Cozy Magical Sim Witchbrook Gets A January Release Date

Game Informer

Witchbrook is a game I’ve been looking forward to for a while, and today’s Nintendo Indie World showcase finally confirmed the game’s release date: January 28. Any game from Chucklefish, best known for publishing Stardew Valley and developing the Wargroove series, is worthy of my attention, and Witchbrook looks more exciting the more we see of it. See it for yourself in the release date trailer below.

The game mixes cute pixel art with a robust suite of magical gameplay systems. As you go to a witch college to learn spells, you’ll also build a life in the town, making friends, working jobs, decorating your home, and more. It was an appealing pitch when it was announced nearly 10 years ago in 2017, and it remains so to this day. After a long stretch of relative silence, last year the game was scheduled to launch sometime in 2026. Obviously, the team has faced some delays since then, but we’re just glad it’s actually coming out.

 

Witchbrook’s release date was announced during today’s Nintendo-specific stream, but it’s coming to all major platforms: PS5, Xbox Series X/S, Switch 2, Switch, and PC. 

Nintendo Indie World Showcase Recap: Everything We Saw

Game Informer

The year is nearing its conclusion, and the last big AAA titles are rolling out one-by-one. But today, it was all about the independent titles on Nintendo’s latest Indie World Showcase, highlighting new games from smaller indie teams coming to the Switch and Switch 2.

It was a TKTKTK

Here’s everything we saw at the October 2026 Nintendo Indie World Showcase.

Witchbrook

Today’s Indie World Showcase started with a big headliner, as the long-awaited witch-life simulator Witchbrook got a release date. Chucklefish and Robtality’s cozy magical world goes live on January 28, 2027.

Winds of Viridia

Fans of 3D platformers should probably keep an eye on Winds of Viridia, which looks like a colorful game with a lot of interesting movement and exploration. Shark Jump’s fantastical platformer is arriving next year, but if the wait’s too long, a free demo is coming today on the eShop.

City Of None

From one of the co-creators of Celeste, City of None has a gorgeous pixelated art style and colors that immediately remind me of Game Boy Color classics. It’s a 2D platformer where you leap around, fight enemies, and explore the strange city around you. The jumping and fighting look solid, and I really like the mysterious atmosphere and art direction. City of None’s set for sometime in 2027.

Sword of the Sea

The sword-surfing adventure from the makers of Abzu and Journey is coming to Nintendo Switch 2 on October 29, 2026 – tomorrow! It’s a gorgeous adventure that earned a Must-Play badge from us, so it’s worth your time if you like the kinds of gorgeous, beautiful adventures Giant Squid (developer of Abzu) is known for.

Tenjutsu

Take an overhead camera angle, brawler gameplay, and some John Wick sensibilities, and you’ve got Tenjutsu, a stylish roguelike where you use your martial arts prowess to tear apart crime syndicates. I really enjoy the look and vibe of this one, and it’s from one of the designers of Dead Cells, too. Tenjutsu might be one to keep an eye on when it arrives on Switch 2 in 2027.

Threads of Time

RPG fans have been eating well, and it looks like the feast could continue next year with Threads of Time. The time-traveling RPG is coming to both Switch and Switch 2 next summer, and it’s looking absolutely gorgeous.

Dumpster Gang

Ah, raccoons. Nature’s most adorable little scamps. If you and your friends have ever wanted to live out the dream of being a rambunctious band of raccoons wreaking havoc on the town, Dumpster Gang sets out to give you just that fantasy in March 2027.

Super Battle Golf

I’ve already enjoyed quite a bit of Super Battle Golf on PC, so I’ll tell you now: if you enjoy golf games and want some Mario Party annoy-your-friends antics wound around them, Super Battle Golf should be on your radar for its March 25, 2027 launch on Switch 2.

R.E.P.O.

Another port of a PC multiplayer mainstay, the co-op physics-driven horror-looter R.E.P.O. is coming to Switch 2 in 2027. This is one for the crowd that likes to be scared one moment and laughing hysterically the next.

