The Video Games And More You Should Play This Weekend – November 13, 2026

Game Informer

Today is Friday the 13th, but let’s not dwell on that. Here are some weekend video games to play. Well, actually, here are some of our biggest stories of the week, and then you can check out some weekend game recommendations.

Also, go ahead and make some space on your Xbox or PlayStation hard drive to make room for GTAVI. It’s going to be about 200 GB and you can pre-load it now. Delete those games you’re not going to return to. Delete all those video clips you’ll never watch from every time you get a Trophy on your PlayStation. And you know what? Go ahead and delete Fortnite, too. It’s time.

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Funeral For The Sun

Marcus Stewart

Calling all sickos of The Rootrees Are Dead, Return of the Obra Dinn, The Incident At Galley House, and everything in between: there’s another good deduction game to obsess over. Funeral for the Sun stars a historian who visits an abandoned Latin American town to piece together its turbulent history, chiefly the truth behind the mysterious disappearance of its hundreds of residents (who were, officially speaking, lost in a fire). Supernatural forces allow players to peer into the town’s past to learn about key people potentially responsible for the calamity, who they must identify by name, establish relationships between, and even match younger and older versions of themselves. You even keep track of information using a multi-function notebook à la The Roottrees Are Dead. Boasting an enticing story, a beautiful painterly art direction, and a tight runtime at roughly 8-hours (or less if you’re really on a roll), Funeral for the Sun is a mystery worth unraveling if you need a new deduction game to cozy up with.

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Marvel Rivals

Matt Miller

NetEase has continued to impress with the pace and quality of its regular updates to Marvel Rivals, which continues today with the release of an 11th season for the superhero battler. Right here at launch, the notable addition is he arrival of X-Men hero Nightcrawler, who BAMFs his way into battle as a strategist, equally capable of healing allies and taking out foes with his sword and brimstone bombs. As is almost always the case right at a new hero’s launch, it can be hard to snag him on the roster on opening day to see how he plays, but once you do, I expect you’ll find him a versatile healer who can pretty dramatically shake up the battlefield, especially with his Ultimate, which basically consolidates allies and enemies together in one central clump for a frenzied exchange of blows. Alongside the new batch of seasonal cosmetics and events to dive into, it’s once again a good time to don your hero outfit and take on some matches.

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Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy

Kyle Hilliard

Pikmin 4 released on Switch 2 this week (or upgraded to Switch 2 depending on how you look at it), and that’s a good thing. Pikmin 4 is the best game in the series and the Switch 2 version is the best version. That’s great for those who never finished the game (your save does transfer) or skipped Pikmin 4 when it released in 2023, but if you’re looking for an excuse to return to the game and play new content, the Dandori Academy addition is underwhelming. You can read my full thoughts here.

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Metaphor: ReFantazio On Switch 2

Kyle Hilliard

Metaphor: ReFantazio, originally released in 2024, is a great RPG from the creators of Persona. And the Persona lineage is obvious throughout the full game. You have to pick and choose where and with whom you should be spending your time, all while a big world-saving RPG with a memorable party of characters plays out in the foreground.

It released this week for Switch 2 and it’s a game that I think would play well on a handheld device. It’s also just a good RPG to play if you missed it previously.

Fun fact: Metaphor: ReFantazio was the game we had lined up to be the next cover when we were temporarily shut down in in 2024. We went to the studio and had a cover drawn up and everything. You can read the full details of the cover story that never was right here.

You can also read Game Informer‘s review of Metaphor: ReFantazio by following the link.

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Grand Theft Auto: Vice City & Vice City Stories

Marcus Stewart

As we enjoy the final week in a pre-GTA VI world, what better way to gird your loins for next week’s release, so to speak, than by revisiting the last adventures set in Rockstar’s take on Miami? 2002’s Grand Theft Auto: Vice City is a certified classic that, if you’ve never played it, offers nice foundational insight into what Vice City was like in the ’80s (spoiler: it was a lot like Scarface and Miami Vice). Best of all, Vice City is easily available on modern platforms and with modernized improvements to boot.

If you want to go even further back, chronologically speaking, Grand Theft Auto: Vice City Stories is a prequel set two years before the events of Vice City. Maybe, in some extremely minute way, Vice City Stories lays narrative groundwork for GTA VI. It’s unlikely, but you never know. Originally released for PSP in 2006, Vice City Stories is trickier to play if you don’t own Sony’s retired handheld or a PlayStation 2, which it was ported to in 2007. But if you can find the means, there’s no better time to check out this often overlooked chapter of Vice City’s history.

