Power Rangers: Battle For The Grid Patch 1.1.2 brings bug fixes and adjusted juggle limiter values

Rangers, the Morphing Grid is stabilizing!

The first major update for Power Rangers: Battle For The Grid, which brings the game up to Version 1.1.2, has addressed multiple bugs, as well as adjusting juggle limits for certain characters to prevent unintended loop combos. You can read the full, yet, brief, patch notes below.

“Rangers, the latest patch (1.1.2) addresses the following bug fixes:”

  • Fixed an issue causing high and low block to not function properly in online matches
  • Fixed an issue with Kat and Goldar causing them to soft-lock when hit by certain combos
  • Fixed an issue with Goldar incorrectly transitioning from high to low block
  • Fixed an issue with Goldar having an incorrect cancel window into Air S, causing soft-lock
  • Adjusted juggle limiter values on Green Ranger, Goldar, Mastodon Sentry, and Kat to prevent undesired loops

The update is currently live for Xbox One and Nintendo Switch players and will be coming soon to PlayStation 4.

Source: Power Rangers: Battle for the Grid

Super Smash Bros. Ultimate maintains the top of the Evo 2019 leaderboard following the end of early bird registration

Here are the updated game numbers following the end of early bird registration!

With the period of early-bird registration closing on Monday, Evolution Championship Series organizer Joey “Mr. Wizard” Cellular has revealed the updated standings for the main nine games on Twitter. Most notably, Super Smash Bros. Ultimate is currently clenching the top spot, with over 1,000 entrants, perhaps signifying that uniting the entire Smash community under a single banner is paying off.

Street Fighter V: Arcade Edition has supplanted the second position from Tekken 7, and Under Night In-Birth continues its upward momentum by cracking the Top 4.  Samurai Shodown has had a nice boost up to 5th place, while Dragon Ball FighterZ, which lead the pack last year, has fallen down to 7th, behind the upcoming Mortal Kombat 11SoulCalibur VI and BlazBlue: Cross Tag Battle bring up the rear at 8th and 9th. You can see Mr. Wizard’s Tweet below.

If you’d like to register for Evo 2019, which takes place August 2nd-4th at the Mandalay Bay Resort and Casino in Las Vegas, Nevada, head over to the Evo main website.

Source: Mr. Wizard

Take to the skies with Nakoruru’s Samurai Shodown character trailer

The Ainu Priestess soars into action!

SNK released the first character trailer for Samurai Shodown series veteran Nakoruru, showcasing some of her abilities in the new installment. “Young, fast, and deadly Nakoruru can take to the skies or even reflect attacks from her enemies,” reads her trailer description.

In the footage we see her hanging upon her pet hawk, Mamahaha, giving her limited flight capabilities, just like King of Fighters XIV. The character can also reflect projectiles back to her foes using her cloak and send out Mamhaha like a projectile. She also appears to have a type of parry, which she demonstrates by catching Charlotte’s blade. You can see the full trailer below, but be warned there is quite a bit of blood, as is Samurai Shodown‘s legacy.

Expect more character trailers to be released in the near future. Samurai Shodown will release on PlayStation 4 and Xbox One on June 27th, with PC and Nintendo Switch versions to follow sometime afterward.

Source: Samurai Shodown

Kitana revealed for Mortal Kombat 11 in official TV spot

What do you fight for?

NetherRealm Studios revealed the official television commercial spot for the upcoming Mortal Kombat 11 while also confirming Kitana for the upcoming title as a playable character. The minute-long clip sees the iconic kombatants, Scorpion, and Kitana, battling it out in a well-choreographed fight sequence while asking the question, “What do you fight for?”

Afterward, the Mortal Kombat Twitter account followed up by tweeting “#KitanaKonfirmed”. We’ve seen the Edenian princess in a few Story trailers, but have yet to see any official gameplay of her. She will likely be showcased on the next Kombat Kast alongside D’Vorah and possibly another character if we are lucky. You can see the full commercial below.

Mortal Kombat 11 releases on April 23 for PlayStation 4, Xbox One, Nintendo Switch, and PC.

