Cover Reveal – Tomb Raider: Legacy Of Atlantis

Game Informer

Game Informer’s next cover story is Tomb Raider: Legacy of Atlantis, the upcoming reimagining of the original 1996 Tomb Raider arriving on February 12. Since that game celebrates the franchise’s 30th anniversary this year, we’re doing the same with a double-whammy of Tomb Raider features. 

We visited Crystal Dynamics’ office to play Legacy of Atlantis for several hours, including an exclusive tour of the Greece section. For our 12-page cover story, we spoke to key team members at Crystal Dynamics and Flying Wild Hog to learn why it’s tackling Lara Croft’s seminal adventure once again (having already remade the game once in Tomb Raider: Anniversary), how this version of the game differs from previous incarnations and why, discuss the teams’ controversial use of AI development tools, and how Legacy of Atlantis plants seeds for the upcoming Tomb Raider: Catalyst.

The issue also includes a six-page retrospective of Tomb Raider’s 30-year history, with insights from Crystal Dynamics. This celebration is reflected in our cover art, designed by Tomb Raider franchise art director Brenoch Adams, which showcases every version of Lara Croft from the Core Design, Legend, Survivor, and current eras. 

 

The December issue also marks the return of our annual (and very large) holiday buyers guide, featuring curated gift suggestions for the gamers in your life ahead of the winter holidays. Furthermore, we’ve created a list of family-friendly games to enjoy with younger relatives during upcoming holiday gatherings. Guest contributor Veerender Singh Jubbal writes about India’s emerging game development scene and how its community is helping elevate local titles to an international stage. Ahead of the launch of Ryu Ga Gatoku’s Stranger Than Heaven, executive editor Brian Shea played a new section of the era-spanning Yakuza/Like a Dragon prequel while picking the brains of its lead designers for details on the game’s plot, themes, and time periods. Senior associate editor Wesley LeBlanc shares his glowing impressions of Murals, the colorful, fairy-tale-inspired adventure from Disney Illusion Island developer Dlala Studios, whom he spoke with about the game’s conception. 

We also have plenty of previews for upcoming games including Final Fantasy VII Revelation, Warhammer 40,000: Dawn of War IV, Muramasa: Revenant Blades, Fate/Extra Record, Tiny Metal 2, Mr. Records, and Eternal Anima. We also have reviews for Gears of War: E-Day, Castlevania: Belmont’s Curse, Ace Combat 8: Wings of Theve, Control Resonant, Star Wars: Galactic Racer, Silent Hill: Downfall, and many more. 

Subscribe to Game Informer today to get the Tomb Raider: Legacy of Atlantis cover as your first issue. A subscription includes 10 issues a year – physical and digital – delivered in the U.S. and internationally in over 50 countries. You can read the digital version right now, while the print version will reach subscribers’ mailboxes and arrive in bookstores/newstands in the coming weeks. Our Tomb Raider: Legacy of Atlantis issue will only be available for a limited time, so don’t wait; subscribe to secure your copy today!

Holiday Gift Guide 2026

Game Informer

With the holiday gift-giving season upon us, it’s time to think about the gaming fans in your life and find the ideal present to brighten their day. And if you’re the gamer in the family, we always encourage you to circle relevant items in the coming pages and leave your magazine open in hard-to-miss locations around the house. We’ve scoured dozens of tech products, tabletop games, collectibles, and more to select and highlight some of the coolest items we found this year.

Game Informer

The Board

We recommended the Board shortly after its launch, but with its expanded game library and lower price than first-adopter rates, this holiday season is an ideal time to make the leap. This family-friendly platform features original games that sit comfortably between the digital and physical divide. The horizontally placed screen shows the backdrop of one of the several included games, or the sold-separately add-on games that have popped in since launch. Each game has its own real physical play pieces that interact with the action onscreen, often in innovative and charming ways. Think of it as the best of both worlds between board games and video games, and you’ll get what they’re shooting for here. $399

Purchase

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D&D: Arcana Unleashed

Few additions to the latest Dungeons & Dragons rules pack as much punch and value as this new expansion, focusing on ways to develop further and evolve the use of magic across your tabletop gaming sessions. New subclasses, spells, creatures, magical items, and factions add thoughtful, intriguing options for both players looking to play someone new and DMs hunting for new story hooks and challenges. $50

Purchase

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Tomb Raider: Lara Croft – Classic Motorbike Premium Statue

If you’re as excited as we are about this month’s celebration of the Tomb Raider legacy (see p. 40), this centerpiece statue is an ideal fit for your collection. Standing roughly nine inches in height, Lara is poised for exploration in her original classic garb. The sculpt strikes a perfect balance between crisp detail and stylistic presentation, in line with that early version of the character; the metallic blue motorcycle paint is especially striking. $250

Purchase

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OutRun Supreme Series Arcade Machine

For players longing for the glory days of stand-up arcade games, it’s hard to beat Arcade 1Up’s approach. The team’s sturdy cabinets look and sound great as a marquee feature of your game room. The new Outrun machine features much of the original display art, a bright 19-inch screen, and responsive gas and brake pedals as you steer around those tight corners. Sega has packed in OutRun, Turbo OutRun, OutRunners, and Power Drift. If old-school racing isn’t your thing, look for cabinets that run the gamut from Pac-Man to Joust to Claw Machines. $629.99