Haunted Paws

Rounding out the co-op section, Haunted Paws has you and a pal playing as a pair of pups searching for their person in a haunted mansion. The side-scrolling 3D look makes it seem like a less-scary Little Nightmares, and the concept is pretty fun. Look for this one on Switch and Switch 2 in May 2027, or try out the free demo later today.

Kitsune: The Journey of Adashino

Enjoy shrines, towns, and strange night-time journeys into the unknown? Follow a fox girl and her frog friend on an adventure through a strange island in Kitsune: The Journey of Adashino on Switch 2 and Switch in spring 2027. I’ve said it a few times in this recap, but wow, the art here is great.

Slime Rancher 2

The second entry in the slime-collecting, home-building sim adventure is coming to Switch 2. Pick up adorable slimes with your vacuum, build a home for them, and explore the Rainbow Island around you in January 2027. Plus, there’s an exclusive in-game item for the Switch 2 version.

Spirit Crossing

From the makers of Cozy Grove, this multiplayer game encourages players to build a home above the clouds with friends and explore the world around them. Spirit Crossing looks like a big world to make your own alongside your pals, starting November 16, 2026 on both Switch and Switch 2.

My Arms Are Longer Now

Want something a little sillier? My Arms Are Longer Now is a game about, well, really long arms. With numerous Australian comedians lending their vocal talents to the project, this seems like it could be a quirky, charming, and delightfully funny experience when it arrives on both Switch and Switch 2 on March 11, 2027.

Petal Runner

The delightfully Game Boy-styled critter delivery game Petal Runner is aiming for a full launch. I’ve played a bit of this one at events over the years, and it’s charmed me every time. If you like nostalgic adventures with a surprisingly heartfelt core, you should mark down the March 8, 2027 launch, or check out the free demo arriving later today.

Raccoin: Chaos Max Edition

The chaotic coin-pushing game Raccoin is coming to Nintendo Switch 2. It’s just like those token-shoving games you remember from arcades but with a number of wild and wacky means of pushing even more coins over the edge run-over-run. Raccoin: Chaos Max Edition hits Switch 2 on November 10, 2026, and a free demo is out later today.

Closing Montage of Additional Dates:

  • Tanuki: Pon’s Summer – Nintendo Switch 2 Edition – November 10, 2026
  • Finding Polka – Spring 2027
  • Floor Plan: Slap Out Of It! – Spring 2027
  • Lost and Found Co. – Early 2027
  • Bao Bao’s Cozy Cleaning Services – Available later today
  • Everything is Crab – January 26, 2027
  • Hyperyuki: Snowboard Syndicate – Early 2027

Phantom Blade Zero Review – Wuxia Wonder Abounds

Phantom Blade Zero Game Informer Review 9.5 out of 10 S-Game Beijing China Wuxian Martial Arts Soulslike Action

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, PC

Publisher:
S-Game

Developer:
S-Game

Release:

Rooted in Wuxian storytelling and scale, built on an impressively detailed combat system, and wrapped in a bloody Chinese martial underground that’s a genuine joy to play in, Phantom Blade Zero is a feat. It joins an echelon of action pedigree that includes Sekiro, Devil May Cry, Bayonetta, and just about any other action game you hold in high regard. It hails from developer S-Game, which has dabbled in mobile and smaller-scale games, and I’m shocked by what it’s pulled off with its triple-A action inauguration. But make no mistake: though Phantom Blade Zero is this team’s first crack at a game like this, it is an incredibly confident, strong debut. 

Game Informer

Protagonist Soul is a stoic martial arts master betrayed by the Order he’s sworn his life to; he dies and returns to life with only 66 days to live. That’s enough time to settle his debts, repay his betrayers, and end a villainous conspiracy to seize full power of the Wulin realm. This narrative is Phantom Blade Zero’s weakest link, but its premise adds enough mystery and tension to keep this Wuxian journey exciting through to its final, realm-shattering moments. Narrative bombshells drop not just through the game’s general fantasy-realism art direction, but also through anime scenes, opera puppet shows, animated brushstroke sequences, and more, highlighting Chinese culture and its integral place in Phantom Blade Zero.

