Pick Up Some New Ways to Get Rocket Raccoon’s Boulder Loops Rolling in Ultimate Marvel vs. Capcom 3

It’s time to cast aside the boulder loops of yesteryear and become a more efficient space rodent. The days of Rocket Raccoon relying on assists, X-Factor, or even a ground bounce of his own to confirm into a boulder loop are now firmly behind us thanks to this new technology from ANBU Fight Club’s Treblig-Punisher.

With a properly timed cr.H after tossing out a bomb, Rocket can begin the boulder barrage to rack up some respectable damage numbers without having to use up any resources. The video below offers a couple of ways to get this combo going, including one for midscreen and one for the corner.

Each of these options tops out over 700k damage for a single bar, which is hard to ignore. Check out the video and see if you can borrow any strategies for your own game.

Source: ANBU Fight Club


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