Mortal Kombat 11’s Version 1.06 update adds Easy Krushing Blows to Training Mode, addresses various bugs

Kombat League Season 1 begins June 18th!

Yesterday the Version 1.06 update went live for Mortal Kombat 11. Another minor update the game that focused more on squashing bugs and adding some quality-of-life improvements to the title as opposed to introducing balance changes. This patch most notably added an Easy Krushing Blow option to Training Options, allowing players to bypass the traditional conditional requirements to make it easier to lab out your combos without having to tediously set them up, as you would have to in a real match. Additionally, we have difficulty adjustments and increased rewards for Towers of Time, fixes to The Krypt, new Brutalities are available to be discovered, and bug fixes have been applied to various characters.

Most notably though, aside from Easy Krushing Blows and Erron Black receiving a bullet counter for his rifle, would be that we finally have information on the mysterious Kombat League, which you’ve no doubt seen advertised when battling online. The opening Season, “The Season Of Blood,” will begin on Tuesday, May 18th, the same day Shang Tsung begins his early access period. This will then disable Ranked Sets for the duration of the Season, which have now been reduced to FT2 affairs from the previous FT3 Sets.

You can see the full patch notes below as they were posted from r/MortalKombat, as well as a video from Rooflemonger visually displaying some of the more significant changes. The update is out now for PlayStation 4 and Xbox One.

General Gameplay Adjustments

• Move list corrections

• Improvements to AI logic

• Fixed several rare online desync causes

• Fixed minor visual issues related to some Brutalities

• Removed a rare crash that could occur after a Quitality

• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing

• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row

• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements

• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection

• Added several new Brutalities for players to discover

• Added Variation info to the pause menu and some multiplayer online loading screens

• Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th!

• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set


• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear

• Removed the ability to get out of bounds of the environment under certain circumstances

• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time

• All Skeleton Key Gates will now reward some currency when opened

Towers of Time

• Adjusted the difficulty of some starting towers on some tower platforms

• Added new Boss Fights & rewards

• Added new Tower Platform rewards

Character Specific Adjustments


• High and Mid parries now work correctly against War Banner Charge

• Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage

• When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations

• BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks


• When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations

• High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)


• Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black

• Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available

• When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations

• Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent

• Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred

• Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded

• Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage


• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Core Trap, they will no longer continue to play out some animations

• Core Overload amp no longer still occurs after a Krushing Blow cinematic

• Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)


• High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs

• When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations

• Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred


• Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred


• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage

• Adjusted repel during Throw Escape to eliminate some clipping issues


• When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations

• Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred


• When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations

• High and Mid parries now work correctly against Under Kick (Towards+Front Kick)

• Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred


• High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)

• Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred


• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations

• Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn

• When an opponent loses a round to God Ray, they will no longer continue to play out some animations

• High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)

• Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks

Kung Lao

• The Great Kung Lao Spiritual Guidance attacks can no longer be parried

• High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)

• Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions

• Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred

• (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob Saibot

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred


• When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations


• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya Blade

• (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn

• High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)

• Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active


• When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

Source: r/MortalKombat; Rooflemonger

The Hero from Dragon Quest and Banjo-Kazooie revealed as DLC characters for Super Smash Bros. Ultimate

The next characters in the Fighters Pass have been revealed!

Earlier today, Nintendo held their E3 Direct presentation, which provided us with a number of announcements of upcoming titles for the Switch, including the next two characters set to join Persona 5‘s Joker in Super Smash Bros. Ultimate’s Fighters Pass.

First up, it was revealed that The Hero from Dragon Quest 11 will be “drawing near” the Smash battlefield.  If more classic Dragon Quest heroes are your style, it appears that The Heroes from Dragon Quest 4 and 8, along with Erdrick, will also be included as alternate costumes.

In addition to swordplay, The Hero wields a unique gauge, allowing him to spend MP to cast various spells, such as Snooze, Sizzle, Psych Up, and Oomph, this allows him to put enemies to sleep, reflect projectiles, among other yet-to-be-revealed abilities. Their Final Smash sees all of the Dragon Quest Heroes assemble for an epic slashing of blades.