The game features a staggering number of unique enemy types, and though the final hours get a bit repetitive, it’s admirable how long S-Game maintains such a high level of combat-oriented ecstasy. Soul’s access to weapons drives that exhilaration. Every weapon is wholly unique. Because the combat is combo-based, picking up a new weapon feels like unlocking a new character in a fighting game. Each has its own moveset and abilities, with later-game weapons featuring combo lists that look more at home in a Street Fighter menu. Add in the special, tide-turning weapons known as Phantom Edges, with limited charge-based uses, and there’s no shortage of permutations to delightfully experiment with.

 

Drawing on Chinese cinema, Phantom Blade Zero’s setpiece bosses boast a sense of awe and scale only the genre’s best typically offer. With virtually no repeat bosses, save for a few in separate trials, it’s impressive how many powerful figures I flayed, and how many delivered a unique fight. I also appreciate the checkpoints between boss phases, as they remove the frustrating repetition of replaying phase one again and again just to take another stab at the second phase I’m struggling with. 

You’d be forgiven for assuming Phantom Blade Zero is a Soulslike, given its challenging bosses, interconnected world, and Phantom Bell checkpoints, this game’s equivalent of bonfires. It definitively isn’t, though. The challenge is much more surmountable; the game isn’t interested in making you die over and over, there are difficulty options, and you can equip accessories to make parries and dodges easier. World progression is materially different, too, as enemies don’t respawn after you kill them. It’s an interesting, perhaps blasphemous, choice for the genre, but it’s surprisingly effective, adding a sense of worldbuilding and tangible progression I didn’t know I wanted from my action games. Soul is on a mission to remove evil, and mechanically, I’m doing just that. Enemies don’t respawn incoherently just because I heal and save. 

Game Informer

Environmental features weave in and out of each other, and the architectural design and layout of these regions lead to many subsequent “aha” moments. S-Game infuses search-action elements into this exploration through the aforementioned Phantom Edges, some of which double as tools to unlock surprising new areas in both new and previously visited biomes. As a result, backtracking and exploration remain fresh. A lot of it is optional, as are some of Phantom Blade Zero’s most rewarding elements, including its demanding “perfect” ending. Sadly, this renders other endings unsatisfying, with clear chunks intentionally missing.

Despite forays into the Uncanny Valley, Phantom Blade Zero is visually striking, and the action is brilliantly animated. It’s all set to genre-breaking music, too, with original metalcore songs, operatic choirs, 808s, and traditional Chinese instrumentation, creating a score as illustrious as the action it enhances. 

 

Phantom Blade Zero is an astounding action achievement, almost unbelievably so for a game that is essentially a studio’s genre debut. It is one of the best action games I’ve ever played, one that recognizes the genre’s strengths and weaknesses and addresses both with fantastical Wuxian style. Though the action genre is always jam-packed with new releases, few are as special as Phantom Blade Zero. 

GI Must Play

Score:
9.5

About Game Informer’s review system

15-Mintute Nintendo Indie World Showcase Announced For Tomorrow Morning, October 28

Game Informer

Nintendo has announced that a new Indie World presentation will air tomorrow, October 28. The event will run for roughly 15 minutes.

Kicking off at 7 a.m. PT/10 a.m. ET on Nintendo’s YouTube channel, the presentation will spotlight upcoming indie games and related updates coming to Switch 2 and Switch. The announcement does not specify any updates. In terms of games showcased in the previous Indie World from March that have yet to release, we could get updates on Drinkbox Studios’ Blighted and the murder mystery farming sim Grave Seasons, both of which were recently delayed to 2027.  Other notable indies coming to Switch platforms that could appear include The Eternal Life of Goldman, Witchbrook, Hoa 2, Human Fall Flat 2, and SacriFire.

However, in a presentation once defined by cries for Hollow Knight: Silksong, which launched last year, fans are now waiting for the game’s previously announced free expansion, Sea of Sorrow, which is slated to arrive this year. So, for old times’ sake, fans can politely demand that game’s appearance in the live chat. 

What do you hope to see at Nintendo Indie World tomorrow? Let us know in the comments. 