Purchase

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Genshin Impact Nendoroid Kaeya

The long-running Nendoroid figures continue to be an attractive but still affordable choice for building collections across numerous fan-favorite series. There are somewhere around 2000 characters at this point! New entries like the Genshin Impact collection make a strong case for the line. The look is chibi, the quality is excellent, poseability is high, and customizable face and accessory parts let you change up your display over time. $46

Purchase

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Libernovo Maxis

We’ve previously sung the praises of Libernovo’s versatile approach to an ergonomic gaming chair, which includes a lumbar stretch functionality, a steady recline option for comfortable pushback without sudden shifts, and dynamically adjusting parts as you move through your day. The Maxis line does all that, but addresses one of the fundamental problems for at least some users with the original – it wasn’t big enough. With features like a wider base and longer headrest reach, the Maxis aims to provide the same comfort to the players who are tall or wide enough to need the extra breathing room. $1119

Purchase

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Even G2 Smart Glasses

Privacy around smart glasses has been a major point of contention as wearable tech continues to expand. Even G2s have a clear answer to that issue by consciously leaving out a camera. Instead, these glasses focus on productivity and specific tasks, like real-time translation into 35 languages, in-lens teleprompters for presentations, and calendar notifications – all presented in a readable display that is largely invisible from the outside. $600

Purchase

Game Informer

Voicemod Key Pocket

If you’re the player on your team who likes to have easy access to soundboards and real-time voice changing, the Key Pocket could be just the ticket. This small device straps onto your phone for mobile play, but it’s also compatible with consoles, Discord, Twitch, or just about any place you want to tweak audio on the fly. A free tier gives you access to some voice-changing and sounds, while a separate subscription opens up hundreds of thousands of additional options. But be warned: we can’t help you after your friends abandon you for that baby voice you won’t stop using. $99

Purchase

Game Informer

PlayStation 5 Pro

The question of the best bang for your buck in modern consoles has become extraordinarily complicated, especially as tech prices have soared in recent years. There’s no right answer, but Sony’s high-end machine walks the line of offering extremely high-tier performance without escalating to even higher-priced gaming PCs. Higher and more consistent frame rates than on standard PS5, advanced ray tracing, and an increasing number of games that feature enhanced PSSR image options all add up to a better gaming experience, if you’re ready to make the significant price jump. $900

Purchase

Game Informer

Anicorn PlayStation Play Symbol Watch

If the gamer in your life is looking for a stylish, understated way to express their love of the hobby, Anicorn’s designer watch collaboration with PlayStation could be a standout option. Available in black and a slick silver/white combo, the minimalist timepiece includes the familiar face buttons of Sony’s controller encased in an oil-injection display so they slowly and freely float across the watch as you move. $250

Purchase

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Shashibo Battle Shapes

It’s a safe bet you’ve at least seen the popular Shashibo puzzle cubes by this point. We’ve been fans of their brain-teasing, fidgety fun for some time. Battle Shapes takes the core concept – reshaping the box into various distinct magnetically-locked shapes – and extends it into a timed game experience, playable solo or head-to-head. By targeting specific shapes, you significantly improve your speed with the toy, and scannable QR codes on the cards offer clear tutorials for each shape so you can prep for competition. $50

Purchase

Game Informer

Arc 5 Gaming Open-Ear Gaming Earbuds

While the vast majority of gamers looking for good personal audio are going to be okay with a larger set of cans over their ears, We know more than a few players for whom that’s a definite no – for comfort, awareness of surrounding sounds, or other reasons. The Arc 5 earbuds aim to solve for that, with an over-ear design that feels extremely comfortable. And because they sit on the ear, you can still hear what’s going on around you. While that limits some aspects of the final sound quality, the inclusion of THX certification, Dolby Atmos optimization, and Dynamic Bass Enhancement helps to ensure audio is still very strong. $230

Purchase

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Lego The Lord of the Rings: Minas Tirith

Across Lego’s many recent themes, Tolkien’s legendarium has offered some stellar sets. The largest yet is the capital of Gondor, with an astonishing 8,278 pieces and a height of roughly two feet. The castle/city build is impressive, featuring tons of interesting angles and turns. The finished product aims to offer the best of both worlds in presentation – a microscale representation of the front façade and a reverse minifigure-scale Hall of Kings. We especially like the inclusion of Denethor’s cherry tomatoes. $650

Purchase

Game Informer

Azul Kids

The original Azul is often cited as a foundational entry in modern board gaming. The “Kids” versions of celebrated titles aren’t always a sure bet, but this one holds up to scrutiny. Azul Kids lowers the complexity threshold but keeps the foundational strategic thinking. Players lay out uniquely shaped tiles into mosaic frameworks in colorful, appealing patterns; the basic concept of the original inspiration is clear, and kids as young as five can grasp and enjoy the fun. $25

Purchase

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Evangelion Blind Box Figures (Vol. 2)