The Hero will be available as part of the Fighters Pass in Summer 2019.

But things didn’t stop there, as the Direct closed with another cinematic trailer. Following some trolling form Duck Hunt in a parallel to King K. Rool’s trailer, it was revealed that Rare’s beloved Banjo-Kazooie will also be joining the fray. This marks the first time that a third-party character owned by a rival company–in this case Microsoft–has been playable in Smash.

Able to fire eggs and utilize a fast run where Kazooie carries Banjo on her back, the duo will likely be very tricky opponents. Their DLC stage is Gruntilda’s Lair, featuring appearances by the infamous witch, as well as the Jinjos during Banjo-Kazooie’s Final Smash. Banjo-Kazooie will be released in Fall 2019. You can see Banjo-Kazooie’s trailer below.

The Fighters Pass, which also contains Joker, and two other currently-unknown fighters, is available now for $24.99. What did you think of these Smashing E3 reveals? Will you be playing either of these characters upon release? Tell us in the comments!

Source: Nintendo

Dead or Alive 6 trailer showcases Mai Shiranui and Kula Diamond DLC, releasing June 18

The King of Fighters duo will release on June 18!

Koei Tecmo released a trailer detailing Dead or Alive 6′s upcoming DLC characters from its The King of Fighters XIV collaboration and their accompanying debut costume sets.

First off, returning KOF fighter, Mai Shiranui returns to win the title of Japan’s best kunoichi. The character looks incredible in DOA6’s engine with her signature moves translating perfectly into the 3D arena.

The second character, who might surprise some if they weren’t keeping tabs on recent data mining, is none other than the “Ice Doll” herself, Kula Diamond. The character’s ice-based attacks look incredible in Dead or Alive, offering a new element not previously tapped into in the franchise.

The announced content finishes out what’s been announced for the title’s first season pass. While there’s no doubt that the season pass costs more than many were probably willing to pay for, $93 is quite the outlier in an industry of $20-$40 passes, you still do get quite a discount with everything broken down. Its certainly not for everyone, but the diehard DOA fan is sure to find the value with its host of costumes and the two upcoming characters.

I’m looking forward to seeing Mai and Kula in action and eager to see what’s next for the over-the-top 3D fighter. Hopefully its first season was successful and the feedback received from its players will influence where the game will go next.

KOF DOA6 Characters ResizeWhich characters would you want to join Dead or Alive 6 next?

Source: Koei Tecmo

Shang Tsung, Nightwolf, Sindel, Spawn, and two more Guests coming to Mortal Kombat 11’s Kombat Pack

On June 18th…your soul is his! Also, his Kombat Kast tomorrow at 3:00pm CDT!

After several weeks of anticipation, NetherRealm Studios finally revealed the contents of the Kombat Pack for Mortal Kombat 11, along with a gameplay trailer for the title’s first previously-announced DLC character: Shang Tsung. Despite appearing in his older form as the keeper of The Krypt located on his personal island, Shang opts to return to his younger form during kombat, to battle foes in his prime.

Armed with his signature straight and upward Flaming Skulls, as well as his trademark ability to steal his enemy’s soul, allowing the player to transform into the opposing character to immediately shift into a mirror match, the Sorcerer also has an interesting new ability on display.

During the trailer, we see Tsung transform into many of the Klassic male ninjas–some of whom currently aren’t in the game–to perform one of their signature attacks, such as Rain’s Super Kick, Ermac’s Telekinetic Slam, Reptile’s Slide, and Smoke’s Shake. He also transforms into Scorpion, Noob Saibot and Sub-Zero during his Fatal Blow.

Voiced by his actor in the 1995 film, Cary-Hiroyuki Tagawa, the character certainly carries an appreciated level of nostalgia, with his victory pose recreating Shang’s most iconic moment from the film, and his fatality even featuring a cameo from another legacy MK boss.

Additionally, it was revealed that Nightwolf, Sindel, and Spawn will also be included in the Kombat Pack, with two more guests to be revealed later. It was also announced that a Klassic Arcade Ninja Skin Pack will be released, that sees Sub-Zero, Scorpion, and Noob Saibot don some throwback duds from Mortal Kombat II, recreated in stunning detail.

