Bring Super Smash Bros. for Wii U’s Shadow I-Frames into the Light with This Extensive Primer

As lab monsters continue to experiment with Super Smash Bros. for Wii U, yet another weird Brawl hangover has found to still exist in the game. Called ‘Shadow I-Frames’, these instances of brief intangibility happen when a special move transitions from the air to the ground on a specific frame. If timed correctly, players can avoid being hit on landing, but the number of moves these Shadow I-Frames exist with is painfully short.

Previously observed in Brawl with Donkey Kong’s up B, Shadow I-Frames only occur when a special move has unique grounded and aerial properties. In Smash 4, characters like Shulk and Little Mac have moves which are capable of activating Shadow I-Frames, but only Shulk can really apply them in a match. In a lengthy video created by Paradigm and Erico and with the help of the Shulk Discord, they show how Shulk players can use the Shadow I-Frames of his aerial Vision Counter to create interesting baits.

If Shulk players land on exactly the eighth frame of Shulk’s aerial Vision Counter, the Shadow I-Frames will persist for the rest of the move’s animation. This creates situations where Shulk players either bait players into activating the counter, or cause them to throw out a punishable move, as they do not realisze the Shulk is currently intangible. Do note that while the first usage of this can result in up to a second of intangibility, Shulk’s counter does depreciate in length the more you use it, so the I-Frames won’t last as long.

Source: Paradigm & Erico


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