Many corners of the collecting world have embraced the fun (and frequent despair) of blind boxes, where you never know exactly who you’ll get in a given series. Funism has a strong track record for quality, offering adorable smaller figures like their latest line of Evangelion collectibles. Each figure stands nearly four inches and features both human characters and mecha. You can buy singles and roll the dice, or purchase larger sets with a no-duplicates guarantee, which can save a lot of heartache if you’re trying to line your whole shelf. $21

Purchase

Game Informer

BlackWidow Pro 75% Wireless Gaming Keyboard

If you’re going to spring for a high-end keyboard for PC gaming, it’s important that you like the feel of the keys. The slightly smaller overall 75% size profile of this Blackwidow has no impact on the great feel of typing – a clear highlight for the unit. The customizable, colored backlights are also a big selling point, as is the side command dial and built-in OLED display, which can be tweaked to show PC performance, GIFs, lighting brightness, and more. It’s a strong contender in a crowded field, and justifies its price with both comfort and customizability. $300

Purchase

Game Informer

Wroth

Beautiful, vibrant art and a refreshing take on the classic area-control board game genre are the two strongest reasons to take a close look at Wroth. Players control one of five races vying for supremacy across a conflict-ridden peninsula. Factions are asymmetric, so everyone has unique capabilities, and that adds significant replayability. Players roll and draft dice, allowing distinct actions that move the game forward. And move it does; unlike many games of this ilk, Wroth can be learned quickly and played to completion in a little over an hour. $65

Purchase

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Evercade Nexus

Console and computer hardware prices are skyrocketing with no sign of slowing, and perhaps as a result, retro gaming handhelds are gaining popularity. Many quality devices are available, but what sets the Evercade Nexus apart is its officially licensed game cartridges. Imagine the nostalgic joy of a Game Boy, but with a cartridge that includes both Banjo-Kazooie and Tooie. The cartridge boxes even include manuals. For fans of physical media, Evercade Nexus is a great option. $199

Purchase

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QCC Dongle Pro2 Bluetooth Transmitter

This tiny USB-C plug-in (with included USB-A adapter) solves a bunch of audio challenges in one uniform device. It offers high-resolution Bluetooth transmission on iPhone, high-bitrate audio transmission to compatible LDAC headphones, enables high-quality Bluetooth output from your PC, and even low-latency Bluetooth audio on PS5 and Switch. In short, it takes a huge number of products with a USB port and ensures a dynamic Bluetooth audio connection with relative ease. $99

Purchase

Game Informer

MV6 USB Gaming Microphone Gen 2

The original MV6 is a familiar sight on streams thanks to its clear voice reproduction and overall ease of use. Shure has built on that success with the Gen 2, offering an excellent standalone mic that doesn’t break the bank. Available in black or white, the Gen 2 features a handy auto-level mode that keeps volume even as you adjust your own amplitude, an adjustable denoiser for your space, a longer cable for out-of-the-box convenience, and three presets for plug-and-play use. In short, it’s an excellent choice if you want great performance without needing an audio engineering degree. $169

Purchase

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Viture Pro 2 XR Glasses

XR Glasses are still fighting for awareness, but once you try them, it’s easy to see why the concept is on the rise. Viture’s Pro 2 makes an impressive case for adoption, with a competitive price point, comfortable wear, and a giant 146-inch screen that floats in front of your face for gaming or work on your PC or phone. The display is crisp, bright, and impressive, even as the glasses are light and easy to use. With a mobile dock mini (sold separately), you can even snap onto a Switch 2 with ease and start playing instantly. $299

Purchase

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Cypher Character Rulebook

Role-playing gamers have several excellent universal systems to pick between when considering a story or campaign idea that might fall outside traditional genre staples. Among many good options, Cypher stands out as one of the very best. The system uses a rules-light, narrative-focused approach that prioritizes player-driven storytelling across everything from hard sci-fi to superheroes to intrigue- driven espionage. This is the corebook that’s needed to run and play the full system; additional books only add options. $50

Purchase

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Stealth Pro II Headset

As gamers have continually migrated toward personal audio that can rock amazing sound without disturbing the whole house, high-end premium headphones have become a dangerously competitive space. Turtle Beach meets that challenge head-on, with a robust option that sounds beautiful in use. The Stealth Pro II boasts the slick ability to wirelessly switch between different devices, which is awesome if you’re one of those players who regularly jumps between platforms to play your favorite titles. Like the whole category, it’s a lot to spend on a headset, but Dolby Atmos, active noise cancellation, and 60mm dual drivers all add up to a powerful argument. $300

Purchase

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iPhone 18 Pro Max

With an increasing number of top-tier console and PC games like Resident Evil Village, No Man’s Sky, and Dead Cells now available on iOS, not to mention the consistent quality of Apple Arcade, Apple phones remain the best mobile platform for gaming. The 18 Pro Max phone has implemented a number of tweaks that strengthen the platform, including higher memory, much faster graphics processing, impressive HDR performance, and notably improved battery life, all adding up to a gaming experience that is working hard to justify your playtime when away from home. Starting at $1299

Purchase

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SteelSeries Aeon Pro Xbox Controller

SteelSeries is best known for its strong audio line-up, but its push into premium-tier controllers exhibits a similar flair for quality and usability. The new Aeon Pro has a lot to recommend it as your go-to Xbox, PC, or mobile choice. The two included batteries (one of which can always be charging in the dock) ensure essentially unlimited playtime. The full-pull or hair triggers and buttons are clicky and satisfying, and the Hall Effect thumbsticks are built to minimize any drift. Textured handgrips and overall heft are ideal. And an onboard OLED lets you adjust profiles and button assignments, switch between platforms, and check battery at a glance. $260