These will be three of the 19 included Skins for the KP. For those looking forward to stealing some souls, early access for Shang and the Klassic Skins will begin on Tuesday, June 18th, for Kombat Pack, Premium, and Kollector’s Edition owners, before they go on-sale to the general public one week later.

You can see Shang’s full trailer below, as well as a press release from Warner Bros. Interactive Entertainment detailing more about the other announced fighters, which notes that Spawn will be voiced by Keith David, his VA from the HBO animated series. Anyone lucky enough to be attending E3 2019 can try out Shang at the WB Games Booth from June 11-13th.

Here’s a breakdown of each of the Kombat Pack’s announced characters coming from Warner Bros. Entertainment.

Spawn –

Todd McFarlane’s Spawn is one of the world’s best-selling and longest-running monthly comic books, with hundreds of millions of copies sold worldwide in more than 120 countries and 15 different languages. The Spawn comic book tells the story of Al Simmons, an elite government assassin who was betrayed and killed by the CIA. Instead of dying, he sells his soul to Hell for a second chance at life, and becomes Spawn, an unstoppable soldier fighting the underworld. Spawn is voiced by Keith David, the original voice actor from ‘Todd McFarlane’s Spawn,’ the Emmy award-winning HBO animated series.

Shang Tsung –

The soul-stealing sorcerer and historic host of the Mortal Kombat Tournament. Shang Tsung pledged his eternal loyalty to Shao Kahn in exchange for a dark power, but he is no faithful servant. He dreams of the day his sorcery will overtake Shao Kahn’s, and he’ll pay any price to get there. Actor Cary-Hiroyuki Tagawa is lending his voice and likeness to the popular character he portrayed in the classic 1995 Mortal Kombat film. Additionally, Shang Tsung will be available for consumers to play before release during the Electronic Entertainment Expo (E3) from June 11 to 13 in the South Hall at the WB Games booth (#1023).

Nightwolf –

Formerly known as Grey Cloud, was chosen by the Great Spirit to become the Matoka’s champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit to fight for the Matoka’s future and defend all of Earthrealm.

Sindel –

The former Queen of Edenia and will stop at nothing to keep her place. Threatened with the loss of her throne when Shao Kahn conquered her realm, Sindel betrayed her husband, and her people, to keep her privileged position. Now, as Shao Kahn’s wife and Queen of Outworld, she enjoys power and wealth beyond most people’s imagination.

Don’t forget! Those who can’t wait to see Shang Tsung in action should check out tomorrow’s Kombat Kast to get the lowdown on the new fighter!

Source: Mortal Kombat; Gematsu

BlazBlue Cross Tag Battle’s Version 1.5 patch is now available bringing new characters, balancing, and datamining info

It’s time to begin Accelerating Fates!

Last Tuesday the long wait ended for patient players of BlazBlue: Cross Tag Battle, as the game’s Version 1.5 update was finally released for PlayStation 4, Nintendo Switch, and PC. This implemented the balance changes found in the recently-released Arcade version, along with DLC Character Pack Volume 7, which adds BlazBlue’s Naoto Kurogane, Persona 4 Arena‘s Teddie, Under Night In-Brith’s Seth, and Arcana Heart‘s Heart Aino, marking the fifth franchise to join this crossover tag fighter.

Those who own all of the previous DLC characters through the All-In-One Pack, individual purchases, or the Deluxe Edition, will receive the four new warriors free of charge after installing the patch, which weighs in at 671.7 MB on PS4, or you can purchase the Volume 7 Character Pack for $9.99.

The patch update also introduced a slew of balance and mechanical changes, including faster depletion of and the removal of Cross Combo and DP+Assist Invincibility, Reject Guard, Persona behavior, as well as adjustments for all 40 characters. Arc System Works has recently released the fully translated patch notes, which you can see at this link, along with character introduction trailers and initial breakdowns for Kurogane, Seth, Teddie, and Heart, below.

