Trails in the Sky 2nd Chapter Review – A Superb Sequel

Trails in the Sky 2nd Chapter

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, Switch, PC

Publisher:
Nihon Falcom, Gungho Online Entertainment, Clouded Leopard Entertainment

Developer:
Nihon Falcom

Release:

Rating:
Teen

Coming-of-age stories are a dime a dozen in video games, especially if you’re talking about the heyday of RPGs in the late ‘90s and early 2000s. But after 80 hours with the Trails in the Sky 2nd Chapter remake, I’m convinced there’s not a single coming-of-age story that holds up as well as Estelle Bright’s journey of self-discovery. Building on the already-great remake of the first game, 2nd Chapter masterfully updates a timeless story, accentuating it with visual enhancements and phenomenal voice acting. And while the gameplay additions are few, they are meaningful, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year. 

2nd Chapter is, essentially, the second half of the story of Trails in the Sky, picking up quite literally where 1st Chapter left off. Although this has long become tradition for the Trails series, this sequel deliberately builds on the events, locations, and systems of the first, ultimately feeling more like an upgrade than a drastically different sequel. 

Senior Bracer Estelle Bright, in the wake of a coup to overthrow Liberl’s Queen, now finds herself lost and alone after her adopted brother (and the man she loves), Joshua, reveals his checkered past and shocks everyone with an unceremonious departure. Reeling from multiple revelations, Estelle sets out on a journey to combat the heinous experiments of a shadowy organization called Ouroboros, while discovering her own reason to live on. 

Because this game directly and deliberately builds on 1st Chapter, playing through the first game is basically a requirement; but for all intents and purposes, 2nd Chapter is where the big narrative swings come into play. And boy do they pay off.

It may sound a bit hammy, but 2nd Chapter is truly a game about the power of positivity and human connection. Baked into the fabric of this story are strong messages of the power of human choice – the importance of leaning on others and not giving in to despair. Despite 2nd Chapter being a nearly two-decade-old game, its overall message is one that feels more relevant than ever in the modern world: a strong reminder of the importance of community and caring for everyone, even if the systems governing society don’t. These ideas are expertly woven into every facet of the game, illustrated through side quests, the arcs of party members, and especially Estelle’s personal journey. More than anything, Estelle herself remains the biggest highlight of this game as a richly layered and complex protagonist.

It’s honestly a shame that, 20 years later, it still feels so rare to get a brilliantly written female protagonist in RPGs like this, but Estelle’s complex character arc is so smartly explored; from her learning to stand on her own, without Joshua and her father’s help, to her endless optimism. So much of why Estelle works so well is because she’s initially built up as that cheerful, overly optimistic RPG hero stereotype, before that trope is then subverted multiple times throughout the game. This is a story that’s deeply affecting and emotional, with a delightfully slow build-up.

The overall narrative of 2nd Chapter remake is exactly the same as the original game, although it’s been very slightly tweaked here and there and enhanced with some new content. In particular, smart story adjustments help this remake line up with later entries in the franchise, providing extra context on villains and story arcs that have been playing out across a dozen games. And everything in the game is heightened by genuinely fantastic voice acting across the board. 2nd Chapter has some big emotional scenes, and the voice cast pulls them off with gusto. Ray Chase’s Kevin Graham is a particular highlight here as a warrior priest who puts on a bumbling act, hiding an icy personality underneath.

In every regard, the story and writing have been spruced up; the additions here are additive in the best way. That same sentiment then applies to combat and the overall gameplay experience. The hybrid combat system is identical to 1st Chapter, letting you fight enemies in an action system on the map, and then enter a turn-based battle at the press of a button. While the foundation is the same, each character has new arts and crafts. A Brave Rush ability also lets you execute a deadly team strike while fighting enemies in the action system on the map. 

 

On other fronts, 2nd Chapter’s fishing minigame has been completely overhauled and is now surprisingly complex in how you must use different baits and rods at different fishing spots. The enhanced map system and quest tracking also work wonders for finding what were hidden, incredibly easy-to-miss quests in the original game. Again, the intent here is clearly additive, with new elements layered on top. It’s like spreading that extra delicious layer of frosting on top of a cake. 