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Slay the Spire II

Charles Harte

I usually hold off on early access games, to preserve my experience for the finished product, but I just couldn’t resist Slay the Spire 2. The co-op gameplay is an awesome, major change, but even just adding a couple of new characters and cards would have satisfied my cravings. To that end, this week’s free update adds a brand new character, the Fool, who I’m eager to test out.

FYI, this new character is only available on the game’s beta, so you’ll have to go into the game settings on steam, click Properties, then Game Versions & Betas, and then opt into the “public-beta” version of the game to check the new content out. The patch notes for this update specifically say, “We expect to make a great number of content and balance changes before the Fool is ready for the main branch,” so expect frequent tweaks and a bit of a wait before the Fool joins the main Early Access branch. The new beta update also adds two more game modes: Dread and Blitz, which drastically alter your runs. If you want to wait a little while, the team at Mega Crit will refine these options into a more final form. But if you’re like me, more Slay the Spire 2 is more Slay the Spire 2, and I’m hopping in as soon as I can.

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Monster Train 2

Charles Harte

Monster Train 2 was one of my favorite games of last year, so I’m always glad to have a reason to jump back in. This week’s DLC, The Punished, is a perfect opportunity to do so, adding a new clan to the base game’s already packed roster. Since any clan can be combined with a second one to start a run, adding just one more option at the game’s start has an exponential effect, expanding the ways you can approach each attempt. As the DLC’s name implies, the new Punished clan gains buffs when taking damage, and you get new suite of cards that damages the whole playing field at once, harming foes and bolstering your allies. Even if you’re not checking out the DLC, the base game is absolutely worth picking up – just read my glowing review.

Game Informer

Tabletop Pick – Cypher Character Rulebook

Matt Miller

If you’ve been hankering for a new direction to go with your tabletop RPG group, may I recommend the incredibly versatile Cypher System from Monte Cook Games? The new Character Rulebook includes everything you need to get started, and set your adventures in virtually any fictional backdrop you can imagine, from hard sci-fi to gritty horror to high fantasy. Cypher’s polished approach to narrative-first and player-focused game sessions is much easier to pick up than many new rules systems, but it has enormous flexibility to deliver smart, creative, and exciting adventures that can help to change things up if your playing group has been in a rut.

God Of War Sons Of Sparta Gets PS4 Version And New Content Next Monday

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It’s been about nine months since Sony Santa Monica and Mega Cat Studios dropped God of War Sons of Sparta as a surprise reveal and launch during a State of Play. If you haven’t checked it out yet, the developers are giving you some new reasons to today, unveiling two new modes and a new platform: PlayStation 4.

If you don’t remember, God of War Sons of Sparta is a prequel spin-off of the God of War series, showing protagonist Kratos as a 13-year-old soldier, long before his god-killing days. The game features 2D combat and a Metroidvania-style map, along with a fully voiced cast of characters including Scott Menville (who you might recognize as Robin in Teen Titans) as Kratos’ brother Deimos, Jack Quaid (who will voice a different character in God of War Laufey next year), and TC Carson, who returns from the original trilogy as the voice of adult Kratos.

Announced in a post on the PlayStation Blog today, Sons of Sparta is making the jump back to Sony’s previous console, which is now (brace yourself) 13 years old. Sons of Sparta’s 2D pixel art is far less demanding than the other God of War entries, though, so it’s no surprise this was possible – it’s mainly surprising that they’re doing it at all. 

 

For PS5 players who already own the game, developer Mega Cat is also adding two new modes: Hermes Mode and Erebus Mode. Hermes Mode, named after the Greek god of wind, mail, and speed, is a speedrun mode that encourages you to beat the game as quickly as possible, complete with a split-based timer in the upper right-hand corner of the screen. Meanwhile, Erebus Mode, named after one of the domains of the underworld (you’ll be familiar with it if you’ve played the Hades games), makes the game far deadlier as Kratos and all his foes die in a single hit. You’ll have to wait until you beat the game once to unlock Erebus Mode, but you can access Hermes Mode from a fresh save by entering the following (and semi-familiar) code in the start menu: Up, Up, Down, Down, Left, Right, Left, Right, L1, R1, Touchpad.

The free update and PS4 version will be available next Monday, November 16, at midnight local time. For more Sons of Sparta, check out our review. For more God of War, bad news: God of War Laufey was just delayed until May.

Wolfenstein 3 Is Officially In Production

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Wolfenstein 3 is officially underway at MachineGames, Xbox CEO Asha Sharma has announced. 