Source: Mortal Kombat

Here’s the latest update on voting for Mortal Kombat 11 and The Summit of Time

Only 14 players remain in the running!

Back in February, the organizers of Beyond The Summit announced that they would be following up last June’s Dragon Ball FighterZ Summit of Power with their second non-Smash related fighting game event: Mortal Kombat 11 and The Summit of Time.

They began filling out the  by inviting the following 10 top Mortal Kombat players:

  • PG|Hayatei
  • DJT
  • NASR|Tekken Master
  • Dragon
  • Tyrant
  • PXP|A F0xy Grampa
  • bc|HoneyBee
  • Forever King
  • Echo Fox|Sonic Fox
  • Scar

The remaining six slots will be filled by community voting. With the nomination and first voting phases now complete, these are the 14 remaining players and vote totals as of this writing, with the Bottom 2 set to be eliminated tomorrow at 2:00 P.M. PDT:

1st – Tweedy – 7,441 votes
2nd – DR_Gross – 7,348 votes
3rd – DS|Waz – 4,827 votes
4th – Method|SylverRye – 3,805 votes
5th – PG|Kitana Prime – 3,669 votes
6th – Od|Atai – 3,529 votes
7th – Cyclone|Destroyer – 3,257 votes
8th – bc|Biohazard – 2,878 votes
9th – RZA – 2,510 votes
10th – STB|Shujinkydink – 2,153 votes
11th – DF|Grr – 1,514 votes
12th – BeyondToxin – 1,361 votes
13th – Noble|Rewind – 1,328 votes (in danger of being eliminated)
14th – Noble|Semiij – 1,282 votes (in danger of being eliminated)

Eliminated players:

  • Perfect Legend
  • Big D
  • HappyPow
  • Top Fighter|KillerXinok
  • MIT
  • LOK|Nivek

As with previous Summit events, you can earn votes by purchasing various types of merchandise from the Summit of Time Compendium, including T-Shirts, hats, signed posters, and even a chance to attend the Summit and compete with some of the top MK players in the new title. Eliminations will continue until April 18th, at which time all available slots will be filled.

The Summit of Time takes place 10th-12th in Los Angeles, California.

Source: Smash.gg

Shoryuken review: The HORI Fighting Stick MINI makes its way to Nintendo Switch as a great companion to the portable console

All you need for fight stick beginners and world warriors alike in a bite-sized package

Nintendo Switch players looking for a perfectly sized travel fight stick that maintains a full eight-button layout or a less expensive entry point into the market should look no further than the HORI Fighting Stick MINI releasing on April 29.

The Switch Fighting Stick MINI maintains all of the essentials while shrinking down to a satisfyingly comfortable and affordable arcade stick. While there are certain features that didn’t make the cut, it’ll be tough to argue that the stick doesn’t hold its own for the cost, even when compared to its larger and pricer family members.

Hori Fighting Stick Mini and Hori RAP V Boxes
Hori Fighting Stick Mini and Hori RAP V Comparison
Hori Fighting Stick Mini

Design:

The Fighting Stick MINI certainly lives up to its name measuring at about 8″x 6″ (with a cable that is 2.5m long), especially when directly compared to HORI’s other Nintendo Switch offering, the Real Arcade Pro V Hayabusa at around 18″ x 11″. Those familiar with the Fighting Stick MINI 4 should know what to expect from the Nintendo Switch version in terms of visuals.

The first major change is that this fight stick comes in a gray shell and features a black stick and buttons as opposed to the Fighting Stick MINI 4’s all black appearance. The gray matches Nintendo’s stock gray accessories and looks rather nice amongst them. Unlike the RAP V Hayabusa, the buttons are glossy, which I actually prefer aesthetically.

It’s a good look for sure but it would have been interesting to see a Fighting Stick MINI with Nintendo’s red and white as well. Perhaps a red casing with a white stick and buttons awaits us in the future or an alternate timeline.

While the buttons might be much smaller than the full sized RAP V Hayabusa, it doesn’t take long to get the hang of the tinier form factor. After using the Fighting Stick Mini for a couple of hours it began to feel commonplace. My hands rested naturally on the top four buttons and the B button. I never really had to overexert myself to press anything either since everything is so close, aside from the ZR button which I’d stretch my thumb to reach.

