THE COOL KID93 demonstrates the horsepower behind Abigail’s V-Trigger II in Street Fighter V: Arcade Edition

His second V-Trigger can really kick Abigail into overdrive.

sfvae v-trigger ii abigail

Abigail, as feared/reviled as he is in Street Fighter V, was arguably on the nerfing side of the recent round of balance changes. But Abigail expert THE COOL KID93 maintains that there’s plenty of gas left in this monster truck’s tank, and a lot of it lies behind the less-often seen V-Trigger II, Hybrid Charge. In the video below, COOL KID looks at ways this option may be potentially even scarier than the already-dreaded Max Power.

Source: THE COOL KID93

Shoryuken review: The HORI Multiport PlayStand is a must-have accessory for mobile fighting gamers on the Nintendo Switch

Enough USB ports to provide a fighting setup anywhere, anytime!

The Nintendo Switch has been gradually gathering fighting game titles since its launch, building on the slightly-oddball Ultra Street Fighter II: The Final Challengers and the excellent upgrade of Pokkén Tournament DX to include other great games like the Street Fighter 30th Anniversary Collection, Pocket RumbleSlice, Dice, and Rice, Blade Strangers, the fan-service festival SNK Heroines: Tag Team Frenzy — and earlier this month, the jewel in Nintendo’s fighting crown: Super Smash Bros. Ultimate. With these and other titles, both new and downloadable classics, there is no question that the Switch has grown immensely as a platform for fighting game fans.

nintendo direct splatoon smash teaser logo cast

The Switch’s most obvious feature — its portability — is both a blessing and a hindrance for fighters: while it’s fantastic to be able to take your favorite fighting games on the go, the multiplayer options (most important to fighters, obviously) can be troublesome when the console sports only a single USB-C port. HORI offers a solution to this with their USB-loaded Multiport PlayStand accessory, and it’s a great gadget that makes the platform into an instant fighting game setup you can drop anywhere that there’s a flat surface.

hori switch multiport playstand package 1
hori switch multiport playstand package 2

hori switch multiport playstand label
hori switch multiport playstand back

The PlayStand solves the primary issue of connecting multiple controllers to the Switch while not using the dock: the lack of USB ports. This folding stand sports four USB ports — even more than the dock itself! This enables you to hook up USB-powered controllers at will — be they fight sticks, Pokkén pads, or probably the most important: the Nintendo GameCube controller adapter, opening up ports for those beloved GameCube controllers so integral to Smashing.

hori switch multiport playstand front open
hori switch multiport playstand side
hori switch multiport playstand connection

The Switch connects to the stand via a USB-C jack in the base of the stand, one that even has a bit of spring-loaded swivel to help get the console on and off easily while staying firmly connected during use. In addition to the four USB ports on the side of the stand, a port for an AC adapter is built-in (adapter not included), so you can play with or without the power connected. The stand has some rubber feet on the base to minimize sliding around, and is quite well-balanced and stable once the the console is attached. It can be adjusted to a range of viewing angles, too. While not in use, the stand folds up for easy transport, using a lock button on the hinge.

Click to view slideshow.

This stand is designed to provide the controller options that those extra USB ports allow while on the go — but it is not meant as a replacement for a dock, and you cannot connect the Switch to a monitor or television via the PlayStand. However: if you want to connect to the internet, you can still pop in a USB LAN adapter and use that instead of the much-reviled WiFi.

This is an example of HORI creating a product that serves a simple need for Switch players, and doing it well. This stand delivers what it promises: a good display stand paired with USB ports to give you the controller options needed for fighting games. For $39.99 USD, it’s a small investment for a lot of utility, so if you want to bring your fighting games outside and be able to drop a setup nearly anywhere to run some matches, this is a must-have. Look for it on Amazon, GameStop, or Arcade Shock.


Pros:
  • Easy to use and transport alongside the console itself.
  • Provides four USB ports when the Switch is connected.
  • Compatible with the GameCube controller adapter for Super Smash Bros. Ultimate.
  • AC adapter can be also used to keep the Switch powered up during play.
  • Can be used with a wired internet adapter.
Cons:
  • Cannot be used as a full dock to connect the Switch to a monitor or television.

HORI provided Shoryuken with a sample Multiport PlayStand for the purpose of this review.