Free-To-Play MOBA Pokémon Unite Is Shutting Down In March

Game Informer

The free-to-play MOBA Pokémon Unite will shut down in March, over five years after its 2021 launch. Although a gradual suspension of services begins today, fans will enjoy one last hurrah thanks to a big in-game event running for the remainder of the game’s lifecycle.

Launched in July 2021 for Switch before migrating to iOS and Android later that year, Pokémon Unite was billed as a friendlier take on the MOBA genre popularized by Dota 2 and League of Legends, thanks to its short matches (10 minutes) and simplified mechanics. Despite its initial popularity, the game is winding down and will go offline for good on March 23, 2027. 

An End of Service notice on the game’s website reads, 

“We offer our sincerest gratitude to the many Trainers who have played since service started for the Nintendo Switch version on July 21, 2021. We would like to express our thanks to everyone by holding a special event until service ends. The Pokémon Unite Aeos Crown 2027 Tokyo competitive tournament (an event for Pokémon Unite only) will also be held as previously announced. We hope you continue to enjoy Pokémon Unite until the final day of service. After service ends, the ‘Pokémon Unite Game Content Guidelines for Online Platforms’ will no longer be published or maintained, and we will no longer provide support regarding use of Pokémon Unite videos and images.”

As of today, in-game sales of Aeos gems and Unite Club memberships/renewals have been suspended. Existing Unite Club members will continue to use their benefits until the end of the membership period. 

On November 12, an update will kick off the aforementioned final special event, where players can obtain items such as all Unite licenses and Holoware that have appeared in the game up to that point. A library feature will also be added, letting players view certain records and in-game content even after the game shuts down on March 23. Those who don’t download the library feature before the shutdown date will not be able to get it afterward. 

Qualifiers for the Aeos Crown 2027 Tokyo Competitive tournament will take place as planned on December 5. After the game shuts down on March 23, players won’t be able to log in to Pokémon Unite or play any battles. Only the library feature will remain accessible. 

We enjoyed Pokémon Unite when it launched, with executive video editor Alex Van Aken scoring it an 8 out of 10 in his review, writing, “The game eats away the hours of my day as I reassuringly say to myself, ‘Just one more match.’ Battles play out with the spectacle that the Pokémon series is known for, and with so many abilities to choose from, no match feels the same as the last. The game’s simple mechanics and recognizable characters make for an approachable MOBA experience, and with a potential catalog of nearly 900 Pokémon to pick from, my hopes are high for the future of Pokémon Unite.”

Composer Austin Wintory Shares His Early Musical Drafts Intended For Mass Effect 5

Game Informer

Last week, EA shut down Mass Effect and Dragon Age developer BioWare, which resulted in the cancellation of the fifth Mass Effect game that was announced in 2020. As the fallout from this closure settles, famed video game composer Austin Wintory has shared that he’d been working on a potential soundtrack for the now-canceled game and has publicly released early versions of this score.

In a Bluesky thread, Wintory, who has composed soundtracks for games such as Journey, Sword of the Sea, Assassin’s Creed: Syndicate, and The Banner Saga trilogy, writes, “Mass Effect was my ultimate white whale, my all-time dream project. For the last couple years I’d been in discussion w/ BioWare & EA to take on the project & as part of that I wrote close to 20 minutes of music to explore where the franchise can go next, may as well share it!”

Wintory uploaded a 20-minute video consisting of eight tracks to his YouTube channel. The video begins with a message further elaborating on the partnership between BioWare, EA, and him. “For the past several years, I’d been in dialogue with people both at BioWare and EA to potentially jump into Mass Effect 5. As part of these conversations, I decided to surprise the team by writing/recording a gigantic love letter to the franchise, with my idea of where it can go next.”

Wintory adds that he composed the music in 2025 and that he “knew nothing” about what Mass Effect 5’s story entailed when he did. As such, he describes the music as “narratively speculative.” He adds that this conceptual soundtrack was a direct homage to Jack Wall and Sam Hulick’s soundtrack on the first Mass Effect “while leaning even harder on true analog synths, and a more complex integration of the orchestra (almost akin to the hybrid nature of The Matrix),” he writes. Each music track features a message by Wintory explaining his inspiration for its production. 