The stick itself feels very comparable to its full-sized cousin, making it easy to adapt to. This is probably due to the fact that HORI included a proper micro switch activated joystick. Ironically, it took me a little while to get used to using a full-sized stick again after thoroughly using the Fighting Stick MINI.

Hori Fighting Stick Mini Nintendo Switch Hand Suggestion
Hori Fighting Stick Mini Function Buttons
Hori Fighting Stick Mini Hand Size Comparison
Hori RAP V Internals Nintendo Switch
Hori Fighting Stick Mini Internals

Function:

The joystick and the buttons feel great to use and it’s not any more difficult to execute special inputs than on a larger fight stick. I always felt like I was in control. That being said, while reviewing the stick, I mainly played Power Rangers: Battle for the Grid and Dragon Ball FighterZ, which aren’t very input intensive. I can imagine that anything more than casual play might start to show the downsides of having such a small and light stick.

My hands are also on the smaller side so the mini size of the MINI is actually quite nice. Those with larger hands might not have as good of a time as me, possibly needing to force your fingers into an uncomfortable position for use. Also, be sure to play on a level surface like a table. I usually place my fight stick on my lap, this isn’t very easy to do with the Fighting Stick MINI.

While the Fighting Stick MINI might be small, it doesn’t cut corners on primary features. The fight stick has the +, -, Home, and Capture buttons as well as a turbo function all available on the top right-hand side. Another important thing to note is that the fight stick is natively compatible with PC. Upon plugging it into my computer, it was immediately recognized as the “HORI Fighting Stick Mini” with no additional drivers needed. The stick functions with Windows 7-Windows 10, so anyone with those operating systems should have a similar experience.

The Turbo Mode functions in three different speeds; 20 times/second, 10 times/second, and 5 times/second. The speeds can be altered by pressing and holding Turbo and +, or Turbo and -. Turbo Mode is activated by pressing both the Turbo button and whichever input you want to be repeated until the indicator LED flashes on. Repeating this method will activate the Turbo Hold function. Performing this once more.

Understandably, there had to be a few omissions to keep the Fighting Stick MINI, well, mini. There is no way to toggle between the D-Pad and the Left Stick, limiting the controller’s compatibility with certain titles like Super Smash Bros. Ultimate that use the left stick for all movement. While it might not be entirely conventional to play Smash Bros. with a stick, it would have been neat to see the compatibility.

Most standard fighting games allow players to use both the D-Pad and the Left Stick for movement, so in general, this isn’t too much of a problem. There are also no buttons that function as the left stick click or right stick click. While not necessary for most fighting games, there may be certain issues you run into without the function.

Those who like to mod their sticks will, unfortunately, have to look elsewhere. Everything is pretty much proprietary or soldered onto the device so there’s next to no room for modifications. That being said, the only reason I could imagine wanting to change what’s inside is for repair, and at that point, you might as well purchase a whole new unit.

Either docked or paired with the HORI Multiport USB Playstand, the Fighting Stick MINI creates an ideal portable play experience while on the go. At $49.99, its a great starting point for players wanting to learn how to use a fight stick without investing 3-4 times the cost. If you’ve been on the fence about starting your fight stick journey, there’s no better place to start, especially with the Nintendo Switch’s ever-growing fighting game library.

Hori Fighting Stick Mini Nintendo Switch

Pros:

  • Small size makes it perfect for use with Nintendo Switch Multiport USB Playstand for Nintendo Switch and Laptops when traveling or at home.
  • Great price for beginners wanting to see if they want to invest in using a fight stick.
  • All the necessary buttons, including the capture button for taking screenshots and recordings.
  • Turbo functionality (something the previous iteration of the stick was lacking)

Cons:

  • Might be too small for those with larger hands.
  • Cannot switch between D-Pad to Left Stick, limiting compatibility with certain titles.
  • Difficult to use while in your lap.
  • No modding/repair capability due to proprietary parts soldered to the unit.

