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A Humorous Look at Why Laura Struggles in the Chun-Li Match-Up in Street Fighter V
Rocwell amusingly threw together a video displaying his character Laura’s shortcomings against Chun-Li, titled “I got the 7-3 blues.”
He starts by displaying her limited options off light attacks—an intentional balance choice in the character design of Laura. We then see, however, her main frame trap failing to convert into damage because of pushback issues. Chun-Li’s 3-frame jab then illustrates how disruptive it is so many of her other pressure choices. And also her jabs just whiff on crouching Chun’s hurtbox for whatever reason.
Past that, some other issues we see include a demonstration of how Laura is negative when dashing in after a knockdown. Chun can simply react to the dash and press jab, and it will stuff Laura’s offense attempts. For a momentum-based character, this is especially rough against a character with such strong, long-ranged pokes. If Laura opts to meaty from max range, she nails a crush counter but we see that she’s out of range to convert into much damage without committing to spending meter.
We end with a plea to Capcom on behalf of Laura players to address her weaknesses, as Aretha sings us off.
Source: Rocwell
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Du Done Did: Shoryuken Interviews NuckleDu After His Canada Cup 2016 Victory
Canada Cup 2016 has come and gone, and with it we found the very first North American player to win a Capcom Pro Tour Premier event in Team Liquid’s Du “NuckleDu” Dang. The American player has been rising the ranks recently, and rode his R. Mika to victory against Qanba Douyu’s Zhuojun “Xiaohai” Zeng, who was en route to his third Premier title–prior to his loss.
After all the dust settled, and everyone made their way to the after party at Raiders Esports Bar in Toronto, I caught up with NuckleDu to have a brief chat about his feelings after the event.
Missing Person: First of all, congratulations. This has to be your biggest win to date.
NuckleDu: Yes, it most definitely is.
Missing Person: Take us back on the match with Xiaohai. First off, in Winners Finals, why did you choose Guile to start?
NuckleDu: I had been practicing Guile for the match-up the entire time. I was not prepared to go R. Mika against Xiaohai, but it was obvious that he was ready for the Guile match-up.
Missing Person: Do you think beating him with Mika in the 5-on-5 tournament allowed you an opportunity to get into his head prior to Winners and Grand Finals?
NuckleDu: It definitely gave me an understanding on how to approach him, but I don’t think that single game was able to give me enough advantage to think, “Oh, I’m definitely picking Mika.”

Missing Person: This month has given you some strong showings with SoCal Regionals, and now a win at Canada Cup. How do you feel going into Capcom Cup as an automatic qualifier?
NuckleDu: My first priority right now is winning the Red Bull regional finals, but winning Canada Cup definitely helped build my confidence up. I’m not normally a confident person, so this helped me a lot.
Missing Person: On that note, do you feel like that confidence helped carry you to this win, as opposed to other tournaments where you were just playing to get high finishes?
NuckleDu: The confidence factor was definitely a big asset in this win.
Missing Person: And do you feel like that confidence will help you in the long run, and help you shake off some nerves in the high profile matches?
NuckleDu: I think the confidence from this will be heavily beneficial. It’s easy for me to be confident in regionals, but usually I’m confident in one tournament and then the next I struggle, but I think this will help me to stay focused on my goals.
Missing Person: Going into Capcom Cup, is there anyone you’re looking forward to playing, and anyone that you’re scared of playing?
NuckleDu: I’m looking forward to playing Infiltration, but I’m not really afraid of him.
Missing Person: Any shout-outs that you’d like to give?
NuckleDu: Shout-outs to everyone that’s supported me this far, and big thanks to Team Liquid for bringing me here.
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Gigantic – Updating the Game’s UI
A new developer post has been added to the Gigantic site that gives new information about forthcoming changes to the game’s UI. Feedback has been gathered from current beta testers in order to make changes to the “Versus” interface, pre- and post-match cinematics, and the post-match rewards screens as well. Further down the road, the front game lobby and skill upgrade interfaces will be getting a face lift too.