“Receiving the news alongside everyone else that EA had decided to not only cancel the project but shutdown BioWare entirely was a deeply felt loss,” Wintory writes in the video’s description. “It’s been hard to see dear friends lose their jobs, and this beloved franchise seemingly vanish forever. Thank you nonetheless to everyone at BioWare and EA’s music department for gifting me the chance to dream in your sandbox. It was a privilege to do even that much.”

Wintory’s music is the latest piece of potential Mass Effect 5 content to emerge since BioWare’s closure. A day after the shutdown announcement, an unreleased but reportedly legitimate cinematic trailer for the canceled Mass Effect leaked online. 

Report: Ghost Of Yōtei Developer Sucker Punch Hit With Layoffs

Game Informer

Sucker Punch, the team behind Ghost of Yōtei, Ghost of Tsushima, Infamous, and Sly Cooper, has been hit with layoffs, according to a report by Aftermath. The outlet states that 26 roles have been affected as the studio prepares its next project. 

Aftermath cites a former Sucker Punch employee who confirmed the number of layoffs. The outlet also obtained a company email announcing the staff cuts.

“After carefully observing the challenges in the market and reviewing the team needs for our next project, we’ve decided to make some staffing reductions. Several positions across Sucker Punch will be eliminated as a result,” reads a section of the email. Sucker Punch then says it will work to support affected staff in their transition and will share more details next week about what comes next. The studio has not yet publicly commented on the layoffs.

This news comes a few weeks after the release of the Complete Edition of Ghost of Yōtei, which originally launched in 2025 to critical and commercial success. The release coincided with the arrival of two substantial DLCs: the story expansion Echoes of Sekigahara and a roguelike mode called Most Wanted that reintroduces Ghost of Tsushima hero Jin Sakai as a playable character.

[Source: Aftermath]

Phantom Blade Zero Review In Progress – Shaping Up To Be One Of The Best Action Games I’ve Ever Played

Phantom Blade Zero PlayStation 5 PS5 PC Action S-Game China Wuxia

Phantom Blade Zero is an astounding achievement for the action genre. So astounding that I feel pulled to experience everything it has to offer… and that means instead of rolling credits, I’ve been busy completing story-critical side quests and more to get the most complete ending. That’s another way of saying I am enjoying this game very, very much but still need more time to render a final verdict, which is why you’re reading a review-in-progress of Phantom Blade Zero rather than a scored piece. 

Though I’m not interested in guesstimating a score right now, I know it will be high because Phantom Blade Zero impresses and then some. It is one of the best action games I’ve ever played, and I’m shocked to be writing that. This is a debut of sorts for developer S-Game, which has dabbled in mobile games and smaller-scale titles; it’s the team’s first triple-A release, and its first game of this kind. This studio is so clearly a dedicated student of the genre, analyzing what works here and what works there in other action greats to create something of its own. It looks forward at what action games can do, can play like, can look like, while looking back at the games before it and understanding why those games – games like Devil May Cry, Elden Ring, Sekiro: Shadows Die Twice, Bayonetta, and just about every other quality action game you can think of – continue to be ones we hold so highly. Should it stick the landing, Phantom Blade Zero will join that echelon of action pedigree. 

Game Informer

Protagonist Soul is a quiet, mostly stoic martial arts master who prefers to let his blades (of which there are so, so many) do the talking. The Order he’s sworn his life to betrays him, and, in an effort to right wrongs, he discovers a villainous conspiracy to seize full power of the blood-soaked Chinese martial underground known as Wulin. As a result, puppets, secret sects, powerful god-like creatures, monstrous beasts, and much more prowl Wulin’s various biomes. I haven’t kept count, but there are a massive number of enemies to take down, both standard mob variants and bosses, and the game stays fresh throughout. It’s even fresher when you consider how many weapons you can acquire on Soul’s journey. 