You can purchase the HORI Fighting Stick Mini on HORI’s official site or at your local GameStop when it launches on April 29.


HORI provided Shoryuken with both a HORI Fighting Stick Mini and a HORI Real Arcade Pro V Hayabusa for Nintendo Switch for this review.


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Save on the HORI Real Arcade Pro 4 Kai and Razer Panthera EVO when purchased with Mortal Kombat 11 at GameStop

Those in the market for a new fight stick might want to give these deals a look!

Video game retailer, GameStop, is hosting a bit of a sale on popular fight sticks when purchased with the upcoming Mortal Kombat 11.

GameStop is bundling the HORI Real Arcade Pro 4 Kai in various colors with Mortal Kombat 11 at a $20 discount. This applies to the premium edition as well, so those wanting to maximize their purchase will find it well worth it. The HORI RAP 4 Kai is a solid fight stick at an even more solid price. This discount should make it all the more appealing. You can learn all about the HORI RAP 4 Kai in our Shoryuken review here. Unfortunately, Xbox One and Nintendo Switch players are left without a fight stick bundle.

While not being exclusively bundled, GameStop is also featuring a discount on the Razer Panthera EVO when purchased with Mortal Kombat 11 for PlayStation 4, lowering the price to $179.99. This offer is applied when both items are placed within your cart. The Razer Panthera EVO brings new improvements to aesthetics with its easily swappable art function, but also made itself bit harder to modify by losing its easy to open case. All in all, it’s still a rather impressive fight stick, and any discount is worth noting! You can read all about the Razer Panthera EVO in our Shoryuken review here. The previous Razer Panthera and Razer Atrox are also on sale but are not a part of the same promotion and are limited to in-store only.

To make either purchase complete, on top of gaining beta access to Shao Kahn by pre-ordering Mortal Kombat 11, GameStop is also giving away an exclusive tin and Scorpion themed neck wrap for valid pre-orders. Mortal Kombat 11 releases on PlayStation 4, Xbox One, Nintendo Switch, and PC on April 23.

Source: GameStop


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Fighting EX Layer’s next DLC character Area delayed until June or July; Fighting EX Layer Alpha mobile game available now

Now you can enjoy a taste of FEXL on your favorite mobile devices!

This April Fools, exactly two years after we learned of ARIKA’s Fighting EX Layer project on April Fool’s Day 2017, company President and CEO, Akira Nishitani released an update video on the latest developments with the title. With Sharon and Terry Bogard recently being released as the most recent pair of post-launch DLC characters, their focus has now shifted to the next planned free fighter, Area, who is set to be voiced by Rie Hikisaka.

However, despite being able to unveil a new in-game screenshot of the giant-armed tech warrior, it appears that her development has hit a bit of a snag, as she has now been delayed from her previously-planned release at the end of May, to later in the summer, possibly June or July, though Nishitani notes that the company may not be able to release her at all.

“I’m not even sure if we can release her or not, and even though our backs are against the wall, it would be very rude to Hikisaka-san if Area didn’t make it into the game, so we have to do our best.” Akira also noted that he sadly cannot give a definitive answer about her status at the moment.

However, Nishitani then unveiled a new version of FEXL, Fighting EX Layer alpha, which is now available to download for free on iOS and Android mobile devices, giving interested players a taste of FEXL action on the go. Currently, this version sports only four characters: Allen Snider, Darun Mister, Blair Dame, and Skullomania. Though the rest of the full game’s roster, save for SNK’s Terry Borgard, is greyed out, indicating that they could be slowly added to the mobile version overtime with updates.

Players can only play single-round battles against the CPU, similar to the Kumite mode in the main title, and Training Mode, though there are 15 Gougi Decks to choose from. There are also no voice clips whatsoever at this time. This seems like a way to test the waters of the mobile gaming market, both to see the extent of their development capabilities on the platform, as well as potentially measuring the audience before diving into a more fully-fledged product.

Source: ARIKA

Kill la Kill The Game: IF releases in North America and Europe on July 26th, 2019

Plus more fighters enter the ring along with a special edition!

