French Bread and Arc System Works’ Under Night In-Birth Exe:Late[st] launched in Japanese arcades a few days ago. This update based on the console version tunes the character balance, adds a new system mechanic, Cross Cast Veil Off, and introduces an all-new character, the whip-wielding, headphone-wearing Phonon.
If you’re wondering what Phonon plays like, or if you’re lucky enough to have access to UNI[st] and are looking to whip your skills into shape, check out this helpful character introduction from Arc System Works. The video breaks down her profile, special moves, playstyle and combos. Below the video is a translation of the text with helpful time markers.
UNDER NIGHT IN-BIRTH Exe:Late[st]
Character Introduction: Phonon
0:15 Phonon (フォノン)
Height: 157 cm
Weight: 45 kg (78/57/82)
Birthday: 08/05
Blood Type: AB
Ability: Violent Sound EXS “Baroque Noise”
Weapon: Meunier
Phonon is a sensitive girl, who, admiring ability and seeking to use her own freely, leaves the strict student vigilante group EFG. She cannot stop believing that with her powers as an Inverse, she’s “awakened to her true self”.
0:34 Kassou Afflict: 236+A or B or C Button
Launches a forward-crawling vibration wave.
0:40 The A version releases a wave with a somewhat slow movement speed. Compared to the A version, the B version’s start-up and movement speed are faster.
0:46 The EX version releases a fast-moving, multiple-hit wave. If the attack hits its possible to follow with a combo. Even on block Phonon is at frame advantage, so you can continue your offense.
0:56 Kassou Afflict (Air): In mid-air 236+A or B or C Button
Launches a vibration wave diagonally downward.
1:03 The A version releases the wave while maintaining inertia of the jump
1:09 The B version releases the wave while jumping forward.
1:16 The EX version, like the ground version, releases a multi-hitting wave. If the attack hits it’s possible to follow with a combo. Even on block Phonon is at frame advantage, so you can continue your offense.
1:25 Chouritsu Satisfact: 214+A or B or C Button
Unleashes an upward-swinging whip attack while moving forward. The A version is strong horizontally, while the B version is strong vertically.
1:31 During Chouritsu Satisfact, 4+A or B or C Button releases an additional attack. It strikes the opponent consecutively, and on hit knocks away the opponent. The A version sends them diagonally downward, while the B version sends them diagonally upward.
1:37 The EX version is a combination attack with extremely long reach. Her frame advantage after the hit is lengthy, making it easy to use as a combo finisher.
1:45 Yuudou Ascend: 623+A or B or C Button
Unleashes an attack that thrusts upward from the ground into the air.
1:51 The A version attacks close, while the B version attacks far. Because it has fast start-up and little recovery, it’s effective as a surprise attack. The EX version attacks close to Phonon.
1:57 Because it has upper body invincibility, the A version can be used as an anti-air attack.
2:02 The EX version has invincibility from start-up until the attack, so she can use it to counterattack.
2:09 Yokusei Restrict: 22+A or B or C Button.
Jumps and unleashes a whip attack toward the opponent on the ground.
2:16 The A version attacks close, while the B version attacks far. The EX version, tracks the opponent’s position. The EX version only is a overhead attack that cannot be guarded crouching.
2:26 After the attack you can cancel into air special moves even on block. You can connect moves like air 236+A and continue your offense. The EX version can be canceled with with jump attacks.
2:32 Shoudou Frustrate: B+C Buttons
Swings the whip over her head and keeps the momentum as she unleashes an attack towards the ground. Slams the opponent into the ground on hit.
2:38 If you Increase the attack (hold the buttons), the number of hits and damage rise. On hit it sends the opponent into the wall.
2:47 While spinning overhead the attack has upper body invincibility, so you can use it to drop the opponent’s jump-ins.
2:53 Kousoku Beatitude: 41236+D Button
Her Infinite Worth, which requires 200 EXS Gauge to activate. She strikes with her whip in an invincible state and knocks away the opponent.
3:06 Phonon is a technical-type character who can pull in and knock away the opponent while using her long-reaching whip attacks to restrain them.
3:17 4+B is an extremely long-reaching attack. Because it pulls in the opponent on hit or guard, it’s useful in combos and mix-ups.
3:23 It’s possible to Passing Link (chain combo) 4+B. You can connect into other normal attacks and use it in a variety of mix-ups.
3:31 Increase JC is an attack that covers the air. Prevent the opponent’s jump and maintain your own pace.
3:38 Because you can move after IC (Increase) JC, you can check the opponent with attacks like air 236+A or B. Use this, ground 236+A or B and other moves to set-up attacks from long range.
3:48 3+C is an attack that almost reaches from screen edge to screen edge. Moreover it’s a low attack, so you can use it as a surprise attack.
3:55 You can combo from 3+C. Even from far distance, if you connect into moves like 236+B, you can score considerable damage.
4:04 J 2+B is a diagonally downward kick move. It crosses over the opponent on hit and guard.
4:10 After J 2+B connects you can jump attack. Since you can go for cross-up attacks, use this move to shake the opponent’s guard.
4:17 J 4+B is a rear attack move. Normally the attack won’t hit from the front, but if you jump past the opponent you can make the attack land.
4:23 Since J 4+B is a special cross-up attack that hits rear, if you combine it with moves like J 2+B, you can create trick mix-ups.
4:30 66+B is a leaping upward kick attack. Because the move puts Phonon in a mid-air state, by connecting into air 236+A, you can keep your offense going even if the attack is guarded.
4:37 IC 66+B unleashes a kick while leaping further than the normal version. It’s a special dash attack that you can Passing Link into jump attacks. In addition, since it’s an overhead attack you can use it to break through the opponent’s crouching guard.
4:52 These are Phonon’s fundamental combos. First, get used to the following combo.
4:56 2A, 2B, 2C, 3C, 4B, 214A, Follow-up 4A
5:02 After 214A, Follow-up 4+A, if you have meter you can extend your damage by comboing into EX special moves or Infinite Worth.
5:15 The following combo is an application of the previous combo. Since you can follow Shoudou Frustrate (B+C Buttons), you can extend your damage.
5:19 2A, 2B, 2C, 3C, 4B, BC, 2C, 4B, 214B, Follow-up 4B
5:28 This combo uses Phonon’s ICJ 2+B (Increase = press and hold the button). It’s very practical so try to master it.
5:32 2A, 2B, 2C, 4B, JC, IC J2B, 2C, 3C, 214A, Follow-up 4A
5:41 The next combo uses 66+C. It’s a difficult combo, but it can carry the opponent to the corner.
5:45 2A, 2B, 2C, 4B, JB, JA, JC, 66C, IC JC, IC J2B, 2C, 214A, Follow-up 4A
5:55 This is a combo that utilizes J 4+B. Since you can switch positions with the opponent, if you use it with your back to the corner, you can conversely put the opponent into the corner.
5:59 2A, 2B, 2C, 4B, IC JC, J4B, JB, 2C, 214A, Follow-up 4A
6:07 The next combo uses 236+A from a B Attack starter. While it has high damage, it requires a slight distance from the opponent, so be aware of your position when you start a combo.
6:11 B, 2B, 2C, 4B, C, JB, JC, Air 236A, 66C, IC JC, IC J2B, 2C, 3C, 214 A, Follow-up 4A
6:23 And that’s it for the Phonon character introduction. Watch this video and enjoy UNDER NIGHT IN-BIRTH Exe:Late[st]!
Source: Arc System Works