Every weapon is wholly unique, like picking up a new character in a fighting game, each with its own moveset and abilities. Upgrading these weapons through various tiers unlocks additional abilities, and you can even Soul Temper weapons to add one final, game-changing ability or perk. A fully upgraded weapon can have a moveset that uses the majority of buttons on your controller. You can do the same with Phantom Edges, special tide-turning weapons with limited uses (before you build up additional charges). Combined with different accessories and medicine types, Phantom Blade Zero offers hundreds, perhaps thousands, of combat kit permutations. You can play as a drunken fighter who switches between sober, tipsy, and drunken states, with his range and damage output changing as a result; you can focus on a bleed build, ripping enemies to shreds with charged attacks that utilize Soul’s own HP to deal extra damage (that can then be earned back with bleed); you can use lightning, wind, fire, and ice to create elemental storms against enemies, and you can use a sword that switches between different elemental states on command as well. You can also just pound enemies to pulp with Phantom Edge fists, too. I’ve struggled to stop using these fists since acquiring them because they’re so satisfying. 

Game Informer

Forty-plus hours into Phantom Blade Zero, it feels like I’ve played as dozens of different Souls because I’ve discovered so many build types. S-Game smartly pushes you to try new builds and weapons as you get them, doling out generous upgrade materials and currency; it encourages you to try everything, and the next weapon might just become your new favorite. 

Finding these materials (and additional fights) is great fun, too, because Phantom Blade Zero’s various open-area biomes are a genuine joy to explore. You are always rewarded for taking the optional path, and those rewards are always worthwhile. You might find a healthy pile of upgrade materials, or a boss with a weapon you’ll fall in love with. The way buildings, alleys, caves, cliffsides, and other environmental features weave in and out of each other evokes FromSoftware’s architectural design and the subsequent shortcut “aha!” moments. 

That said, Phantom Blade Zero is definitively not a Soulslike, though you’d be forgiven for assuming as much given its challenging suite of bosses, interconnected world, and Phantom Bell checkpoints, which are this game’s equivalent of bonfires. However, its challenge is much more surmountable (with various difficulties and accessories to ease parry and dodge timing), and its world progression is materially different. Kill an enemy and it’s dead for good, which to my surprise, adds a sense of worldbuilding I didn’t know I wanted. Progression through this journey feels tangible because I’m actually removing traces of evil with my weapons, traces that don’t respawn when I interact with checkpoints. It’s a nice change of pace that narratively speaks to Soul’s efforts. 

Phantom Blade Zero In-Game Screenshots:

 

Along the way, countless reading materials shed light on Phantom Blade Zero’s intertwining stories, and tracking down the next memory, scroll, or book entry rewards you if you’re interested in the full picture of this Wuxia story. I’d argue the game’s story is its weakest element, but only when compared to the rest of the package. It doesn’t break any new ground narratively, but it provides enough mystery and thrill to keep things moving. And while performances are great, talking to characters is still mostly just two people standing across from each other talking through a new quest. Fortunately, cutscenes pick up the slack with dramatic villains, heartfelt revelations, raw tension, and more. 

Production value is high across the board, thanks to incredibly impressive animation and a beautiful rendering of this dark fantasy China. Faces are lifelike, nudging up just shy of the uncanny valley as close-ups reveal porous details, lip quivers, and more, bringing an excellent cast of Chinese performances to life. The English voice acting has its standouts, but Soul’s voice is boring, so I highly recommend the Chinese vocals. 

Boss fights draw clear inspiration from Chinese cinema and boast a wondrous sense of awe and scale that only the best in the genre typically offer. There are a ton of bosses, too, with very few repeats (repeats do happen in segmented challenge trials), and it’s impressive to think back on just how many I defeated, and just how many of them delivered a unique fight. I appreciate the checkpoints between boss phases as well. There are so many bosses – nearing 100 or more if I had to guess – and having my progression saved through phases removes some of the repetition I often feel when, say, phase two of a boss continues to kill me and I have to blitz through phase one again and again before taking another stab at it. 

