Arc System Works Reveals BlazBlue: Chronophantasma Ver.2.0 Changes for Ragna, Rachel, Litchi, Carl, and More

With BlazBlue Chronophantasma’s ver.2.0 update just a few days from hitting arcades in Japan, players will soon be able to get their hands on Celica A. Mercury and Lambda-11, as well as try out a variety of system changes and character adjustments for themselves.

Today, Famitsu revealed the primary character changes for about half of the cast, together with demonstration videos showing how the move changes work in action. You’ll find all three videos, as well as our translations for all of the new information, below.

The lists do not represent the full scope of changes, so some might not be revealed until the update is released on October 9.

Change List Introduction Part 1 (Ragna, Jin, Noel, Rachel, Taokaka)

Ragna

  • 6+A now has a Revolver Action route to D attacks.
  • Ground Gauntlet Hades hit effect changed; float of the upward kick has been lowered, allowing Ragna to down the opponent.
  • Belial Edge knockback changed.

Jin

  • Stand D and Crouch D now cancellable; on hit only, Crouch D now jump cancellable.
  • Ground Hishouken (Ice Blade) projectile speed increased.
  • Hitting a frozen opponent with Sekkajin (Snow Flower Storm) continues the frozen state.

Noel

  • Stand D now has Fatal Counter properties.
  • Type XI: Optic Barrel is now dash cancellable.
  • Type VII: Chamber Shot now easier to use.

Rachel

  • The less Silpheed Gauge available, the faster the regeneration.
  • After Tiny Lobelia bounces off a wall, the attack hitbox returns.
  • Lotus’ bats cause lightning strikes.
  • Jump cancellable moves during Overdrive increased.

Taokaka

  • 6+D added.
  • Dashing Edge to Tao Pittan (Sticky Kitty) follow-up added.
  • Cat Spirit Two! now easier to use in combos.

Change List Introduction Part 2 (Tager, Litchi, Arakune, Bang)

Tager

  • 6+B sped up, can now be blocked low.
  • B Gigantic Tager Drive knockback changed.
  • During Overdive, added guard points to his D attacks.

Litchi

  • Crouch D changed to one hit.
  • When set, launching the staff sends it towards the opponent.
  • If attack while launching the staff, the staff is re-set.
  • While holding the staff, 6+A to 4+B Revolver Action now possible.

Arakune

  • C Bugs now have a guard crush effect.
  • f of g now works like a placement move.
  • Activating Overdrive while Curse Gauge is available results in an immediate curse.

Bang

  • Nail placement position changed; grounded nail dash now possible.
  • Overdrive activation cinematic shortened, only at low health does the Fu-Rin-Ka-Zan cinematic activate (no changes to the properties of the activation).
  • Can now block during Overdrive.

Change List Introduction Part 3 (Carl, Hakumen, Tsubaki, Hazama)

Carl

  • While charging 6+C, pressing the A Button cancels the action.
  • Doll 4+D changed to 3 hits. The 1st and 2nd hits cannot be blocked standing.
  • Con Fuoco’s damage, foward charge strengthened.
  • Con Anima now has super armor while moving and Fatal Counter properties.

Hakumen

  • Successful D counters are now special cancellable, cancelling into Kokuujin: Yukikaze (Empty Sky Form: Winter’s Reposte), results in an instant counter.
  • 4+C sped up, charge version removed.
  • Enma (Hades) jump cancel removed, recovery shortened

Tsubaki

  • C Shingi: Hirameku Ichi no Geki (Sanctus Aequum) crosses through the opponent on hit; D Sanctus Aequuem is now plus on block
  • On hit only, D Shinken: Hikari wo Tatsu Tsurugi (Sanctus Veritas) now jump cancellable (not possible with follow-up version).
  • Follow-up versions and normal versions of Special Moves now treated as different moves (same move proration doesn’t apply)

Hazama

  • Ouroboros Gauge has a maximum of 3, the lower the gauge the faster the regeneration.
  • On hit only, 6+C now has a Revolver Action route to D attacks.
  • Jabaki (Venom Sword) now cancellable into Jasetsu (Serpent’s Benediction) on hit.

Source: Famitsu


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