Sailor Moon S is a game that looks simple at face value. However, the technical nuances are deep enough that you could go over it for hours and not touch everything.
In this short video from Koushun, we see several details about the basic mechanics of the game. Much like throws in the game, light attacks have shorter ranges based on which side you are facing.
Much of the wealth of information in today’s video comes from its discussion of guard cancels, and how it can impede block strings.
Source: koushun1022