Purchase

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Steam Frame

Valve’s pricey VR headset isn’t a revolution in the medium, but the company has been invested in the technology since its inception. As a result, the Steam Frame is a very good, very comfortable headset. Like its competition, the Quest, its best use is playing games locally on the headset, and Steam’s library is vast and interesting. Wireless connected play to a powerful PC is also well done, but currently the included Wireless Adapter is not fully compatible with the Steam Machine – a baffling limitation we were shocked to confirm. VR is an expensive sub-hobby within video games, but Steam Frame is among the best ways to explore and enjoy it. $1059

Purchase

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Nanoleaf Elements

Many of the coolest “gaming lights” focus on the flexibility and fun of bright RGB customization. While we’re fans of that aesthetic, it leaves others out in the cold who might want something a bit more natural. The Elements hex panels feature a natural wood-inspired panel, customizable “scenes” like a campfire glow, and can react to both music and touch, with adjustable ambient white light to keep the vibe relaxed. $200

Purchase

Afterwords – Marvel’s Wolverine

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We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.

Insomniac had extensive experience working on well-known superhero characters before starting on Wolverine. Early on, what traits or qualities of Logan as a story character and playable avatar did you know you wanted to focus on, distinct from the Spider-Man games and character?

From a story perspective, we wanted Logan to be a man with centuries of experiences that he can’t remember, creating a mix of being worn, wizened, and cynical. His resilience makes him fearless, which comes through in his candid manner, and he can’t ignore his sense of justice, as much as he would like to.

For gameplay, it was important that players felt the difference made by his healing factor, claws, berserker rage, animalistic strength, enhanced senses, his adamantium skeleton, and corresponding weight.

In both story and gameplay, emotionally and physically, Wolverine is a hero who gets hurt and feels that pain deeply but always gets back up again and presses on. This dogged resilience was really important to us and a central theme of story and gameplay.

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Wolverine is more of a linear adventure than the open-world exploration of a big city seen in Spidey. In my playthrough, that added to the sense of relentless pacing that characterizes Wolverine as a fictional lead. Was that part of the thinking behind why the game was built that way, or was the more linear path there for other reasons?

Ultimately, we made a game suited for a Wolverine story that had comic book pacing – action and meaningful story development on every page.

We experimented with different structures and stories, evaluating from the perspective of: “Is this the best way to do Wolverine justice?” As the various things we tried didn’t feel right, we had to challenge our assumptions and look to our favorite Wolverine stories for inspiration, which led us to where we ended up – a story with momentum in which every beat felt authentic to the character.

Scenes and gameplay sequences that might have been fine in other games but didn’t strongly evoke Wolverine undermined the consistency of the fantasy we were trying to create, so we tried to keep things very focused.

After the game’s release, there was an active online conversation about some of the breadcrumb-trail guidance the game offers to lead you to pickups, or to mark the continued golden path of progression. What was the thinking internally about that design decision, and your take on the debate after the game launched?

Our thinking was that it was essential to make the player feel like they were empowered by Logan’s enhanced senses, a canonical mutant ability, enabling players to do things they could not with other characters. We wanted to weave that power into as many parts of the game as we could, so that if Logan could smell or hear something relevant, the player could see it too.

For collectibles, we wanted players to enjoy seeking out and spotting senses cues, enabling you to find things that would have been obscure to other characters. Using the cues, players can cover a lot of ground without feeling the need to scour, maintaining story and action momentum.

After the game launched, we saw feedback from players that interpreted senses as abstract designer guidance, along with a desire for options in how they approached exploration and discovery. Fortunately, we have been able to incorporate this feedback from players in our post-launch patches. One aspect we’ve improved is the scent trail’s organic presentation, so they give a stronger impression that they belong in the world rather than being an abstraction. For players that want to do more manual exploration, we’ve added options to remove the sense cues for optional collectibles, and one to make scent trails dimmer until the player requests a hint.

Ultimately, enhanced senses are still essential to creating an authentic Wolverine, and that’s still reflected in the cinematic and environmental storytelling of the game. I think it’s great that on top of that, players now have more flexibility in how they experience them.

As a longtime comics fan, I found Logan’s combat system especially exciting, particularly for the relentless forward momentum it provided. What do you think were some of the keys to nailing that dynamic, as distinct from other high-quality third-person action games?

There were a few key elements we wanted to get right – Logan’s resilience, rage, claw feel, and overall lethality.

For resilience, Logan’s healing factor needed to feel important for survival – a prominent element of the system. A natural starting point there was to try continual regeneration so you could outlast enemies, but that quickly fell apart as it incentivized the player to slow the pace of combat or even retreat for maximum advantage. Even though it was incredibly effective at enabling survival, it was also hard to notice by the player so it didn’t feel prominent.

The key to solving this problem was making a connection between rage and healing factor. The Last Stand mechanic is a healing surge that can happen when you lose all your health, themed as using adrenaline to keep Logan’s heart beating. This incentivized aggression and made a space for an up-close look at visceral healing.