BlazBlue: Cross Tag Battle is available now for PlayStation 4, Nintendo Switch, and Steam PC. With the recent data mine, with the announcer speaking 75 additional character voices, there’s no knowing what’s next for the title.

Source: Arc System WorksPQubeGames; Bonus-Kun

SRK Exclusive: Don’t blink or you might miss Ukyo’s deadly precision in his Samurai Shodown character trailer

An apple a day won’t keep this Samurai at bay!

Athlon Games and SNK provided SRK with early access to the Samurai Shodown character trailer for Ukyo! We hope you enjoy the crazy fast action only Samurai Shodown can provide!

Ukyo is incredibly precise with his attacks and he moves so quickly it appears that he’s standing still! The character also utilizes pyrotechnics and evasive techniques to make his tool kit even more devastating. You can catch the character’s full trailer below!

Samurai Shodown releases on PlayStation 4 and Xbox One on June 27th, with PC and Nintendo Switch versions to follow sometime afterward. Don’t forget to register to compete in the upcoming title at Evo 2019!


Take to the skies with Nakoruru’s Samurai Shodown character trailer

Samurai Shodown NeoGeo Collection announced at PAX East 2019

Samurai Shodown unveils full roster, including the final two original characters, launches on PlayStation 4 and Xbox One June 27th, details on season pass emerge

GT Goku’s Dragon Ball FighterZ Character Trailer revealed during tonight’s Super Saiyan Showdown 2 event; will release on May 9th

Bear witness to “The Legendary Rematch” between Sean Schemmel and Chris Sabat!

Tonight the Esports Stadium Arlington and Expo Center in Arlington, Texas played host to another galactic-sized clash between legendary warriors, as Funimation’s English voice actor for Goku, Sean Schemmel had his highly-anticipated rematch with Chris Sabat, the English voice of Vegeta, Piccolo, and Yamcha, on the battleground of Dragon Ball FighterZ for the Super Saiyan Showdown II: The Legendary Rematch!

The two initially met back on January 25th, 2018, to commemorate the game’s launch, with Sabat taking home the Championship with a 3-0 victory. Now, over a year later, and the 30th Anniversary of the Dragon Ball Z anime in full swing, Sean hoped to redeem himself and prove once and for all that Goku is also the most dominant Saiyan in fighting games and deal another crushing blow to Sabat’s pride.

In addition, Bandai Namco Entertainment revealed the gameplay trailer for the next character in Season 2, Goku (GT). In the short clip, we get our first look at the pint-sized Saiyan’s “secret” Level 3, the Super Dragon Fist Explosion, which sees him transform into Super Saiyan 4 if at least one of his teammates is knocked out, and is said to be the strongest Level 3 in the game we’ve seen yet. He also turns into a Super Saiyan 3 briefly to toss a Kamehameha to enhance his Level 1 super. This occurs whenever both teammates are down. Goku (GT) will release on Thursday, May 9th, also known as Goku Day in Japan. The Season 2 pass continues with a yet-to-be-revealed fighter, Super Saiyan God Super Saiyan Gogeta and the Dragon Ball Super version of Broly set to release at an undisclosed date.

The upcoming fighter’s Z-Stamp, included colors, and lobby avatars were also revealed. Players will get access to both Goku (GT) in his base and Super Saiyan 4 forms for avatar options and the character’s colors are certainly on point. Goku (GT) sports his classic orange gi as his primary reference color and his third color also looks like a reference, this time to Xeno Goku of Dragon Ball Heroes fame, just with a yellow belt. It will be neat to see how the character’s colors affect the aesthetic of his Super Saiyan 4 transformation.

Dragon Ball FighterZ Goku (GT) Stamp, Avatars, and Colors

There was also a series of undercard matches, featuring Justin Cook, the voice of Raditz, taking on the voice of Whis, Ian Sinclair. Sarah Weidenheft, the voice of Grand Zeno, will look to flex her Omni-King powers against Jason Liebrecht, the voice of Universe 6’s God of Destruction, Lord Champa.  Then in a true battle of teacher vs. student, the voice of Majin Buu, Josh Martin, faced off with Chris Rager, the voice of the Champ himself, Mr. Satan. Next, the voice of Kuru, Universe 4’s Supreme Kai, Justin Briner, went against Daman Mills, the voice of Universe 7’s strongest warrior Monaka.