Sagat is the King of smooth in this jazz cover of Sagat’s classic Street Fighter theme by the Consouls

It’s good to be King.

sfv ae sagat with kitty

The original character themes from Street Fighter II: The World Warrior are timeless — and seem to transition into any number of musical styles very readily. The Consouls know this well: take a moment to enjoy these smooth vibes for the King of Muay Thai in this jazz cover of Sagat’s classic theme.

Sagat’s theme lends itself well to this style — but maybe it’s the new theme that goes with everything? Compare Daniel Lindholm’s own take. And the Consouls have been doing this a while; check out some of their other fighting game covers here.

Source: The Consouls

Shoryuken review: The Razer Panthera Evo arcade stick offers new and interesting features over its predecessor

What? Razer Panthera is evolving!

The Razer Panthera — the PlayStation 4 follow-up to the Razer Atrox — is already a very popular arcade stick, offering Sanwa Denshi components, opening case for easy access, and sporting some of the currently speediest inputs in retail fight sticks. Alongside a Kenny Omega-supported ad campaign, Razer has launched a new version of the Panthera this year: the Panthera Evo. This new model offers some significant improvements over the original Panthera, while losing some aspects of the original that may be missed by some players.

The Panthera Evo sports a slightly slimmer and lighter case than its predecessor, which is a small positive for transporting it, but it may prove too mobile on the lap for some of the more enthusiastic strong-handed players. The new thin grip pads on the base do work well to compensate. A major improvement to the case design in the Evo is the sloped front edge, which I personally found much more comfortable on the wrists than the boxy original Panthera (and Atrox) case.

razer panthera evo 1
razer panthera evo 2

This new controller is PlayStation 4 compatible (and PC compatible via XInput), but not PlayStation 3 compatible. Hopefully you won’t miss the little glowing Razer logo on the front, because along with the absence of that flourish, it’s immediately apparent that there are some even more dramatic design changes here. Most obviously, the Evo does not open and allow immediate access to the joystick and button components for replacement/modification. Instead, the Evo is designed to allow easy replacement of the panel artwork — a callback to the Mad Catz TE2 in the sense that you can swap the artwork out without removing the pushbuttons. However, the Evo corrects most of the problems I personally encountered with the TE2’s approach to this idea. I found the TE2 plexi to be too loose, and the risers that leveled the buttons to the panel surface left the buttons a shaky as well. On this stick, the top plexi is thick and solid, and the buttons are firmly held in place, risers included.

razer panthera evo stick access 1
razer panthera evo stick access 2

A rubber stopper can be popped out to allow the removal (or tightening, at need) of the joystick balltop. After that, removing six screws from the base and one tiny one next to the lever allows you to pop the plexi right off, and the stock razer artwork is on a loose sheet that comes right out afterward. This is an interesting system, as it really does allow new art to be swapped in and out at will. Razer already offers alternate panel art you can download and print yourself. I do find this to be an interesting choice, however — I personally would rather have easy access to the wiring and buttons, and this art-swapping mechanism puts the guts of the stick behind another six screws to awkwardly get the “true” upper panel open. Performing either of these operations will require you to use both standard-sized and fine-work screwdrivers. For those that want to get at the components, this seems to be a step backward in design, when you can get right to the insides of a TE2, original Panthera, Qanba Dragon, or Victrix’s new fightstick — or even get right into any HORI RAP model via only a mere six screws on the base.

razer panthera evo plexi & art
razer panthera evo naked

razer panthera evo naked buttons
razer panthera evo inside

The components themselves are a mix: it uses the usual square-gated Sanwa Denshi JLF (pretty much the expectation on anything that isn’t HORI these days), but substitutes Razer’s own pushbuttons for the matching Sanwa buttons that were used on the original Panthera. Why? I dunno. They are basically the same button: these feel almost identical to Sanwa buttons, and only time will tell if they wear out faster or slower than the Sanwa equivalent. In terms of user experience, I noticed no difference, except they may be a little spongier than Sanwa. I used the italics because the difference so negligible that it may be imagined, or even occur within Sanwa’s own production variations. They are really close. Basically, if you like Sanwa sticks and buttons, you’ll be fine. If you don’t, you can still swap other parts in without too much difficulty, but it’s just a bit more of an operation getting in there than on competing fight sticks of this quality.