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Speaking of rage, it’s the backbone of the combat system where being an indicator of momentum is key. At the low end of rage, you don’t have the safety net of Last Stand, so your decision-making naturally biases towards survival; ensuring you prioritize threat assessment and defense. As you climb into the middle tier, you have the leeway to push your luck for longer combos or barrages that let you build up rage and get kills faster. Finally, you get to rage tier 3, where the quick decay of rage makes your rate of kills the top priority, so you might prefer to attack groups over ranged stragglers just for the improved kill density. Beyond the mechanics, we change the presentation of combat, especially through Logan’s animations and exertion to reflect his state of mind. The presentation and systemic incentives drive the player into a frenzy, just like Wolverine.

We invested a lot in the details of claw feel to make sure it was distinct from general game attacks. Claws shred, so we added locational body damage to our enemies to reflect that, along with a dynamic blood system where it globs together as it is spilled, splatters on contact with characters or the environment, drips down the walls, diffuses in the water, and other details. Many kills throughout combat are punctuated with custom animations with cinematic camera work that pushes in and frames the puncturing of claws into the body for a strong impression of the connection and weight of the puncture. Severing limbs on these attacks is an occasional reminder of how sharp Logan’s adamantium claws are. Reinforcing this is top-notch sound and haptics design, so each hit registers.

The last aspect I’ll touch on is lethality, the rate at which Wolverine is able to dispatch enemies and vice versa. We found that fights where enemies were more technical and could survive a lot undermined what players expected to experience as Wolverine, which was aggressively and lethally tearing through a lot of enemies. On the other hand, combat was less exciting if the enemies didn’t feel like a serious and deadly threat, and you didn’t feel like Wolverine if a little bit of caution could enable you to defend perfectly and avoid all damage.

These aspects led us towards encounters where you confronted large groups of enemies that were highly aggressive, to the point of feeling unfair. Enemies can’t believably go toe-to-toe with Wolverine alone, even world-class mercenaries, so their strategy is in group coordination, which creates a counterweight to Wolverine’s own rage-based momentum.

Marvel’s Wolverine draws in a number of characters from across the X-Men comic mythology, but notably makes no mention of some foundational figures of that fiction – Professor Xavier and Magneto. That, in turn, leads to dramatically different lives for characters like Jean Grey or Logan. Is the narrative you crafted an intentional exploration of a world where those figures weren’t present in the early days of mutant emergence?

I would say it was more of an exploration of the character than the world. We wanted a story where Logan is pulled into conflict not because he’s a crusader, but because there’s no other option. There are no X-Men to help. His growth as a person should be a challenging journey, which could go unearned if he was surrounded by wise, supportive, heroic characters pushing him in the right direction. In contrast, his dynamic with the members of Team X evokes his struggle. The adversity to personal growth is what makes it interesting.

Jean does end up being the person that pushes him in the right direction, and that works because they can relate to each other, having had similar struggles.

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In several versions of Marvel storytelling, Jean and Logan share a special bond, but Jean ultimately chooses Scott Summers as a partner. But even without that barrier in your story, Logan still hits some roadblocks to love. Is Wolverine fundamentally a better character when he just can’t get the girl?

The way I would put it is that a Wolverine story is fundamentally better when you empathize with Logan’s pain and admire him for pressing on despite it. That goes for his emotional pain as much as physical. He’s a tragic character in this regard – all he wants is to be at peace but can never find it for long.

Wolverine gets to take on a lot of the “heavy hitters” of his comic mythology in different boss fights throughout the game. When you began development, do you recall who the very first character was that you decided he simply had to fight in your game?

Sabretooth. No character is a better foil for Logan. His inner turmoil and chaotic behavior helps illustrate Logan’s own inner beast and his struggle to resist it. Sabretooth’s strength and mutant powers also provide a mirror to Logan in combat, and his savagery creates shocking moments that leave an impression. We knew an epic confrontation with Sabretooth was going to be a thing from the start.

All images © 2026 Marvel

You Can Preload Grand Theft Auto VI On PS5 and Xbox Next Week, And You’ll Want To Because It’s Massive

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We’re just over two weeks away from the launch of Grand Theft Auto VI, which recently graced the cover of Game Informer. Ahead of its November 19 launch, Rockstar Games has announced that digital preloading for GTA VI will begin next week on PlayStation 5 and Xbox Series X/S. 

More specifically, preloading on Xbox Series X/S will begin Tuesday, November 10, at 12 a.m. GMT (4 p.m. PT/7 p.m. ET on November 9), and on PS5 at midnight local time in your time zone. Although Rockstar isn’t producing physical discs of GTA VI, you can still buy a physical box at retail, which includes a download code for the game. The studio says, “Code-in-box versions for both consoles should be available from retailers beginning November 12.” 

The preload file will require 212 GB on your device, so make sure you have the space before you start the download. You can find more details about this process here. 

Elsewhere in today’s GTA VI news, Rockstar has revealed that on November 19, it will add an official printable GTA VI cover art poster and a map of Leonida as a free digital download to the game’s official site. However, a double-sided physical version of this poster will be made available shortly after the launch of GTA VI from the Rockstar Store. It will only cost $0.99 on its own, or come free with any other purchase from the store. 

