek: Discovery)

  • Typhon: Hunter Smith (Monster Hunter Wilds)

  • Visser: Dylan Kenin (Mayor of Kingstown)

It’s a pretty large cast with some fun pre-existing connections. For fans of Arcane, the animated adaptation of League of Legends, the cast includes the actors for both Silco and Vander (Jason Spisak and JB Blanc, respectively), two of the show’s earliest rivals. The cast also includes video game actors like Jim Pirri, who played Kraven in Spider-Man 2, Judy Alice Lee, who played Melinoë in Hades II, Alex McKenna, who played Sadie Adler in Red Dead Redemption 2, and DC Douglas, who plays Albert Wesker in the Resident Evil series. (Speaking of which, a new trailer for the movie came out today!)

If you’re my age, you’re especially delighted to see Disney’s Leo Howard, who previously had a role starring in the Disney XD sitcom Kickin’ It, and Vic Michaelis, star of Dropout shows like Very Important People.

“In Star Wars Zero Company, former Republic officer Hawks gathers unconventional allies and forms a diverse squad that operates in the shadows of the Clone Wars,” the cast reveal article on starwars.com reads. “Work alongside ranks of recruits from across the galaxy, known as Operators, as you race against time to hunt Kundri Fathom, the dangerous leader of the Infinite Coil, a Separatist-aligned cult.”

Star Wars Zero Company launches on August 27, a little over a month from today, on PlayStation 5, Xbox Series X/S, and PC. It’s being developed by Bit Reactor, a development studio founded by people who formerly worked on the XCOM series, and so far, it looks pretty good.

Halo: Campaign Evolved Review – Rollicking Revival

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Reviewed on:
PlayStation 5

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Xbox Game Studios

Developer:
Halo Studios

Release:

Halo: Combat Evolved is a foundational game whose influence and reach are hard to encompass. 25 years ago, that game established an array of mechanics, control systems, story tropes, and gameplay flow that rippled outward across the genre and beyond. In crafting a rebuild, Halo Studios opted to strip out the competitive multiplayer that helped establish part of that reputation, which is a real shame. Even so, Halo: Campaign Evolved does a phenomenal job of capturing what made the 2001 original so much fun while updating certain elements to better suit modern sensibilities. The core game shows its age in some notable ways, but there’s no mistaking the magic that made this formula work all those years ago is still very much intact.

Behind the wall of clever sci-fi world-building, Halo’s triumph has always been its insistent fun at all times, sometimes at the cost of perfect balance or sense. Brightly colored weapon flashes trigger chains of plasma grenade explosions. Warthog vehicles careen over cliffs in improbable arcs. Rocket launchers appear in your path at suspiciously opportune moments for maximum destruction. Enemy grunts are almost gleefully eager to charge into your shooting gallery line-of-fire. The action is constant, the set-piece moments and cinematics are bombastic, and the power fantasy never relents. Halo Studios manages to capture that persistent exuberance, and it’s the highest compliment I can offer for this remake.

I’m also a fan of the selective efforts to update gameplay to contemporary expectations, including the integration of features like sprinting, equipment, and additional aiming options that didn’t come until later installments. Enemies are more dynamic in their actions, especially as they reveal more nuanced and distinct behaviors on higher difficulty levels. Four-player online cooperative play joins the original fun of two-player local. Either way is ideal for sharing the experience with friends.

 

On the gameplay side, the tough choice not to go further in rebuilding the game keeps the campaign’s original flow mostly intact. It must be said, though, that it includes a degree of repetition, backtracking, and narrow-corridor navigation that feels at odds with modern shooters. While it’s no doubt a product of its time, that limitation might help the game feel true to its source material if it didn’t make it feel dated and frustrating to navigate today. I also appreciate the efforts put into offering customization of weapons and armor, and the huge number of unlockable skulls that let you tweak your play experience, including a remix option that offers major changes, like new enemy and weapon placements – a significant bonus to replayability.