The announcement of the third mainline Wolfenstein title in MachineGames’ trilogy comes over seven years after the launch of the fourth and most recent spin-off entry, Wolfenstein: Youngblood. Sharma’s announcement includes a teaser image of the script for Wolfenstein 3’s first chapter. MachineGames echoed this reveal with its own post, which includes a photo of a motion capture session featuring actress Debra Wilson, who plays Grace Walker in the series.

MachineGames’ last release was 2024’s well-received Indiana Jones and the Great Circle, but studio co-founder Jerk Gustafsson stated in a NoClip documentary last year that he hoped to finish BJ Blazkowicz’s story. Based on Gustafsson’s comment, it sounds like Wolfenstein 3 very recently started production, so we probably shouldn’t expect any substantial update for a good while. 

This won’t be the only new Wolfenstein project, as Amazon is developing a live-action series based on the franchise. Until either the new game or the show releases, you can tide yourself over by reading our reviews of Wolfenstein: The New Order, Wolfenstein II: The New Colossus, and Wolfenstein: Youngblood. 

Halo: Campaign Evolved Gets Firefight Mode In Free Update This Winter

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Halo: Campaign Evolved is getting the fan-favorite Firefight mode via a free update this winter, an Xbox Wire post announces. The update will allow players to team up in cooperative wave-based PvE.

Firefight, which debuted in Halo 3: ODST, lets up to four players team up to survive waves of enemies. The mode has become a popular staple and has appeared in multiple Halo games, but this will be the first time that it has been retroactively added to the original entry. 

Game Informer

Xbox FanFest attendees, a global multi-city event, will be the first to go hands-on with Campaign Evolved’s take on Firefight. Additionally, more details about Firefight will be shared during Halo Fest in Seattle on December 12-13, where the mode will also be playable for attendees.

You can read our review of Halo: Campaign Evolved here. Subscribers can also learn about the game’s development by reading our cover story from this summer. Be sure to also read the recent Halo news that Microsoft is handing the franchise to Activision after gutting long-time developer Halo Studios. 

Marvel 1943: Rise Of Hydra Reportedly Still In Development Amid Rumors Of Its Cancellation

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Yesterday, a rumor emerged on X claiming that Marvel 1943: Rise of Hydra, the upcoming World War II-era superhero game led by Uncharted creator Amy Hennig, was being cancelled. After making the rounds on social media, new reports claim this is not the case, at least for now.

The rumor stemmed from a now-deleted X post from a fan account called Marvel 1943 Rise Of Hydra Countdown claiming, through supposed inside sources, that Skydance was preparing to announce the game’s cancellation. This rumor was quickly picked up and circulated by online gaming circles, gaining steam due to growing uncertainty around the game’s status.  

Marvel 1943: Rise of Hydra was revealed in 2022 and stars Captain America and Black Panther (Azurri, T’Challa’s grandfather), alongside Howling Commandos member Gabriel Jones and Wakandan Spy Network leader Nanali, as they battle Hydra during World War II. Developed by Skydance New Media, led by Amy Hennig, it’s been repeatedly delayed, and only cinematic footage has been released. This has understandably caused many to question the game’s fate.

However, a few hours after the cancellation rumor made the rounds, Bloomberg’s Jason Schreier reported on Bluesky that Skydance’s leadership addressed the rumor with the development team on Slack and assured them Marvel 1943 was not canceled. However, Schreier adds this could change due to the uncertainty caused by the recent merger between Warner Bros. Discovery and Paramount Skydance (Skydance New Media is a game development branch of the now-merged Skydance Corporation).

Skydance Games told the development team behind Marvel 1943: Rise of Hydra on Slack this afternoon that the game is not canceled, despite a widely circulated rumor on Twitter today claiming that it was.

— Jason Schreier (@jasonschreier.bsky.social) November 11, 2026 at 4:52 PM

Furthermore, Kotaku’s Rebekah Valentine clarified in her report that Marvel 1943 executive producer Lu Giglotti told staff in a Skydance Slack message he’d spoken directly with the executive leadership team to confirm Marvel 1943 is still alive, saying, “There is no truth to these claims.” According to Kotaku’s report, Giglotti informed the team that Marvel 1943 was approaching an Alpha milestone later this month. Giglotti also told staff not to let the rumor distract them and that Skydance was “monitoring the situation” to address in the future.