razer panthera evo controls

The easy-art-swap isn’t the only new feature on the Evo: it also corrects a glaring omission to the prior model: a headset jack. Razer goes a step further by adding volume controls to the controller itself, a very nice touch. It still includes the other button functions and PS4 touchpad of its predecessor, and the SHARE/OPTIONS buttons are still on the right side of the case (and there is still a lock switch, if desired). The cable compartment is a new addition; on the Panthera the cable was stored in the case itself, so something new was required. Unfortunately this stick loses the braided USB cable (I’m a fan of those), but has an interesting design that lets you brace the cable base outside of the spring-loaded compartment, or tuck it all inside for easier transport. It’s an unusual and intriguing approach, and effective enough.

razer panthera evo cable 1
razer panthera evo cable 2
razer panthera evo cable 3

In terms of performance, Razer has tested well for low latency in the original Panthera (that is, after a firmware update corrected its original sluggishness), and this model lives up to the legacy. I found it extremely responsive, and comfortable to play on in all respects. It’s a solid competitor, and Razer seems committed to keeping it that way.

Launching at the same cost as the original Panthera — $199.99 USD — the Evo offers a mixed bag of improved design alongside some changes in priorities. If  you like to get inside your stick quickly and easily, then the original Panthera is still a better bet (and it is currently discounted). Otherwise: the improved comfort, the addition of headset compatibility, and ability to swap art out with no fuss make this a worthy — if in some areas, unusual — successor to the Panthera name. It is available now on the Razer Store.


Pros:
  • Compact and comfortable design.
  • Easy-to-switch (no adhesives) panel art system.
  • Sturdy mix of Sanwa Denshi and Razer components.
  • Headset jack with on-stick volume control.
Cons:
  • Access to joystick/pushbuttons for repair/replacement is awkward, and it cannot be opened without tools.
  • May be too light, and move around too much on the lap of rougher-handed players.
  • Not PlayStation 3 compatible.

Razer provided Shoryuken with a review model of the Panthera Evo fight stick.

VesperArcade takes a look at which characters received the most buffs in Street Fighter V: Arcade Edition’s latest patch

With the recent patch to Street Fighter V: Arcade Edition, the game’s balance has been shaken up again. As such, folks are now debating which characters got stronger post-patch.

In a new video, VesperArcade discusses which characters they think received the most buffs in Street Fighter V: Arcade Edition‘s latest patch. Did your own favorites get blessed with buffs this season? Check out the video below to find out.

Source: VesperArcade

Rising Up: Season 4 — Important changes for F.A.N.G, Alex, Guile, Ibuki, and Balrog

Following the conclusion of this year’s Capcom Pro Tour, Capcom has released Street Fighter V: Arcade Edition’s newest character, “Kage,” along with a balance patch to give each character some new bells and whistles. This patch changes every character and addresses some of the most common complaints about Season 3 and 3.5. By popular demand, I’m continuing my series on ShoryukenTube where I analyze the Season 4 patch notes and describe how the changes will affect each character’s combos and playstyle going forward. While it’s critical to know your own character’s balance adjustments, you also benefit from knowing your opponent’s options against you.

This time, I’ve made videos describing the most important changes for F.A.N.G, Alex, Guile, Ibuki, and Balrog:

If you missed my previous videos, check them out here:

And here’s the YouTube playlist for all characters so far, which I’ll update as I go.

I’ll be working my way through the roster in the same order as the in-game character list, so next time I hope to cover Juri, Urien, Akuma, Kolin, and Ed. Remember to subscribe to the ShoryukenTube YouTube channel so you don’t miss out!

More Mii Fighter costumes coming to Super Smash Bros. Ultimate as DLC in 2019

One of the unique things about the Mii Fighters in Super Smash Bros. Ultimate is the ability to dress them up in various costumes, often mimicking characters that aren’t actually on the playable roster. As such, it should be no surprise then that they’re getting some DLC costumes in Super Smash Bros. Ultimate in 2019.

While Nintendo hasn’t highlighted this, the listing appears in their support page for Super Smash Bros. Ultimate. Specifically, it states that Mii Fighter costumes are coming to the game sometime in 2019, and each costume will be sold for $0.75 each.

With Super Smash Bros. Ultimate, several of the Mii Fighter costumes from the previous game — including those based on third party properties — were taken out. With this, it’s highly likely that these costumes, as well as some new ones, will be coming into the game as DLC.

Source: Resetera

Best of 2018: Hardware and Accessories

It’s the end of the year and that means it’s time to look back on all of the amazing hardware and tech that’s released. We’ve already done our holiday gift guides but it’s officially time for the awards. This is MMORPG’s Best of 2018: Hardware and Accessories round-up!