The original Halo presented an alluring and mysterious setting that combined alien ruins with Pacific Northwest-inspired natural grandeur, but the level of detail back then simply hadn’t yet caught up with the imagination. That’s resolved here, with a gorgeous visual update that makes the whole campaign pop with excitement. Unfortunately, I encountered several instances of framerate chugging and stuttering when the screen got especially crowded, even if the game otherwise ran smoothly throughout my playthroughs. The remastered audio is stellar, featuring excellently re-recorded dialogue and scoring of all those memorable musical tracks.

For those who, like myself, find some aspects of the campaign to be feeling their age, the three new bonus missions are a welcome addition. This standalone story, set before the events of the main game, gives us more time with fan-favorite Sergeant Johnson, as well as some of the weapons and enemies that came along later in the series. I enjoy the new location aboard a unique Covenant ship, especially the expansive concluding event, though the scope of these three missions feels less impactful overall compared to many Halo adventures over the years.  

Master Chief and Cortana’s journey across the ringworld of Halo was an integral experience in my gaming life, and I’m certainly not the only one. Campaign Evolved is a superb update and rebuild of what made the original great, but it stops short of a complete restructuring of that landmark game. Even constrained by some of the features that defined the 2001 classic, this new version nails the roiling current of chaos that made it so fun all those years ago.  

GI Must Play

Score:
8.5

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New Zach Cregger Resident Evil Trailer Features Bullet Scavenging And Raccoon City

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Resident Evil, a movie adaptation of the massively successful video game franchise directed by Zach Cregger (Weapons, Barbarian), comes to theaters on September 18, and today, Sony Pictures Entertainment put out its first full-length trailer. You can watch it for yourself below.

While earlier teasers introduced the protagonist and the general vibe of the world, this trailer gave us our first look at the plot and some supporting cast members. Bryan, played by Austin Abrams (who you might recognize from Weapons or Euphoria), transports transplant organs for a living. The reason he’s out at night in the snow is because he’s bringing some kind of extra special package to Raccoon City, which we happen to know from series lore is about to get absolutely devastated by a zombie outbreak.

The trailer includes a few nods to the game series, including the way Abrams scrounges for ammo (which is the brand from the games) and a mysterious typewriter in the house he visits, but it’s otherwise a completely original story so far. 

The movie also stars Zach Cherry (Succession), Kali Reis (True Detective: Night Country), and Paul Walter Houser (The Fantastic Four: First Steps, Inside Out 2) as scientists working for Umbrella, the Resident Evil universe’s corrupt research corporation, though this trailer only gives us a glimpse at Houser’s character Carl.

Resident Evil premieres in theaters on September 18. For more of the survival horror series, check out our review of Resident Evil: Requiem and watch the trailer for Resident Evil: Veronica.

Poinpy, A Mobile Game From The Downwell Creator, Has Been Re-Released For Free

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Poinpy is free, now. There’s nothing holding them back.

For the unfamiliar, Poinpy is a mobile platforming game developed by Moppin, also known as Ojiro Fumoto, the creator of Downwell. Poinpy, the titular green blob, has to climb the screen with a limited number of bouncy jumps, collecting ingredients for juice to satisfy the hungry beast pursuing them. It was originally exclusive to Netflix’s game subscription, but left the service last summer. Now, it’s been re-released for free on iOS and Android devices.

Fun fact: Poinpy’s soundtrack was composed by Calum Bowen, who recently did the sound design for The Mermaid Mask, a mystery game I’d highly recommend. Poinpy’s creator was also one of the developers behind UFO 50, and directed Seaside Drive.

Poinpy is available now for free on iOS and Android devices. While we didn’t write a review at Game Informer, our current executive editor Kyle Hilliard reviewed it at GameSpot, where he was mobile editor at the time, and gave it an 8/10. 

Carveout 2160 Is An Upcoming Sci-Fi Snowboarding Game That Is Giving Serious SSX Tricky Vibes

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There has been a giant SSX Tricky-sized hole in my life for many, many years now, which is why I became immediately interested in developer byteparrot’s Carveout 2160, which I saw a post about on Bluesky this morning. It’s an extreme-action snowboarding game set in Space and is “inspired by SSX, with tricks, combos, and boost.” 