Kotaku’s report also sheds light on the game’s tumultuous development cycle. Marvel 1943 was originally pitched as a Netflix game before it was eventually turned into a console and PC title. This transition means the current iteration is “light on gameplay” and lacks substantial interactions, with players primarily using a single button to play it. 

This isn’t a completely surprising revelation, as Marvel 1943 was billed as a narrative-driven, linear single-player experience when it was revealed, but the style of game has never been clear. The same reveal also saw Skydance promise the game boasted “intuitive controls and exhilarating second-to-second gameplay that captures the action and excitement of Marvel, inspired by landmark comics, television, and films, as they navigate this all-new globe-trotting adventure.” This disconnect may be attributed to Kotaku also reporting that Marvel 1943 is “well over budget,” and its overall scope has been heavily scaled back. Regardless, the outlet’s source claims the game is “close to done.”

Game Informer

Marvel 1943: Rise of Hydra was initially slated to launch in 2025. It was then delayed to early 2026 “to add more polish”, according to Skydance, before being pushed again to an undetermined launch window. The game has no announced platforms.

Although Marvel 1943: Rise of Hydra appears safe for now, other recent projects have not been as fortunate. Be sure to read our stories about the recent high-profile cancellations of Gang of Dragon and Fairgames.

[Sources: Jason Schreier, Kotaku]

The Legend Of Zelda: Ocarina Of Time Remake Is Nintendo’s Fastest-Selling Switch 2 Game Ever

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The Legend of Zelda: Ocarina of Time, Nintendo’s second remake of the original N64 game that first launched way back in 1998, is the fastest-selling Nintendo-published game on the Switch 2 ever. That accolade comes after the game sold more than 5.2 million copies in just four days following its November 5 launch last week. 

This remake is already the Switch 2’s second-best-selling Nintendo game at 5.2 million units sold, behind Mario Kart World’s impressive 16.48 million copies sold to date. If The Legend of Zelda: Ocarina of Time keeps this pace up, it could one day overtake Mario Kart World, though the Mario Kart series typically holds onto that top spot. Mario Kart 8 Deluxe is still far and away the best-selling game on Switch. 

The Legend of Zelda: Ocarina of Time is the crown jewel of Nintendo’s 40th Zelda series anniversary celebration, which also includes other games, products, and even an upcoming worldwide orchestral tour. Plus, a live-action Legend of Zelda film will debut in theaters worldwide on April 30, 2027. 

Game Informer gave The Legend of Zelda: Ocarina of Time a 9.25 out of 10 in its review, with our reviewer Kyle Hilliard writing, “For many like me, the original Ocarina of Time is an impactful adventure that arrived at a time in their lives when magic still felt real. Playing the game 28 years later and appreciating the care taken to maintain and improve the original vision was the ultimate surprise of the whole experience: I didn’t expect to be so moved.” 

The Legend of Zelda: Ocarina of Time launched last week exclusively on Nintendo Switch 2. 

For more, read this interview with the remake’s producers about changes to the original game, easter eggs, the Bombchu bowling alley operator, and more, then check out this feature breaking down the Legend of Zelda: Ocarina of Time easter eggs that did and didn’t make it into this 2026 remake. After that, read about how the Switch 2 Pro controller can make The Legend of Zelda: Ocarina of Time even better, then check out this interview with award-winning composer and musician Jon Batiste about the Ocarina of Time score. 

Did you pick up The Legend of Zelda: Ocarina of Time last week? Let us know what you think of it so far in the comments below!

PlayStation Cancels In-Development Live-Service Shooter, Fairgames, At Jade Raymond’s Former Haven Studio

Fairgames Haven Studio PlayStation 5 Live Service Shooter Jade Raymond Canceled

PlayStation has reportedly canceled Fairgames, the long-in-development live-service shooter being made by Haven Studios, which Jade Raymond founded in 2021. Sony acquired Haven in 2022, and in 2025, Raymond left the studio, though it remained dedicated to developing Fairgames without her. It seems the story of Fairgames is now over, according to a new Bloomberg report.

The publication reports that PlayStation will not enforce any job cuts or layoffs as a result of Fairgames’ cancellation, which comes as a surprise, and the studio will instead shift to support other first-party teams under the PlayStation umbrella. According to Bloomberg, this cancellation comes after a recent test of the game that allowed “thousands of players” to check it out did not deliver the results PlayStation wanted. 

“While the test demonstrated strong operational excellence, live ops readiness and community engagement, player feedback and retention results were mixed and fell short of the goals we had set,” PlayStation executives Sean Decker and John Doyle wrote in an email to employees today, according to Bloomberg. “Combined with challenging market conditions in the PVP shooter genre, we have made the difficult decision to cease development on the game.” 