Game Informer

That scale and on-screen excitement carry through almost every fight in the game, down to even the simplest mob fights, though these are starting to feel a touch repetitive as I’m barreling toward the game’s end. Soul moves like the world’s greatest martial artist, but your controller inputs make it happen. If you mash the attack button, it looks nice… but if you use each weapon’s prescribed inputs and abilities, Phantom Blade Zero delivers a level of detailed action I’ve seen in few other games. You direct the game’s action, and this lets you turn what might otherwise be just another group of fodder enemies into an electric bout of spectacle.

To say I greatly enjoy this game greatly undersells my feelings – writing this review-in-progress is frustrating because I want to get back to Phantom Blade Zero. I expect to reach credits in the coming days, so please be on the lookout for my final verdict this week. 

The Video Games And More You Should Play This Weekend – October 23, 2026

Game Informer

This week has been home to some disheartening news. BioWare, the creators of games like Mass Effect and Dragon Age, is being shut down amid a flurry of layoffs. It’s another frustrating story from a struggling video game industry. Below you will find some of our stories about the legendary developer, including our massive 2016 oral history. And then after that, you can read about our recommendations of what to play this weekend.

Game Informer

Final Fantasy Resonance

Matt Miller

I spent the early hours playing Final Fantasy Resonance trying to figure out precisely why I couldn’t put it down. I eventually realized that the game manages in a very purposeful way to answer that quiet need I’ve so frequently had: “I wish I could experience a game just like Final Fantasy IV or VI again, for the first time, but with a new cast and story.” That’s pretty much what you can expect here; Resonance is a very purposeful throwback experience that harkens to the early days of FF pixel adventures, but with several modern conveniences, graphical flourishes, and depth added into the mix. It’s a big and refreshingly wholesome journey of entertaining party members, summoning giant creatures, flying an airship across the world, and fighting turn-based battles that include absurd spell effects. It’s one of my favorite games of the year, and well worth the time it will take to explore. Read our full review for more.

Game Informer

Call of Duty: Modern Warfare 4

Matt Miller

Expect to hear a lot of people proclaiming this as “one of the good ones,” as Modern Warfare came out swinging this week with a strong campaign, compelling additions to competitive multiplayer, and an impressive extraction shooter mode in the form of DMZ. I’ve already been impressed by the first few hours of the campaign, which offers a tense, harrowing, and often disturbingly brutal story that bounces between a number of character perspectives. The gunplay feels tuned in, the traversal and melee is satisfying, and the narrative beats grounded in excellent actin performances. Our reviewer has spent even more time with the full game, and can share their full perspective to help inform whether you want to take a dive into this year’s installment.

Game Informer

Nintendo Switch Sports Resort

Brian Shea

The Nintendo Sports franchise, which began with Wii Sports in 2006, has never been about the single-player experience. That remains true 20 years later in Nintendo Switch Sports Resort. But this time around, Nintendo has boosted the amount of content beyond what the series has typically provided, appealing to all player counts, all while retaining its trademark approachability. Whether you’re joining together with three friends for some friendly competition across the package’s 12 sports or you’re trying to climb the Island Crown ladder by beating increasingly difficult single-player opponents, Switch Sports Resort is a great motion-controlled collection.

Game Informer

Tenebris Somnia

Marcus Stewart

Halloween is around the corner. As you’re buying overpriced candy, deciding which version of the Joker to dress up as, and debating between watching Obsession and Backrooms over a cup of cider, it’s the perfect time to replay old horror games or dive into new ones. 2026 has a solid roster of choices for the latter thanks to releases like Resident Evil Requiem, Paranormasight: The Mermaid’s Curse, and Silent Hill: Townfall, but Tenebris Somnia shouldn’t be overlooked if you’re looking for a cool indie throwback.

Part retro-inspired adventure game, part live-action indie horror film, you’ll uncover the mystery of a nightmare-induced apartment building and battle horrors to rescue your trapped ex. The gameplay is survival horror 101, but it’s executed well, with consistently clever and inventive puzzle-solving as a highlight. It may not be a graphical powerhouse, but Tenebris Somnia still maintains a creepy atmosphere thanks to solid scares partly delivered by effective and well-made live-action cinematics. If you’re going to binge horror films, you may as well play one too. You can read my full review here.