After watching the trailer, I’d take it a step further and say it must be specifically inspired by 2001’s SSX Tricky. From the fantastical tracks filled with exuberant neon, half pipes, rails to grind, ramps, and more, to the way each snowboarder performs tricks, Carveout 2160 might be the snowboarding game that finally fills the aforementioned SSX Tricky void. There’s no release date for it yet, but you can wishlist the game on Steam right now

Check out the Carveout 2160 trailer below to see what I’m talking about: 

“Carveout 2160 is a snowboarding game centered around the most dangerous competition in the universe, because this tournament is not on Earth,” the game’s description on Steam reads. “Land risky stunts to earn boost, use it to burst into shortcuts or wipeout the competition and rocket yourself around the planets and onto the podium.” 

The game’s Steam page highlights arcade snowboarding mechanics, including tricks, combo systems, and rail sliding. Plus, you can utilize earned boosts to take down opponents and break barriers. Players can also use gadgets like a grappling hook or rocket thrusters to get first place. 

When Carveout 2160 launches, it will feature splitscreen multiplayer for up to four players and online multiplayer for up to eight. 

What’s your favorite snowboarding game? Let us know in the comments below!

Insomniac Interview Reveals Marvel’s Wolverine Takes Place When ‘The X-Men Don’t Yet Exist’

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Marvel’s Wolverine, Spider-Man developer Insomniac’s upcoming action game, launches in less than two months, but we still know very little about its world and story. Sony’s recent summer showcase gave us our first real look at its gameplay and featured a slice of the narrative, but we’re still eager for more information about the violent journey Logan will be taking on. Luckily, Entertainment Weekly published an interview today with several of the game’s developers, and it sheds some light on the state of mutants and the X-Men in the video game world.

More specifically, it reveals that the X-Men don’t exist yet.

“Marvel’s Wolverine, which will release on PlayStation 5 consoles this Sep. 15, is set in a world where the X-Men don’t yet exist,” the article reads. “While humanity knows about superheroes like Spider-Man (hence, the events of the previous games), mutants are still largely living in the shadows.

“Those that do know of them, either fear them or see them as subjects for extermination. Wolverine works for Team X, a black-ops group (inspired by the team from the comics) fighting for mutant survival.”

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Based on what we’ve seen in the trailers, this makes sense – Wolverine is generally acting alone, and while he’s familiar with other mutants, we’ve yet to see anyone with a matching yellow suit. Even Jean Grey, who appears in the Summer State of Play footage, wears blue and black, and her relationship with Logan is pretty vague. Still, it’s a bit disappointing for folks who have wanted to see a narrative-driven game featuring the X-Men team, but hopefully this paves the road for Xavier’s Academy in the future.

As for Team X, the team Wolverine is a part of in the game, it’s not clear exactly who’s on the roster. Sabretooth, Omega Red, Lady Deathstrike, and Mystique have all been members in various adaptations of the group, and they’re all confirmed to be in the game, but Wolverine also seems to be battling each of them at some point or another, so either he has a falling out with his teammates (very likely), or they’re enemies of Team X (also likely).

Aside from that detail, the interview largely focuses on Insomniac’s take on Wolverine as a character, as well as actor Liam McIntyre’s performance. McIntyre tells EW that he watched footage of rabid dogs to get in touch with Wolverine’s feral side, a level of commitment his collaborators called “terrifying.”

“I guess that’s good, right? Being terrifying,” McIntyre told EW. “But, suddenly, I was like, ‘I’m really scared to go all out with this,’ but they’re such a good team that you feel safe. They will help me if it’s not gonna work. They will tell me. They won’t just let it happen. So I got to take some really huge swings with my character as a result of being able to trust them so much.” Later in the piece, animation director Brian Wyser says that trust makes the final product “look good.”

Marvel’s Wolverine launches on September 15 as a PS5 exclusive. For more detailed breakdown, check out our preview of the game, analyzing its extended gameplay trailer. For more Marvel games, read how to sign up for the open beta for Marvel Tōkon: Fighting Souls.