It’s not often that a game succeeds on pretty much every level, but 2nd Chapter is a rare one where it’s hard to find nearly any fault. The only real downside is that occasionally dated RPG design rears its head, in the form of dungeons that can feel just a tad too long. Some minuscule trimming of the original’s game’s content could have benefitted the overall experience, and in that regard, it is perhaps the singular misstep of this remake. 

The biggest question any remake has to answer is, why? What about this experience justifies remaking, or reimagining the original? Trails in the Sky 2nd Chapter now feels like one of the definitive answers to that question. It’s a game that so succinctly and expertly enhances everything about the original, from a lavish visual presentation that fills the world with extra color and detail, to a perfectly tuned enhancement of the original game’s dramatic storytelling. 

The original 2nd Chapter helped establish the Trails series as something special, and it truly feels like Nihon Falcom’s series has now come full circle, folding everything the studio has learned back in on itself. And in the process, it’s created an RPG powerhouse that can stand alongside the genre’s greats.

GI Must Play

Score:
9.5

About Game Informer’s review system

Kingdom Hearts Comes To Fortnite This Week

Game Informer

Fortnite has hosted numerous crossovers with seemingly ill-fitting IPs, so it’s hard to be surprised by any collaboration anymore. That is, until they decided to give Sora from Kingdom Hearts a gun.  Fortnite’s latest crossover sees the world of Kingdom Hearts invade the battle royale this week.

On Thursday, September 17, four Kingdom Hearts skins will be available to purchase in Fortnite’s item shop as part of Chapter 7, Season 4. Players can don the looks of Sora, Kairi, Riku, and Roxas, who bear their Kingdom Hearts II designs.  Epic has not revealed the pricing for these skins or any additional accessories they may be included with.  A cinematic trailer shows the popular characters romping across Destiny Island, battling what looks like Heartless cosplayers. 

For more on Kingdom Hearts, the series’ next mainline entry, Kingdom Hearts IV, recently got a 2027 launch window and the reveal of its first Disney world. You can also read about how Kingdom Hearts IV’s story may have been spoiled due to its Steam achievements being leaked

Here’s How To Get A Steam Frame, Valve’s VR Headset, And How Much It Costs

Game Informer

Valve’s new VR headset, the Steam Frame, is dropping very soon, and today is the first day you can sign up to purchase one of your own. Much like with the launch of the Steam Machine, the console-like PC that dropped earlier this year, today is the first day you can get added to a randomized list to be selected to purchase a headset of your own. Sign-ups are available now and will be live for 72 hours, ending at 1:00 PM ET on September 17. 

“We found the reservation system to be helpful with the launch of Steam Machine by improving the purchase experience and limiting resellers, and are implementing it once again for Steam Frame,” Valve stated in a press release. It’s nice that the practice seemingly limits scalpers (the bane of any tech-buyer in the 2020s), but it is a shame that the process is partially left up to luck. Valve says the first wave of customers will be notified starting on September 18.

Game Informer

The Steam Frame is wireless VR headset that allows you to play VR and non-VR games on Steam. It comes with two Steam Frame controllers, one for each hand, and can be connected to a Steam Machine or other PC to stream games. It also comes with the critically acclaimed Half-Life: Alyx, but it doesn’t come with a power supply. You can purchase one for $30 on Steam, but any Steam Deck charger or other USB-C charger that supports 45W or higher can work.

The Steam Frame comes in a 256 GB version and a 1 TB version. Here’s how much each costs, according to the press release:

  • Steam Frame 256GB: 1,059 USD/ 1,529 CAD/ 1,049 EUR/ 889 GBP/ 1,609 AUD/ 4,539 PLN
  • Steam Frame 1TB: 1,299 USD/ 1,859 CAD/ 1,279 EUR/ 1,089 GBP/ 1,969 AUD/ 5,549 PLN 

Game Informer

And if you’re wondering about the Steam Frame’s other features or what games it might be able to run, here’s the store page’s rundown of the headset’s hardware specs:

