BornFree explores why arcade mode is still important to a fighting game like Street Fighter V

What it provides players, and why it should be there.

After listing off his top ten changes he wants to see for a potential “Super Street Fighter V” upgrade, BornFree returns to revisit the topic of Arcade Mode — which was left unexplored in his prior video, despite being #4 on the wish list. In the video below, he discusses how important arcade mode is to a fighting title, both as a means of moving units and a way of recruiting new players (a “gateway drug”), regardless if current professional players see a need for it. He goes on to describe the emotional impact and practical benefits of having strong single-player content in a fighting game. Check it out:

BornFree has a slightly different outlook than I settled on when I wrote about this subject last year; though Capcom has not yet met my hopes for a creative –or even adequate — single-player substitute to arcade mode, either. It seems that SFV needs a good arcade mode now, more than ever.

X-Kira recently found some interesting video related to this topic, that may give us an early look into the layout of an SFV arcade mode.

Source: BornFree


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