GTA VI launches November 19 on PS5 and Xbox Series X/S. 

For more, check out the song “Pusher” from the game’s original score, then check out the GTA VI launch trailer. After that, check out this exclusive story about how GTA VI features over 170 animal species and another about how the game features tropical storms and hurricanes. 

What are you most excited to experience in Grand Theft Auto VI? Let us know in the comments below!

The Elder Scrolls VI Has An Official Subtitle And It’s ‘Sentinel’

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The headline tells the story: The Elder Scrolls VI has an official subtitle and it’s Sentinel. So the full game is now titled The Elder Scrolls VI: Sentinel, or, as we will undoubtedly refer to it moving forward, as we colloquially do with the previous three games (Morrowind, Oblivion, and Skyrim), Sentinel.

The news comes from Bethesda’s various social media accounts, which are all sharing the video above. Along with the video, music, and the title, it also shares the text as a quote attributed to Yazar, Moth Priest to High Queen Iradne of Hammerfell (4E 206): “The scroll offered only a shimmer, a veil thinly lifted to my eyes. A future lost. A victory undone. Sands of time scattered by fate.”

Sentinel is one of the nine major kingdoms within Hammerfell and is the capital of both the Alik’r Desert region and the Myrkwasa region of the Alik’r (source: elderscrolls.fandom). With this knowledge, it’s fair to assume Sentinel will have many desert locations.

The name continues the tradition of naming the games after locations in the Elder Scrolls universe. Oblivion is the sort of exception, as it is a realm, but it still counts. We still don’t know exactly when The Elder Scrolls VI: Sentinel will be released, but we’re now about seven years from its original announcement at E3 2018.

101 Rapid-Fire Questions With The Exodus Team

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Exodus is set in a far-flung future, with humankind stretching out to the stars and exploring a whole new realm of possibilities. This, of course, means we have quite a few questions about what’s happening in the universe surrounding Archetype Entertainment’s RPG.

As part of our cover story coverage, we sat down with three members of Exodus’ leadership team to ask them some rapid-fire questions. Will there be romance? Will there be cool weapons? Will there be cheesy glove-based puns? Does Sega’s incredibly influential role-playing saga Phantasy Star get a shout-out? All this and more in the latest Game Informer Rapid-Fire interview with the leadership of Exodus.

 

Yakuza Creator Toshiro Nagoshi’s Studio Has Officially Shut Down, Ending Gang Of Dragon’s Development With It

Toshiro Nagoshi NetEase Games Gang of Dragon Studio Shut Down Canceled Yakuza Like A Dragon

Nagoshi Studio, the developer led by Yakuza/Like a Dragon series creator Toshiro Nagoshi, has officially shut down, ending development of Gang of Dragon, which was revealed at The Game Awards last year. Shareholders resolved to dissolve the studio on October 31, according to a notice published in a Japanese government newspaper called Kanpo, as first reported by Gematsu. 

This follows a report from Bloomberg earlier this year that said Chinese gaming megacorp NetEase Games was cutting funding to Nagoshi Studio, allowing Nagoshi to seek independent funding elsewhere. It seems he couldn’t find funding, and now Nagoshi Studio is no more. NetEase helped Nagoshi found the studio in November 2021. 

You can watch the Gang of Dragon reveal trailer below for a look at what the team was cooking up: 

This closure follows other signals that NetEase is looking to divest from the gaming scene outside of its Chinese studios. A little over a month ago, Suda51’s Grasshopper Manufacture left NetEase to go independent again, just months after the launch of Romeo Is A Dead Man. 

[Source: Kanpo via Gematsu]

Shigeru Miyamoto Proclaims November 1 is Pikmin Day, Pikmin 4 Demo Coming To Switch 2 Soon

Game Informer

This morning, Nintendo shared some updates related to the Pikmin franchise and has officially claimed November 1 as Pikmin Day, starting today and moving forward presumably forever.

Aside from the announcement of Pikmin Day as a general idea, Pikmin creator Shigeru Miyamoto appeared on camera to remind everyone that Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy is coming November 12. A free demo for the game, which will include one standard level and two Dandori Academy levels, will be available on November 2.

The Switch 2 version of the game (you can read Game Informer’s Pikmin 4 review here) will have improved visuals and take advantage of the Switch 2’s mic to let you say things like “Rush” and “Go to work” to Oatchi. The Dandori Academy side of the game is essentially time trials you can practice, and then on Fridays, Saturdays, and Sundays, you will have one chance to post your best time. You can read more about the Switch 2 version of the game here.

Miyamoto also shared that the mobile game, Pikmin Bloom, is also getting a fairly substantial update soon with secret caves. In Bloom, players will be able to find maps that reveal caves that you can send your Pikmin into to battle and find treasure. You can also find maps for Bloom by playing Pikmin 4. Caves will be coming to Pikmin Bloom later this year.

Game Informer

The Pikmin Day presentation also reminded viewers that every Pikmin game is available on Switch and Switch 2, though no announcements or hints were made implying that Pikmin 1 and 2 would be coming to the Nintendo Switch Online subscription service, which includes GameCube games on Switch 2. Those games can be purchased individually on the eShop.