Source: Entertainment Weekly

EA Sports UFC 6 Leads Game Sales For June, A Month Where Spending Fell 21% Compared To Last Year

UFC 6

U.S. video game spending in June of this year dropped a substantial 21% compared to June of 2025. While that kind of decline might sound dismal, especially placed within the context of current economic struggles and abundant price increases everywhere, it’s also due to just how good June 2025 was for video game spending, bolstered by the record-breaking launch of the Nintendo Switch 2, as reported by the latest Circana analyst report. 

EA Sports UFC 6 took the top spot for best-selling game of 2026 for U.S. spending on physical and full game digital dollar sales, with Meccha Chameleon behind it in second, followed by 007 First Light and Star Fox, the recently released Nintendo Switch 2 remake of Star Fox 64. 

The top 10 is as follows: 

  1. EA Sports UFC 6
  2. Meccha Chameleon
  3. 007 First Light
  4. Star Fox
  5. Lego Batman: Legacy of the Dark Knight
  6. Tomodachi Life: Living the Dream
  7. Forza Horizon 6
  8. MLB: The Show 26
  9. Minecraft
  10. NBA 2K26

U.S. video game spending reached $4.5 billion during June (in totality), and first-half spending for the year finished 1% behind 2025’s pace, at $27.5 billion. For June 2026 itself, video game hardware spending dropped 62% compared to June 2025, down to $383 million, driven by the aforementioned Switch 2 launch. Switch 2 hardware spending in the U.S. actually dropped 79% compared to its launch month last year, though that’s likely to be expected given a console launch is a massive month, if not the biggest, for sales. That said, the Switch 2 remained the best-selling hardware across both units sold and dollars for June 2026 and 2026 year-to-date, with PlayStation 5 ranking second across the same measures. 

PlayStation 5 spending fell 19% year-on-year, and Xbox Series spending fell more than double that, according to Circana’s report. 

Looking more broadly at U.S video game spending, content (games, etc.) spending fell by 12% last month, compared to June 2025, down to $3.9 billion. Year-to-date content dollars remain flat compared to 2025, though, sitting at $24.3 billion. 

Surprisingly, subscription service spending was the only content segment in video game spending that experienced growth last month, jumping up 7% compared to June 2025; even mobile spending is down, which is rare. 

Finally, June accessories spending fell 21% from last year, to $232 million, and controller spending, specifically, dropped 31%. 

For more, read Game Informer’s reviews of EA Sports UFC 6, 007 First Light, Star Fox, and Lego Batman: Legacy of the Dark Knight

Are you surprised by any of these spending reports? Let us know in the comments below!

Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword

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Onimusha: Way of the Sword marks the return of Capcom’s samurai action series after a 20-year hiatus. While previous entries were set during Japan’s Sengoku period – the Warring States period – Way of the Sword brings players to the Edo period. Though Edo, known in the modern day as Tokyo, was the country’s capital then, protagonist Miyamoto Musashi’s adventures in Way of the Sword will largely take place in Kyoto. 

For Game Informer’s Onimusha: Way of the Sword cover story, I spoke to various leads working on the game to learn more information about this long-awaited return. While Kyoto is a great city and the setting of various games, it’s also a historic location that makes sense for Capcom’s goals in Way of the Sword. 

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The Sengoku period began in the 1400s and ended in 1600, and that’s where the first four Onimusha games took place (and also modern-day Paris in Onimusha 3: Demon Siege – it’s a whole thing). Way of the Sword takes place in the early Edo period, which began at the turn of the 17th Century. Director Satoru Nihei tells me that Musashi is in his 20s in Way of the Sword, which means the game likely takes place between 1603 and 1613. And while he’ll visit other locations, like the Oni Realm, the game largely takes place in Kyoto. 

“Whilst investigating and researching Kyoto, we started finding all these strange dark stories and myths tied to Kyoto, and felt it was a really good match for Onimusha in terms of having the Genma involved in some of these dark elements of Kyoto’s history,” Nihei says. “That became a point for selecting Kyoto as a location.” 