  • 4 nm Snapdragon® 8 Gen 3 – ARM64
  • 16GB Unified LPDDR5X RAM
  • 256GB UFS storage, microSD card slot
  • Rechargeable 21.6 Wh Li-ion battery
  • 2160 x 2160 LCD (per eye)
  • 72-144Hz refresh rate (144Hz experimental)
  • Inside-out camera based tracking
  • Wi-Fi 7, 2×2 – wireless adapter included
  • Bluetooth 5.4
  • Dual speaker drivers per ear, dual microphone array
  • SteamOS 3

You can sign up to order the Steam Frame and read about the rest of its specs here. For more details and some footage of the headset in action, you can check out the video below:

Alongside the Steam Frame, you can also purchase the ergonomic accessories kit for an extra $59 USD. It includes a strap for each controller, a top strap for the headset, and an extended light blocker. Valve describes the kit as “designed for comfort during extended play sessions.” You can check out a breakdown of the accessories in the video below:

You can sign up to get a Steam Frame today, but don’t forget that sign-ups end at 1:00 PM ET on September 17. If you want to learn more about the Steam Frame’s launch game, check out our review of Half-Life: Alyx.

Everything Announced At The BlizzCon 2026 Opening Ceremony

Game Informer

BlizzCon 2026 kicks off today, and its Opening Ceremony contain tons of news about the company’s catalog of games. Whether massively multiplayer, single-player, in cards or through an open world, this was a surprisingly announcement-filled Opening Ceremony.

Here’s everything Blizzard announced at BlizzCon 2026.

Heroes of the Storm Adds Xal’atath

Though Blizzard slowed development on its crossover MOBA Heroes of the Storm a while back, Heroes of the Storm returned today with a new update. Xal’atath, the big baddie from World of Warcraft, is taking to the field on September 28. And Blizzard teases that more could be on the way, too. Maybe Heroes of the Storm isn’t on the back-burner any longer?

Netflix x Diablo

Emphasizing that the company is Blizzard Entertainment, an animated Diablo series was confirmed to be in development with Netflix. No details were given beyond that, but there was a tease for other properties being an option for adaptations as well.

A StarCraft open-world shooter aims for 2030

The universe of StarCraft is back, this time through an open-world shooter currently dubbed StarCraft. Led by former Far Cry lead Dan Hay, the open-world shooter got a cinematic trailer showing off the vibe, which was fittingly grim. Currently, the team is targeting a 2030 launch, which feels just a bit far off, to say the least. But hey, it’s nice to see StarCraft back.

Overwatch Adds Doctrine To The Roster

A new hero is joining the roster of Overwatch: the stylish and vampiric Doctrine. This Support arrives for a limited Hero Trial from September 12 through 14, before his official unlock in Season 5.

Diablo IV Comes To Switch 2

As part of the new season of Diablo IV, dubbed the Age of Hatred, numerous announcements were made for the dungeon-crawling and looting RPG. A new season is on the way, and with it, a Switch 2 version, out on September 15. (Reports have emerged of physical copies already showing up in stores today.)

Diablo V Is On The Way

Diablo V has been officially revealed for spring 2029. Diablo has taken Sanctuary, and there are no towns or safe havens left, which the Diablo team says will change how you approach the game. More will be discussed at a specific Diablo V panel, but it looks like the dungeon crawl will continue unabated.

Hearthstone Gets A New Expansion, And New Class 

Blizzard’s Warcraft card game is getting a new expansion called Reign Of The Black Empire, themed around the old gods of Warcraft’s universe. A new mechanic will let you piece together keywords onto a single card, mixing and matching card text to make devastating new effects. Battlegrounds will get Aberrations as well, adding some old god flavor to the auto-battler, and more lore is being dumped into the card game through the Journal. Some more experimental updates are on the way as well, including a new Tavern Brawl that allows for 2v2 Hearthstone.

On top of that, Hearthstone is getting its first new class in quite some time: the Monk.  Coming March 2027, the Pandaren Monk should bring some interesting new flavor to the current lineup of classes.

World of Warcraft Teases Both Midnight Eclipse And The Last Titan

The Worldsoul saga continues apace, as Xal’atath’s schemes appear to be coming to fruition. In a new cinematic, Xal’atath gains access to the Worldsoul, which seems like a pretty bad thing for anyone living on the world. Midnight Eclipse, the next update for World of Warcraft, will presumably task players with trying to put a stop to all this.