Game Informer

One Piece: Grand Gourmet

Kyle Hilliard

Full disclosure: I have not played One Piece: Grand Gourmet. I was trying to finish up Castlevania: Belmont’s Curse when a review game landed in my lap that I’ve had to give my full attention. That said, I have watched a lot of the One Piece anime, have a cat named Nami, and dog named Luffy. 

Game Informer

Pictured: Luffy having a bad day because he ate one of Nami’s toys when he wasn’t supposed to.

I don’t know if One Piece: Grand Gourmet is any good, but I like the premise and pixel graphics. One Piece is a very malleable franchise (which is why its live action adaptation is pretty good), so the idea of managing a restaurant as Sanji feels like it could be a very good fit. I plan on climbing aboard with all my hopes and dreams soon. And it is out now, which is good to know.

Game Informer

Stupid Never Dies

Kyle Hilliard

Similar to the entry above, I have not yet played Stupid Never Dies yet (there are too many video games!), but we like to use this weekly article to call out the new video games of the week. I am eager to check out Stupid Never Dies primarily because of its pop-punk soundtrack and 2000s aesthetic. I think it has the potential to be a fun, nostalgic throwback to my youth when I was learning Blink-182’s “Dammit” on guitar and playing Devil May Cry.

Game Informer

The Blood Of Dawnwalker Update

Charles Harte

The Blood of Dawnwalker has been out for just over seven weeks now, but I wouldn’t blame you if you haven’t finished it – or even started it – yet. A lot has come out! But if you need a reason to jump back in, this week’s 1.1 update is a great excuse – the devs have added hundreds of bug fixes and other minor improvements, so it should run better than it ever did before. There’s also an even easier difficulty mode if you want to cruise through without worrying about combat, and a new in-game potion that lets you respec all your skill points. I stalled out about halfway through (when I started playing Wolverine), but I’m planning to jump back in this weekend.

Oh, and you can pet dogs and cats now. Maybe I should have led with that.

Game Informer

Peak On Consoles

Marcus Stewart

Multiplayer physics mountain-climbing game Peak became one of the most viral co-op experiences of 2025 (I refuse to use the term friendslop), but only PC players have enjoyed its wacky shenanigans. That changed this week as Peak is now available on PS5, Xbox Series X/S, and Switch 2. Either alone or, preferably, alongside up to three friends, you’ll try to ascend procedurally generated, absurdly unrealistic mountains riddled with dangers. Working together is key, a tricky prospect thanks to the in-game proximity chat that necessitates sticking together, but griefing each other, intentionally or otherwise, is just as entertaining – maddeningly frustrating at times, but entertaining. Peak on consoles includes all post-launch content and, best of all, supports crossplay for all platforms.

Game Informer

Tabletop Pick – Azul Kids

Matt Miller

The original Azul remains one of my all-time favorite games even after many years, but it just misses the bar with its strategic complexity to be one I’d pull out to play with the kids. That why I was especially delighted to find that Azul Kids is one of those rare “adapted for children” projects that turned out extremely well.

Game Informer

Players take on the roll of creative young artists building mosaic displays with various colored tiles. The concept remains simple enough to work for even very young players of age five or six, but the whole family should have fun with the approachable strategy implications of choosing tiles and completing your masterpiece.

GI Podcast: BioWare’s Closure Is A Loss For The Whole Industry w/ Brian Altano

Game Informer

This week on The Game Informer Show, special guest Brian Altano joins us to talk about his new venture with two former colleagues, X Button! 

Then, we discuss Switch Sports Resort’s thumb wrestling prowess, the best new horror games to dip into this fall, and mourn the closure of BioWare by Electronic Arts. Grab a cold, or even warm, beverage and settle in. 

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!

Watch or listen here:

Listen to “BioWare’s Closure Is A Loss For The Whole Industry” on Spreaker.

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Jump around using these timestamps:

  • 00:00 – Intro 
  • 10:05 – Switch Sports Resort 
  • 27:40 – Horror Games 
  • 1:15:36 – BioWare Is No More