Bandai Namco’s JoJo’s Bizarre Adventure: All Star Battle had a weird reputation as an auto-combo only fighter when it was first released. As those in the FGC that still play the game would attest, this couldn’t be further from the truth:
And even if you wanted to take the path of least resistance, you wouldn’t be able to with the character Hermes. This complex criminal lacks a combo-able level 1 super, forcing her to instead exploit the game’s nuanced, meter heavy juggle system. She also full employs use of the game’s Stand De-sync mechanic, which forms the basis of many of her juggles in this video. (For the uninitated: a ‘Stand’ is the ghost-like entity standing behind Hermes in this post’s banner.)
If that weren’t enough, she also has a sub-system involving stickers she attaches to her own limbs, allowing each stickered limb to add an additional hit when used in an attack. This changes the way attacks behave in damage scaling and during juggles, and has to be managed by the player since Hermes loses her stickers when she’s knocked down.
All of these aspects of JJBA:ASB’s combo system are demonstrated in GreenPoolBall‘s latest video, which also shows off some useful safe jumps and crossups. If for, some reason, you watch the above video and still think you can auto-combo your way to victory, you should head on over to the very active JJBA:ASB Discord and try your luck.
Source: GreenPoolBall