When it comes to the next expansion, The Last Titan, Blizzard plans to bring a big chapter to close while also laying the groundwork for the road ahead. We did get a brief cinematic teaser, showing very, very large beings walking through the frozen wastes. The Last Titan is aiming for 2027.

Warcraft III: Reforged Gets A New Campaign Today

It’s been how many years since we last got a new Warcraft III campaign? The Reforged edition of Warcraft III adds Forsaken Kingdom today, a new campaign set around the fall of Lordaeron, alongside a number of quality-of-life improvements. This includes some graphical upgrades and engine stuff, too. As a Warcraft III fan, this was pretty exciting for me. And even better, it’s out today!

World of Warcraft Forever Arrives In November

Closing out the show, World of Warcraft’s Holly Longdale stepped out to announce World of Warcraft Forever, a new re-envisioning of the classic MMORPG. You’ll get to explore new zones like Mount Hyjal and the Riverglades, as well as expanded original zones. New raids, dungeons, reputations, skills and talents await in a new journey to 60.

Fresh combinations of races and classes will be available too, as well as a new race: the Skyborne. This massive update is set to arrive on November 4, with Beta opening on September 17.

That’s all for BlizzCon 2026, a surprisingly large one. There’s new content out today, in the near future, and in the far-off future too.

Warcraft III: Reforged Gets A New Campaign Today, Alongside New Graphics Mode

Game Informer

Warcraft III is getting a new campaign for the first time in years. Forsaken Kingdom is a new campaign for Warcraft III: Reforged, arriving today alongside a number of improvements to the Reforged version of Warcraft III.

Set amid the fall of Lordaeron, a new prologue will detail the fallout after Arthas killed his father in the original Warcraft III campaign. Blizzard says the campaign will boast over 30 hours of gameplay, with some new gameplay additions and arriving alongside some big quality-of-life upgrades.

Notably, a new graphics mode is coming to Warcraft III: Reforged, which brings the overall look a little closer to the original direction for Warcraft III. 24-unit group selection and additional World Editor improvements are also part of the update. Plus, a new neutral hero in the Forsaken Paladin.

As someone who started following Blizzard thanks to its real-time strategy games, it’s a pretty exciting update. Warcraft III: Reforged had some stumbles out of the gate, and seeing the ship get set upright is exciting. All that new content is out now for Warcraft III: Reforged owners.

Blizzard Announces World Of Warcraft: Forever, Expanding Vanilla WoW With New Zones, Raids, 1,000 New Quests Set

world of warcraft: forever

Blizzard is rewinding the clock to 2004 and halting it there with World of Warcraft: Forever, a new game edition expanding the vanilla WoW experience with new and overhauled zones, 1,000 new quests spread across the entire 1–60 level bracket, 9 additional dungeons and 10-20 player raids, and a brand new neutral playable elven race: the Skyborne. Several new features include an SD/HD character toggle, new race and class combinations (the trailer below depicts an Undead Paladin), additional skills and talents, and new reputations to farm new items and account-wide perks. 

Three new zones include Mount Hyjal, Zephras Isle, and The Riverglades, and a new battleground takes place on Darkspear Islands. While Blizzard hasn’t shared specifics yet about which zones are being overhauled, it’s confirmed the engine features new lighting and global illumination, volumetric particle effects, a new water renderer, and real-time shadows. 

World of Warcraft: Forever Gameplay Trailer: 

A beta drops this Thursday, September 17, ahead of World of Warcraft: Forever’s November 4 release date. In the meantime, additional details about the new game edition should surface throughout various panels happening at BlizzCon this weekend.  

Blizzard Announces Diablo V, Arriving Spring 2029

Blizzard Announces Diablo V, Arriving Spring 2029

This morning during BlizzCon’s opening ceremony, Blizzard announced Diablo V, set a half-century after the events of Diablo IV. The game’s premise breaks from the series’ typical format: rather than preventing the apocalypse, Diablo V depicts an already-fallen Sanctuary where the Lord of Terror, Diablo, has won. 

Diablo V Teaser Trailer:

Blizzard Reveals StarCraft Open-World Shooter, Targeting 2030 Launch

Game Informer

StarCraft is back, this time as an open-world shooter. During the BlizzCon 2026 keynote today, a new open-world shooter was announced, aiming for a 2030 release and simply called: StarCraft.