While the real-life Musashi did visit Kyoto, Capcom has taken some creative liberties with why and when in Onimusha, for obvious reasons. Musashi didn’t go to Kyoto looking to fight Genma – he went there looking to put another notch in his successful sword duels belt. When he arrives there in-game, he’ll be quite young compared to his Kyoto-based stories of legend, Nihei says. He didn’t factor into local politics in the real world, and Nihei says don’t expect him to do as much in Way of the Sword. “In terms of politics and the surrounding historical context, [Musashi] doesn’t really factor into that too much, and just because we wanted to release this game to a global audience, we didn’t want to delve too deep into Japanese history and politics, which may not be as accessible for people outside of Japan.” 

Kiyomizu-dera Temple, as depicted in Onimusha: Way of the Sword

Kiyomizu-dera Temple, as depicted in Onimusha: Way of the Sword

Way of the Sword lead writer Hiroshi Yamashita says he and his team looked at the legends and myths of Kyoto, developing many of the characters from that starting point, taking bits and pieces from here and there to flesh out more mysterious figures into something more resembling characters. “But in terms of actually writing the characters themselves, a lot of that comes from [me], and then I take that to the director and the rest of the team,” he tells me. 

As you might guess, the team at Capcom visited Kyoto many times – it’s just a short 40-ish minute train ride away, after all – to research the area, experience its atmosphere and history, and take in sights and sounds it might want to include in Way of the Sword. Art director Hiroyuki Nara tells me Way of the Sword’s Kyoto is meant to align with the idea of an “eerily beautiful dark fantasy.” 

“The general depiction or impression of Kyoto, for a lot of people, is a vivid kind of green, beautiful place, and [I would have] loved to recreate that sense in the game,” he says. “But just because of the setting and the time that it is, it’s obviously got a much darker edge than real-life Kyoto, so it’s something [I had to hold back on].” 

That said, a lot of real-life Kyoto is in Way of the Sword, including pagodas, shrines, and locations you can still visit today. I even went to the Yasui Konpiragu Shrine with some of the development team to learn more about it, and the Kiyomizu-dera Temple as well. You can see both locations in the gallery below: 

 

Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and as part of my cover story coverage, I’ll be posting exclusive behind-the-scenes articles diving deep into the making of this game, the team’s thought processes, and more. We’ll also be posting exclusive gameplay and interview videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel. Keep the Onimusha: Way of the Sword coverage hub bookmarked so you don’t miss any of it!

In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: 

Anything else you want to know about Onimusha: Way of the Sword? Let me know in the comments below!

Pokémon TCG: Mega Evolution – Pitch Black | The Coolest Cards We Pulled

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The Mega Evolution series of Pokémon Trading Card Game’s expansions rolls on with Pitch Black. This latest expansion from the popular Pokémon Trading Card Game features Mega Darkrai in its main art, but Mega Zeraora takes just as much of the spotlight, highlighting the battle between the malice and lightning these two Mythical Pokémon. 

Pitch Black introduces more than 115 new cards into the TCG pool. Inside of that, you can expect a heavy emphasis on Mega Evolution, as the name of this series indicates. However, there are also more than 20 Trainer cards, as well as more than 35 special-illustration cards. The Pokémon Company sent over some booster packs for us to open and see what we could find.

The crown jewel of this expansion looks to be a golden Mega Darkrai ex, which I did not pull. Though I missed out on most of the heavy hitters from this expansion, I enjoyed some of the incredible art showcased in this expansion. Though Goldeen and Delphox aren’t exactly a chase card, the special-illustration cards I pulled are certainly attractive enough to put on display. I also more than got my share of Zeraora and Silvally, and it was cool to see the Kalos starters and their evolved forms get the spotlight this time around. You can see more than 20 of my favorite pulls in the gallery below.

 

Pokémon Trading Card Game: Mega Evolution – Pitch Black is available now. For more Pokémon TCG coverage, head to our hub through the banner below.