Arc System Works released the official English product trailer for their upcoming arena fighter, developed by A+ games, Kill la Kill The Game: IF. In addition to revealing the title’s release dates in both North America and Europe, an English dub was confirmed, as the trailer was narrated by Mako Mankanshoku’s English voice actress, Christine Marie Cabanos, with Carrie Keranen and Erica Mendez also being heard reprising their roles as Satsuki Kiryuin and Ryuko Matoi, respectively.

The game will launch with a 10-character base roster, which includes: Ryuko Matoi, Satsuki Kiryuin, Ira Gamagoori, Uzu Sanageyama, Nonon Jakuzure, Houka Inumuta, Nui Harime, Ragyo Kiryuin, and alternate, Dual-Wielding versions of Satsuki and Ryuko, who battle with the completed Scissor Blade, and the reforged Bakuzan Gako and Bakuzan Kōryu.

After a run through the title’s modes, which include Versus Mode, Training Mode,  a Tutorial Mode hosted by Shiro Iori, Ranked Matches, Player Match Lobbies, the Covers Challenge, a Survival-style single-player challenge where you must take on a hoard of Covers, Gallery Mode, Sound Test, Replay Channel, and a Digital Figure Mode, similar to the one seen in Guilty Gear Xrd. 

There is a Story Mode, with an original plot written by Kazuki Nakashima, the writer of the original series, which will star Satsuki as the protagonist, complete with a new game-original “Junketsu Shinzui” costume, which you can see below. This new appearance is the opposing form of Ryuko’s final form seen in the last episode of the anime.

Satsuki-Kiryuin-Junketsu-Shinzui

Finally, two new fighters have been announced, as the “Anti-Uniform Guerrillas” from Nudist Beach, Tsumugu Kinagase and Aikuro Mikisugi will be joining forces in their Ultimate Double Naked D-T-R, alongside Honnouji Academy 2nd Year Class K’s Fight Club President, Mako Mankanshoku, clad in her infamous Two-Star Goku Uniform. These two will be released sometime after launch as free DLC for all players.

There will also be a Limited Edition of the game, which will contain an original art book, an original soundtrack CD with 31 tracks, and a Mak-roquette Stress Ball, based off of Sukuyo’s infamous croquettes. A Fight Club Mako acrylic keychain, though this item is unconfirmed for North American release. The cover artwork is also an original piece by Sushio. Check out the full trailer for yourself below!

Kill la Kill The Game: IF will release for PlayStation 4, Nintendo Switch, and Steam PC in Japan on Thursday, July 25th, before following in North America and Europe the next day, on Friday, July 26th.

Source: Arc System Works; Gematsu

Samurai Shodown NeoGeo Collection announced at PAX East 2019

Get a taste of the bloody classics after diving into the new game!

Newcomer, Darli Dagger, wasn’t the only Samurai Showdown-related announcement that SNK had at its PAX East panel this year, the developer also announced it will be releasing a collection of all the classic NeoGeo Samurai Shodown titles. These ports will be developed by Digital Eclipse, the same studio behind the development of the Street Fighter 30th Anniversary Collection and the SNK 40th Anniversary Collection. The following titles are set to be included:

  • Samurai Shodown
  • Samurai Shodown II
  • Samurai Shodown III: Blades of Blood
  • Samurai Shodown IV: Amakusa’s Revenge
  • Samurai Shodown V
  • Samurai Showdown V: Special

Each of the six games will have offline and online play, as well as a Museum Mode that will allow players to view artwork, listen to music, and learn about the history of these legendary games and their cast of characters, several of which will be returning for the new installment this June. Interestingly, players will also be able to sample each of the six titles in either their original Japanese form as well as their localized English versions, which should be an interesting treat for series purists.

Though no exact date was revealed, the collection is due out sometime this fall for PlayStation 4, Xbox One, Nintendo Switch, and PC. More information will be released at a later date. We’ve also included the entire panel from PAX East 2019, entitled, “Samurai Shodown – Resurrecting A Legend,” below, which clocks in at a little over an hour long. Those wanting to see the Samurai Shodown NeoGeo Collection reveal should check in around 21 minutes and 10 seconds.

Source: Samurai Shodown