Finally, Miyamoto brought actress Fuka Koshiba on the presentation (best known for voicing Kiki in Kiki’s Delivery Service) to share her appreciation for the Pikmin franchise (she likes to knit Pikmin hats that she shares on social media) and introduce a Pikmin short film. In the short, a Pikmin interacts with a toad, but I won’t spoil what happens. Miyamoto promised more shorts are on the way and in the future, they will be found in the Nintendo Today app.

Unfortunately, the stream concluded without a single reference to 2017’s Hey! Pikmin. I wouldn’t expect it to get a port to Switch 2 anytime soon.

GI Podcast: Phantom Blade Zero Is A Must-Play

Game Informer

This week on The Game Informer Show, it’s time for costumes, tricks, and treats! Marcus, Charles, and Wesley don their Halloween apparel to talk about Phantom Blade Zero’s stellar debut, as well as some interesting indies in Virtue and a Sledgehammer and Tom the Postgirl.

Then, Kyle and Charles sit down with folks from The Onion to talk about their new game, The Onion Voting Simulator 3D! Guaranteed to simulate the voting experience, or at least something like it. Check it out, make sure to vote, grab a cold drink, and settle in for a new episode of The Game Informer Show!

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!

Watch or listen here:

Listen to “Phantom Blade Zero Is A Must-Play Action Game” on Spreaker.

Follow our hosts and guests here:

Jump around using these timestamps:

  • 00:00 – Intro
  • 06:10 – Phantom Blade Zero
  • 45:44 – Virtue and a Sledgehammer
  • 1:02:50 – Tom the Postgirl
  • 1:09:39 – The Onion Voting Simulator 3D

The Video Games And More You Should Play This Weekend – October 30, 2026

Phantom Blade Zero September 9 2026 Release Date Gameplay Trailer

Welcome to Devil’s Night, the night before Halloween, where video games are best served scary. After tomorrow night – Halloween proper – no more scary video games allowed. At least not until mid-September, 2027. I’m sorry, I don’t make the rules. Below you will find our weekend gaming recommendations (which is actually surprisingly light on scary games – apologies), but before that, here are some of the biggest stories of the week.

Game Informer

Phantom Blade Zero

Wesley LeBlanc

Phantom Blade Zero is one of the best action games I’ve ever played, and it’s certainly one of the most impressive to watch. Beijing-based developer S-Game uses China’s Wuxia brand of action (which was actually banned for some time during the 20th Century by the country’s government) to create a stylish, fluid, and hyper-engaging combat system. It will constantly leave you in awe that action combat can look this good. But looks aren’t everything. Fortunately, Phantom Blade Zero delivers on all fronts, with weapon mechanics so detailed that picking up a new blade can feel like unlocking a new character in a fighting game. The story won’t blow your socks off, but it’s certainly engaging and enticing enough to bring you through Phantom Blade Zero’s 40 or so hours of content. If you’re not interested in the “perfect ending,” which is the only satisfactory one in my opinion, you can complete the game in less than 30 hours. S-Game mixes high-octane combat with sprawling and rewarding exploration to create a must-play during this already busy season of games. You can read more of my thoughts in the Game Informer Phantom Blade Zero review, and if you are hopping in this weekend, be sure to check out my list of Phantom Blade Zero tips and tricks I wish I knew before starting it.

Game Informer

Halloween: The Game

Wesley LeBlanc

If you have any fond memories of IllFonic’s ill-fated Friday the 13th: The Game as I do, you simply must play the studio’s latest, Halloween: The Game. It is essentially Friday the 13th with Michael Myers instead of Jason, but with a decade of lessons learned from the team’s teeth carving in other horror properties and games. You’re either Michael or a citizen; the former wants to kill you and all the NPCs in various suburban maps, while the latter must rescue as many NPCs as possible while staying alive themselves. It’s that classic cat-and-mouse formula IllFonic is the master of, but with all the style, substance, and synths of John Carpenter’s Halloween masterpiece. Plus, Halloween: The Game features IllFonic’s first crack at a single-player campaign, and while it’s largely a tutorial for playing as Michael, if you’re a Halloween mega-fan like me, it’s worth checking out if only to take part in some of the film’s most iconic kills. You can read more of my thoughts in the Game Informer Halloween: The Game review here, and if you’re hopping in this weekend, there’s a new map, additional Halloween-themed cosmetics to unlock, and more waiting for you.

Game Informer

Overwatch Halloween Event

Kyle Hilliard

Overwatch is in the midst of its Halloween event, which have always historically been pretty interesting. This year it’s Mystery Madness: Graveyard Games. In it, you begin by picking one of three characters in a random role. And then, as the game progresses, you choose perks that upgrade, alter, or completely change what your character can do. It can get really chaotic where by round three characters like Orisa might be three times her normal size or Torbjorn might have placed a giant turret on Mercy’s making her a flying death machine. There are also Halloween skins, as well.

