Bossa Studios Issues Mea Culpa About Rampant Soul-Crushing Worlds Adrift PvP

When Worlds Adrift first launched into EA, many in the community couldn’t get past the initial stage of the game due to rampant PvP. When the community cried foul, the team said that this type of gameplay was one of their core pillars and that things wouldn’t be changing any time soon. However, in a new video podcast simply called “WE WERE WRONG”, the team backtracks on that “pillar” and that holding “back PvE and PvP for so long” was a bad decision.


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