Creator of Ultra Street Fighter IV Training Program Releases Additional Case Study Involving Reversals and Delayed Wakeup

The ability to properly practice okizeme in Street Fighter IV became a lot more difficult once Ultra hit the shelves. Thanks to delayed wakeup, defenders were given a new way to remain out of harm’s way, which greatly changed the pacing of the game, especially in specific matchups.

To complicate things even further, Ultra Street Fighter IV’s training mode didn’t ship with the option to have the training dummy randomly delay its wake up so that reactionary setups could be practiced.

Things like Ibuki setups that Archie Utama showed off recently, or Juri’s tech involving Feng Shui Engine which both allow the aggressor to react to a delayed wake up are nice conceptually, but without proper practice in a controlled environment it’s difficult to apply these sorts of things when they matter.

Thankfully, Full Punish–a to-be-released training program for the PC version of Ultra Street Fighter IV–includes the ability to randomize delayed wakeup so the training dummy will try to mess up your okizeme attempts. The program also offers the option to set the dummy to perform reversals, which are just as helpful when practicing things like safe jumps and other setups with tight timing. Check out the footage below to see these concepts in action.

And if you missed yesterday’s case study involving defending against Rufus pressure that randomly incorporates the threat of a throw, follow this link to see it!

Not yet convinced that you need to give Full Punish a whirl once it releases? This is only the second of many upcoming demo reels, so stay tuned to see some more footage in the coming days.

Source: Full Punish


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