Finally, in a battle of Universe 6’s female Saiyans, the voice of Kale, Dawn M. Bennett, looks to prove her worth against her sworn sister, the voice of Caulifla, Elizabeth Maxwell. The English voice of Krillin, Sonny Strait, served as the event’s MC, with IFC Yipes and Chris Matrix on commentary. You can catch all of the action below, including the victory of the latest rematch!

Source: Bandai Namco EntertainmentFunimation

Shoryuken Review: The Victrix Pro FS commits to bringing out the best a fight stick has to offer

All the hype has lead up to this moment, is this the arcade stick for the Next Generation of fighters?

While I’ve been a long-time fighting game player, I was always intimidated by learning how to use a fight stick. My first arcade stick was the Madcatz TE+ on PlayStation 4 and while I genuinely appreciated the craftsmanship that went into making that device, I never devoted enough time to get the hang of using it. I was too concerned with winning to change from pad to stick, something I felt much more comfortable using. Fast forward to Evo 2018 where I was introduced to the Victrix Pro team and their stunning Victrix Pro FS. It was then I knew I had to learn more about fight sticks to one day be able to use the Pro FS to its fullest capabilities. I felt like I had to earn my right to use it, it’s just that cool.

Victrix Pro Logo

Victrix Pro FS (4) Resize
Victrix Pro FS (2) Resize
Victrix Pro FS (7) Resize
Victrix Pro FS Back Resize
Victrix Pro FS (6) Resize


The Victrix Pro FS is one of the most visually stunning pieces of hardware I’ve ever had the opportunity to use thanks to its unique build and aesthetics. The cool aircraft grade aluminum is angled perfectly to provide maximum comfort to your wrists. The stick weighs in at around 7.8 pounds and is great to use on either a table or on your lap. The built-in handles have bright purple stoppers (the Victrix brand’s color of choice) on the bottom that provide extra grip for travel and active use. Victrix also offers free laser engravings at events. Ours was laser engraved before shipment for the purposes of this review with our timeless SRK logo. All you need is an image, preferably in Adobe Illustrator format, and the Victrix Pro FS can become personalized to your own design. Some may be concerned about how permanent the laser engraving is, and while this is true, it makes for a stick that really feels like its one in a million.

Players can easily access the inside of the case by utilizing the door on the bottom. From there you can swap out any of its eight buttons or remove the stick to replace it with something more preferred. This is actually the first fight stick I’ve owned where I’ve felt comfortable enough to swap out any of the components. The only other time I opened a fight stick was during my Fighting Stick Mini review. With the Victrix Pro FS, I felt confident enough in the build quality of its casing to take buttons out and pop them back in. I will say it was a little tough to reach some of the clips keeping the buttons in and my fingers aren’t particularly large, but with a little finesse, you’ll be able to get the job done. It’s also worth reiterating this was my first experience ever removing buttons from a fight stick, so it could also just be because I’m a novice to modifications.

The primary joystick is also removable without requiring any hardware modifications. Its called the Link 2, a homage to Phreakmods’ “The Link” which offers a similar function. I’ve never used the original Link, but I’ve seen the two compared and the Link 2 lives up to its name in being a more refined experience. All you need to do is grab the outer casing of the joystick and pull up. It’s as easy as that. Those worried that the stick might come undone during gameplay will have nothing to fear. Throughout my time testing the Victrix Pro FS I never had an issue with the joystick coming out of place. The Link 2 makes this stick perfect for travel, no longer needing a special carrying case to accommodate for the joystick. There’s also a special housing for the Link 2 underneath the panel door.

The buttons are placed in the traditional Taito Vewlix layout which most will be comfortable with. While it is the arcade standard, I have to say I do prefer the concept of Namco Noir layout since its positioned more naturally for your fingers. I hope one day in the future Victrix releases a Pro FS (N) for those who prefer the alternative layout. Most won’t find this to be an issue, but for a fight stick that pride’s itself on choice, that’s the one decision you do not have the ability to make.