This doesn’t necessarily come as a surprise. PlayStation announced Fairgames back in 2023 and hasn’t shown much since, leaving many to assume development has been struggling behind the scenes. Since then, PlayStation has pulled back heavily on its live-service plans, which originally included launching more than 10 live-service games by March of this year. Naughty Dog’s Last of Us multiplayer game was canceled, Bungie ended active development on Destiny 2, and live-service Horizon spin-off Hunters Gathering is reportedly being overhauled following poor playtest feedback, amongst other stories. Reading between the lines, many fans were waiting for news like today’s cancellation of Fairgames to drop. 

Still, in an era where games are canceled and entire teams are laid off (sometimes even after releasing a successful game), it’s nice to see Haven employees are not facing layoffs. 

[Source: Bloomberg]

Bandai Namco Shuts Down Unknown 9: Awakening Developer Reflector Entertainment

Unknown 9: Awakening

Bandai Namco has announced it is shutting down Reflector Entertainment, the Montreal studio behind 2024’s Unknown 9: Awakening. 

Reflector, founded in 2015, is a subsidiary of Bandai Namco that was acquired in 2020. Unknown 9: Awakening is the studio’s only released title, which was first revealed at Gamescom 2020 and released on October 17, 2024. The third-person action game is set within the broader Unknown 9 transmedia franchise, which includes a book trilogy, comics, and a web series, and stars Haroona, a woman able to traverse a separate dimension called the Fold. Haroona, played by The Witcher actress Anya Chalotra, uses this ability and other supernatural powers to battle a hostile secret society across India and other global locations.

Upon release, Unknown 9: Awakening didn’t make much of a critical splash; it currently has a 59 Metascore and “Mixed” Steam reviews. In November 2024, a month after Unknown 9’s launch, Reflector laid off 18 percent of its staff.  More layoffs were announced in January 2025 as Reflector canned an unannounced project while confirming Unknown 9 failed to meet expectations. With Reflector’s dissolution, Bandai Namco expects to post “an extraordinary loss” of approximately €21 million on its Q3 financial results for the fiscal year ending March 31, 2027. 

Australia Did It: End-of-the-World Railway Defense Business Review – Delivering Where It Matters

Australia Did It: End-of-the-World Railway Defense Business

Reviewed on:
PC

Platform:
PC

Publisher:
Mystic Forge

Developer:
Rami Ismail, Aesthetician Labs

Release:

Australia Did It: End-of-the-world Railway Defense Business is a game I catch myself playing in my head long after I shut it off. Though it uses turn-based strategy as its base, it expands beyond the genre’s regular confines, blending elements from roguelikes, puzzle games, bullet-heaven titles, and the tower-defense genre. The result is an experience that demands wide-scale experimentation and rewards improvisation. 

In a post-apocalyptic world where the Atlantic Ocean has dried up, you risk your life to ensure your shipment reaches its destination. Riding from station to station by train, you must build your team amid your many missions as various mutated creatures, malicious machines, and coordinated soldiers attack your convoy. Lore is doled out piecemeal and serves mostly as background dressing, but each time I learned more about the world, I became more curious.

To survive the harshness of the wasteland, you must use cindermint, an in-game resource gained for surviving turns and killing enemies, to spawn defenders, with three base classes to choose from. The revolver-wielding Gunslinger is your primary damage dealer, while the Radshot applies corrosive radiation damage, and the Nomad offers a close-range shotgun blast with knockback. 

 

Those base-level characters offer solid variety upon which to build. And that’s where the main hook for Australia Did It comes in: experimentation through combination. In the midst of battle, you can merge two units of the same level to create new, more powerful defenders, influenced by the traits of those used in the merge. At the onset, you can merge two Nomads to create a level 2 Nomad with increased damage and knockback, but the real fun comes in combining disparate units to create completely new characters. Even now, more than 15 hours into my gameplay, I’m still concocting new combinations I want to try on my next run.

By the end of my first successful run, I had multiple level 6 characters, including a railgun-toting heavy, mages who steal health from enemies and redistribute it to nearby allies, a drone that can move beyond the walls of the station to attack enemies directly, and, my personal favorite, a dual-shotgun-wielding one-man wrecking crew. However, many of these higher-level units also possess drawbacks to consider, like the railgun scorching all adjacent tiles or the drone running out of battery if it’s outside the walls for too long. Though I started keeping notes in my head about which combinations led to my favorite results, I was grateful for a comprehensive compendium that tracked the tens of unit types I unlocked through this rewarding experimentation. 