Dan Hay, previously a lead producer on the Far Cry series, to announce the new project and the team behind it. Hay said the crew plans to “re-ignite” the StarCraft universe, and brought a trailer to show exactly how.

The trailer is delightfully dark, featuring a Marine named Holt training up for the Dominion only to get run over by a Zergling rush when he touches down on a planet. Happens to the best of us. It also sounds like Mengsk shouting over the loudspeakers, and I’m curious to see what other little easter eggs are hiding in the trailer.

This is still a long-term plan, as Blizzard is currently targeting a 2030 launch. It also seems to simply be titled “StarCraft”, which could cause some confusion down the line related to the RTS. But either way, it’s neat to see StarCraft back. Now we’ll just have to wait a few years to see what’s in store for it.

Heroes Of The Storm Gets First New Character In Six Years, Arriving Later This Month

Heroes Of The Storm Gets First New Character In Six Years – Xal'atath

During this morning’s BlizzCon Opening Ceremony, Blizzard President Johanna Faries announced that Heroes of the Storm is getting its first new hero in six years. Xal’atath, World of Warcraft: Midnight’s primary antagonist, is joining the Nexus as a ranged assassin, wielding her signature Void abilities. 

Xal’atath – Heroes of the Storm Trailer:

We’ve detailed Xal’atath’s ability kit below, which was shared with Game Informer via a Blizzard press release:

  • Trait — Void Volley. Basic attacks build Soul Essence; at full Essence, unleash a barrage of void bolts at a target area while moving freely. Tied to the Void Whispers quest, which rewards range, faster charge, and piercing, empowered void damage as it progresses.
  • E — Dark Heart Ritual. Summon the Dark Heart talisman to pulse void energy at nearby enemies, then follow and detonate on any Shadow-Marked hero.
  • W — Void Step. Blink between three points in a triangular pattern, gaining attack damage at each stop; can be canceled early to reposition or escape.
  • Q — Shadow Mark. Cast a large Void Orb that marks heroes hit by its inner radius; the Dark Heart moves to the impact point and detonates on marked heroes.
  • Heroic — Void Eruption. Channel a growing void orb, launch it to blind enemies and dominate space, then detonate in a large area — cast on the Dark Heart for an instant, fully empowered eruption.
  • Heroic — Void Convergence. Summon a portal that spawns relentless void minions to overwhelm nearby enemies, replacing fallen minions until the portal ends or is destroyed.

“Thank you for believing in this game, for carrying the torch, and for reminding us sometimes – very loudly – what this game means to you,” Blizzard President Johanna Faries said. “And who knows, we might even have another hero on the way in the near future. So stay tuned, and we’ll see you in the Nexus.”

What We Want From The Ocarina Of Time Remake | The Game Informer Show

ocarina of time remake reaction - the game informer show podcast

It’s a new week of The Game Informer Show, and we’ve got reactions to two entire Nintendo Directs that took place on back-to-back days this week, showing off both a new look for Link in The Legend of Zelda: Ocarina of Time remake and some new Nintendo first-party games in the general Direct, including Metroid: Ravenous and Kirby and the World Beyond. After that, we dig into our impressions of Marvel’s Wolverine from those who have been playing it. How does it stand up as a superhero game, Insomniac game, and general Marvel property? Plus, we share some thoughts on the enormity of Gamescom, and shout out some of our preview coverage that’s been rolling out on the site. It’s a packed week, so grab a cold drink and settle in for a new episode of The Game Informer Show. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine! Submit a question or topic you’d like to hear us discuss: Podcast@GameInformer.com

Watch or Listen to the Podcast:

Listen to “Ocarina Of Time Remake Reaction And Marvel’s Wolverine Review” on Spreaker.

Follow our hosts online:

Timestamps:

00:00 – Introduction04:46 – What We Want From Ocarina of Time Remake37:56 – Nintendo Direct Reactions (Metroid Ravenous, Kirby and the World Beyond, etc.)01:06:45 – Marvel’s Wolverine Review01:32:50 – Gamescom 2026 Highlights