The Victrix Pro FS opts for a removable, braided, 3-meter USB-C cable which is perfect for travel, connection speed, (which is 5ms, the fastest legal response time) and customization since its such an openly used connection. There are also built-in posts for wrapping your cable with spots to hook in a carrying strap. This stick really does have it all.

The Victrix Pro FS is truly a one of a kind piece of hardware. Everything about its design is expertly crafted for professional use with the World Warrior in mind. This stick is made for those traveling from tournament to tournament in need of a reliable long-term investment that’ll be sure to turn heads.

Victrix Pro FS Square Gate Resize
Victrix Pro FS Inside Octagonal Gate Resize
Victrix Pro FS Octagonal Gate Resize
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The Victrix Pro FS comes with the industry standard Sanwa buttons and joystick. Those familiar with Sanwa will know exactly what to expect when it comes to the controller’s primary function. While these parts on their own are found in most sticks on the market, aside from HORI who use their own sticks and buttons, they feel perfect to use on the perfectly angled aluminum casing. Everything feels premium and it only gets better over time.

The Victrix Pro FS is easily moddable, with quick access to the inside of the case through a foam padded latch on the bottom. I’ve never used an octagonal restrictor plate before and I heard that they were preferred by certain players. As soon as I received the fight stick, I replaced the traditional square restrictor gate with an octagonal one I purchased online. You can immediately tell the difference between the two plates and it was as easy to make the change. All you have to do is pinch the four plastic tabs to remove the square plate and then you simply pop on the octagonal plate and it locks into place. Oh, we also can’t forget to mention that the Victrix Pro FS even comes with an Allen wrench that’s housed inside.

Another major feature of the Victrix Pro FS is its stellar RGB functions. You can choose between an array of colors (I prefer to keep mine green) and alternate between the Fixed, Pulsate, Prismatic, Reactive, White, and Dark modes to best suit your aesthetic. While the RGB functions are incredible in action, unfortunately, the first review unit I received had an issue with the red LED not functioning on the left side panel. My unit was quickly replaced after the helpful VIP Tech support found at @VictrixPro_Tech determined it must have been a pinched cable during manufacturing. I was assured this was an incredibly rare issue, the first Victrix had heard of. While it’s easy to be disheartened by this, just know your investment will be well preserved with a two-year limited warranty and that my replacement model shines like a dream.

You can switch between the left stick, the right stick, or the d-pad by holding the Victrix button and either pressing the stick left to right to choose which stick you want or up or down to shift between a stick or the d-pad. It’s great that the Victrix Pro FS has this feature but without reading the instruction manual there’d be no way you could tell just by using context clues alone. While a simple switch would have gotten the job done, changing the input type this way ensures that the unit itself is as sleek as possible.

Victrix Pro FS Function Buttons
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Victrix Pro FS Quick Start Guide

There are also three separate “Pro” buttons that originally act as the L3, R3, and Training Mode buttons. The Training Mode button acts as the Touch button in regards to resetting character positions. It is currently compatible with the following titles; Blazblue Cross Tag Battle, Dragonball Fighter Z, Guilty Gear Xrd, Injustice 2, King of Fighters XIV, Marvel vs. Capcom Infinite, Mortal Kombat XL, Tekken 7, Soul Calibur VI, Street Fighter V, and Street Fighter 30th Anniversary. The Pro buttons can also be remapped to be any of the other standard face buttons if those are deemed more convenient. If you want things to go back to normal, all you have to do is press the Pro button and the Victrix button at the same time and voila!

Another important feature housed in the Victrix Pro FS’ sleek shell is the headphone jack placed on the center panel facing the player. You can control the volume gain by holding the Volume button and pressing up or down on the stick. If you want to mute the mic, simply double tap the Volume button. If you want things to go back to normal, double tap Volume once more.

If all of these incredible features are too much for you or you need to ensure no function gets accidentally utilized during a match, press the Victrix button by itself to activate Tournament/Lock-Out mode. This disables every function button but the Victrix button to ensure every input made in the heat of battle is the right one.