The meat of the experience places your squad on a 25-tile square board with enemies spawning from the four principal directions. Thoughtfulness and positioning are crucial, as each unit on your squad possesses different traits and movement efficiency, as do the encroaching enemies. Basic enemies often make a beeline toward the station, while others may take a weaving route or keep their distance and blast you at range. Improvising and adjusting your strategy on the fly is the most engaging part of Australia Did It, and when you perfectly adapt in the moment, or escape the scenario by the skin of your teeth, there are few better feelings I’ve experienced in a game this year.

Your goal in this phase is to simply defend the station and gather resources to strengthen your squad before evacuating and moving on to the next area. Considering each unit’s strengths, weaknesses, and capabilities while strategically positioning them around the station takes some getting used to, especially during the more chaotic stages. I fist-pumped as I watched the train pull out of a station that was about to crumble, and I lamented the loss of high-level units I had to leave behind to ensure the survival of the convoy. The process is ceaselessly thrilling, even as you begin to see how the gears work under the hood. I just wish I could say the same about the intervening train sections.

Once you escape the turn-based strategy portion, your surviving squad members hop aboard the train and chart their route. Using a basic map, you choose your next stop, with factors like enemy types and modifiers shown to you ahead of time. The top-down train segments between station-defense stages are largely passive; the units you evacuated from the previous station automatically attack swarming enemies with the same traits and perks they have in the main gameplay areas. You can aim a focus cone to instruct your units, but you’re at the mercy of the units you’ve brought. You can trigger an ultimate ability to send your defenders into overdrive, but I rarely needed it.

While I love the idea of intentionally crafting a team that’s good at both the turn-based strategy and bullet-heaven transport sections, I was never fully engaged getting from point A to point B. Instead, I often caught myself checking how much longer before my train arrived at the next station; these sections can be completed in a minute or two, but that doesn’t alleviate the feeling that it’s a step down from the other gameplay. These novel portions aren’t bad by any means; they’re merely an average part of an otherwise excellent experience.

Looking back on the hours I poured into Australia Did It, the forgettable train segments will occupy only a small part of my memories, just as they do in each run. Instead, what will stick with me for months to come are the creative combination mechanics, the outstanding turn-based defense system, and the thrill of uncovering the mysteries of this bleak, yet engaging world.

GI Must Play

Score:
8.75

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Surprising Literally Nobody, Grand Theft Auto VI Is The Most Pre-Ordered Game In PlayStation And Xbox Store History

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Grand Theft Auto VI launches next week on Thursday, November 19. You can preload the game on PlayStation 5 and Xbox Series X/S starting today, as detailed by Rockstar Games, PlayStation, and Xbox. Alongside this announcement, both PlayStation and Xbox have revealed that – surprise! – GTA VI is the most preordered game in the history of their respective digital stores. 

That’s not shocking – GTA VI is, by many metrics, the most anticipated game in history, with its predecessor, Grand Theft Auto V, selling nearly 235 million copies since its launch back in 2013. There’s also the fact that Rockstar Games is not releasing a physical edition of GTA VI, per se. Yes, you can go to a store to pick up a GTA VI box (and you can do so today, allowing you to preload the game), but inside that box will be a download code for a digital version of the game – you won’t find GTA VI on a physical disc. So, naturally, many players are opting to purchase the game on digital storefronts like the PlayStation and Xbox game stores. 

“Grand Theft Auto VI, the most preordered title of all time on the Microsoft Store, launches November 19,” an Xbox blog post reads. “Considering the unprecedented demand, we encourage everyone to begin preloading as soon as possible to ensure you’re prepared for launch day.” PlayStation echoes this statement with a blog post of its own that reads, “Grand Theft Auto VI is now the most preordered game in the history of the PlayStation Store. Given this unprecedented demand, we’ve joined with Rockstar Games to allow players to start preloading the game nine days early, so they’re ready to play on launch day.” 

There you have it: People are very excited about Grand Theft Auto VI. 

Grand Theft Auto VI launches next week on November 19 on PlayStation 5 and Xbox Series X/S. 

For more, check out the song “Pusher” from the game’s original score, then check out the GTA VI launch trailer. After that, check out this exclusive story about how GTA VI features over 170 animal species and another about its tropical storms and hurricanes. Be sure to read about how GTA VI will target 30 FPS gameplay on all consoles, too.