Game Informer

Game Informer

Tom The Postgirl

Charles Harte

Tom the Postgirl is an odd little adventure that I’d recommend to fans of Untitled Goose Game. You play as Tom, a creepy girl who’s tasked with delivering packages to the people of her wacky town, which is depicted with storybook-style illustrations and a color palette limited to black, white, and red. On the surface, you’re delivering packages, but the game’s real story is based on Tom’s tendency to peep where she shouldn’t, peering into townsfolks’ windows to watch their odd lives. On house is full of kids who live like dogs; another has a couple with a bizarre obsession with tickling. You never know what each window might reveal, and I quickly sympathized with (and enabled) Tom’s compulsion. You also have the capacity to cause quite a bit of trouble by stomping on flowers, haphazardly snipping strings and cords, or even stealing packages and using them for your own mischievous purposes. It’s a pretty short experience, completable in just a few hours, making it a nice palate cleanser between the massive releases at the end of the year.

Game Informer

Virtue And A Sledgehammer

Marcus Stewart

This Devolver Digital-published game has a simple but head-turning premise. You’re a profoundly angry woman who returns to her small hometown armed with nothing but a sledgehammer, which she uses to smash everything in sight. The town is also inhabited by robots possessing human consciousnesses. Swinging the hammer can either punch holes through walls or, with enough force, reduce entire buildings to rubble. But why is she doing this? Why is she so mad? A big part of Virtue and a Sledgehammer’s allure is its fascinating and well-written tale about the protagonist’s strained relationships with her sister and mother. Learning more about their lives requires you to keep smashing, but the more you learn, the more you begin to question whether smashing everything is actually a good idea.

Game Informer

Titanium Court On Switch 2

Marcus Stewart

This bizarre indie blends fun match-3 puzzle-solving with tower defense gameplay wrapped around a funny but surreal story. The match-3 gameplay involves sliding tiles to match geographic elements like castles, trees, and rivers to collect resources that feed into the tower defense portion. Depending on how the board looks when the puzzle portion ends, you send troops (sustained by the resources you collected) to attack/defend against rival castles and gather more items; board positioning determines how well this can go. The two mechanics feed into each other to create a fun loop that grows in complexity as new mechanics are introduced. Did I mention the game is also very weird? The silly tale centers on a medieval court designating you the chosen savior to rescue their lost queen (and many other tasks), and the dumb tone adds personality to a sometimes dry genre. Titanium Court charmed and impressed us when it launched on PC earlier this year, and now console and mobile players get their chance to hold court.

Game Informer

Sword Of The Sea On Switch 2

Kyle Hilliard

Sword of the Sea is a beautiful, 2025 game about surfing through the sand atop a floating sword. It recalls Journey, the emotional 2012 PlayStation game, which makes sense as it comes from the artists and developers that worked on that game, developer Giant Squid. Giant Squid also made 2016’s Abzû and 2020’s The Pathless. It’s a talented team and Sword of the Sea maintains that reputation. And now you can play it on Switch 2. You can read my full review of the game (though this review pertains to the PlayStation 5 version) right here.

Game Informer

Cities: Skylines On Switch 2

Brian Shea

Cities: Skylines arrived on PC more than a decade ago, but is still revered as one of the greatest modern city-builders. Even now, three years after the sequel’s release, Paradox continues supporting and porting the original game. A couple years after its initial release, Cities: Skylines received a strong console port, which did an admirable job of adapting the controls to gamepads, but the Switch version was always the weakest of the bunch. As of this week, Switch 2 owners can play a less compromised version, expanding the Switch’s 9-tile limit to a much larger 25-tile limit, as well as better performance and textures, better control panels, and a ton of DLC and added content. And on top of that, if you own the Switch 1 version, you get a deep discount on the Switch 2 version.

While not specifically about this new Switch 2 version, you can read our original reviews of the base PC version here, and the base console version here. 

Game Informer

Minecraft On Switch 2

Charles Harte

Minecraft has held its dominant spot in pop culture for so long that it’s easy to forget a simple fact about it: the game is awesome. This week, it’s coming to Switch 2, giving potential miners another platform to explore procedurally-generated caves in. You’ve certainly heard of it, and you’ve probably played it, but I still feel it often doesn’t get the flowers it deserves in high-level critical discussions about games, despite its regular cadence of major updates. The opening gameplay loop is so satisfying that for many of my peers, whether they regularly play video games or not, it’s only a matter of time before they boot up a new world again. While you can never play the game for the first time again, if you haven’t checked it out in a couple years, you might be surprised by the amount of new blocks, materials, and mobs they’ve added in recent updates. And if you’ve never played before, the Switch 2 launch is as good a time as any to see what all the fuss is about.

Game Informer

Tabletop Pick – Arkham Horror: The Card Game

Matt Miller

The card game incarnation of Arkham Horror remains one of the best narrative-driven and horror-themed tabletop games around, and it’s an easy recommendation if you’re looking for something engaging to dive into on Halloween night. Rooted in the monsters and mysteries of the Cthulhu Mythos, this living card game is built on major core sets and expansions. But unlike a TCG, each new installment has the same cards included, fueling the cooperative adventures you’ll undertake together with your fellow players. Last year Arkham Horror: The Card Game did something of a soft relaunch for a chapter 2 of its narrative, and that new core set is an ideal place to jump on  play. Players each control an individual investigator as they explore arcane and weird mysteries, confront monsters, and unfold plots of cultists, ancient entities, and forbidden lore. For fans of cosmic horror storytelling, it’s an easy pick.