Victrix Pro FS Image


The Victrix Pro FS is definitely the most premiere piece of gaming hardware I’ve ever put my hands on. Everything about it embodies class, sophistication, and expertise. Using a fight stick isn’t going to make you a better player on its own, but using the Victrix Pro FS is going to make you want to train hard enough to be worthy of its esteem for the player. My experience with the Victrix Pro FS has been incredible, and with the laser etched SRK logo appearing boldly on the stick, it truly feels like a stick made just for me.

The Victrix Pro FS is perhaps the most premiere fight stick on the market. This stick is built to last and made to adapt with its easily accessible and swappable parts. Sure, its buttons and joystick can be found on a competing stick for about $100-$150 less, but the overall experience with the outstanding build quality, the Link 2, the customizable LEDs and inputs, the removable and wrappable braided USB-C cable, and the easily moddable casing makes it worth every penny.


  • Nearly every premium feature you could want right out the box, removable stick, easy access latch, built-in handles and strap ports, and more.
  • Free laser engraving when purchased at a tournament where Victrix is present.
  • Aluminum body feels great to the touch and perfectly weighted for use on any surface.


  • Limited customization in terms of visuals (i.e. no art or plexi can be added), only real options are laser engravings, which is permanent, or stickers which is less than ideal.
  • Bright purple accessories, like the USB-C cable, the rubber grips on the bottom, and braided cable management may limit customization options to some.
  • Costs $150 more than competitors with similar components and core functions like the Razer Panthera/Atrox.

The Victrix Pro FS can be purchased directly through Victrix’s website or through Amazon on PlayStation 4 and Xbox One. Both models are also compatible with PC although mine required its buttons to be mapped via Steam before use.


-PlayStation 4/PC (Windows 7-10)

-Xbox One/PC (Windows 10)

Victrix provided Shoryuken with a model of the Victrix Pro FS for the PlayStation 4/PC for the purpose of this review.


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Power Rangers: Battle For The Grid Patch 1.1.2 brings bug fixes and adjusted juggle limiter values

Rangers, the Morphing Grid is stabilizing!

The first major update for Power Rangers: Battle For The Grid, which brings the game up to Version 1.1.2, has addressed multiple bugs, as well as adjusting juggle limits for certain characters to prevent unintended loop combos. You can read the full, yet, brief, patch notes below.

“Rangers, the latest patch (1.1.2) addresses the following bug fixes:”

  • Fixed an issue causing high and low block to not function properly in online matches
  • Fixed an issue with Kat and Goldar causing them to soft-lock when hit by certain combos
  • Fixed an issue with Goldar incorrectly transitioning from high to low block
  • Fixed an issue with Goldar having an incorrect cancel window into Air S, causing soft-lock
  • Adjusted juggle limiter values on Green Ranger, Goldar, Mastodon Sentry, and Kat to prevent undesired loops

The update is currently live for Xbox One and Nintendo Switch players and will be coming soon to PlayStation 4.

Source: Power Rangers: Battle for the Grid

Super Smash Bros. Ultimate maintains the top of the Evo 2019 leaderboard following the end of early bird registration

Here are the updated game numbers following the end of early bird registration!

With the period of early-bird registration closing on Monday, Evolution Championship Series organizer Joey “Mr. Wizard” Cellular has revealed the updated standings for the main nine games on Twitter. Most notably, Super Smash Bros. Ultimate is currently clenching the top spot, with over 1,000 entrants, perhaps signifying that uniting the entire Smash community under a single banner is paying off.

Street Fighter V: Arcade Edition has supplanted the second position from Tekken 7, and Under Night In-Birth continues its upward momentum by cracking the Top 4.  Samurai Shodown has had a nice boost up to 5th place, while Dragon Ball FighterZ, which lead the pack last year, has fallen down to 7th, behind the upcoming Mortal Kombat 11SoulCalibur VI and BlazBlue: Cross Tag Battle bring up the rear at 8th and 9th. You can see Mr. Wizard’s Tweet below.

If you’d like to register for Evo 2019, which takes place August 2nd-4th at the Mandalay Bay Resort and Casino in Las Vegas, Nevada, head over to the Evo main website.

Source: Mr. Wizard