Category: Camelot Unchained News

  • Camelot Unchained: First Class Presentation Coming Next Week

    The Camelot Unchained team will be focused on IT testing several new systems in the alpha build of the game so things will be quieter than usual until next week when the first class presentation will be revealed to the world. The presentation, which wi…

  • Camelot Unchained: Update Celebrates Procedurally Generated Terrain

    Update Celebrates Procedurally Generated Terrain

    The latest Camelot Unchained update is called “100 Hours of Glory” but could have taken on the subtitle of “Hear Us Roar”. Whilst staying away from the traditional hype train that many up and coming games champion, the CU team has kept things very low-key…until today and the announcement of a successful 100+ hours of crash-free server up time and the well-received procedurally generated terrain system.

  • Camelot Unchained: Do You Like Pineapple Pizza?

    Do You Like Pineapple Pizza?

    After putting all the news bits in a sock, shaking them up and pulling one out I got “newsletter” so that is what I’ll focus on today. I don’t think it’s possible for me to cover the entire thing (it’s packed) so I’ll just hand pick a few of the tasty bits. Firstly is the Melee Combat Demo. That demo is exactly what I hoped it would be. Real, physical, tactically visual and VERY exciting.

  • Camelot Unchained: Procedurally Generated Terrain System Deployed to Hatchery

    Procedurally Generated Terrain System Deployed to Hatchery

    The Camelot Unchained team will be on hand at this weekend’s Dragon Con to show off the new procedurally generated terrain system that is now in deployment on the company’s internal servers. Calling it a “game-changing event for the team, game and our Backers”, attendees will be able to get a first hand look.

  • Camelot Unchained: Camelot Unstealthed

    It’s been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I’m always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting…

  • Camelot Unchained: Animation System Sparkles in New Video

    Intrepid forum user PottedPlant22 has discovered a new animation video from the Camelot Unchained team. The video was released as part of the late Thursday, August 20th newsletter that also discusses several other interesting topics.

  • Camelot Unchained: See the Creative Process in Action

    Character artist Jon Young, the newest member of the Camelot Unchained team, will be on hand during a special live stream event to show off the creative process behind updating the Golem model. The event will be hosted on the City State Games Twitch ch…

  • Camelot Unchained: Camouflage Unchained

    Stealth is far too big for my little piece of internet real estate so I will have to cover it in a couple of articles. In this first piece I want to talk about the Archer and the Soul Walker. Both classes interest me but as an alt-a-holic almost all cl…

  • Camelot Unchained: Stretch Goal Met: Stealth Unchained

    The Camelot Unchained team has let us know that the latest stretch goal has been met: Stealth Unchained. Knowing its controversial nature, the team gave long consideration to its inclusion in the game. The most important factor, we are told, is fun. If…

  • Camelot Unchained: Pitchforks & Betas

    Pitchforks & Betas

    There is no sense in avoiding the demon in the dungeon. Due to a lack of staff CU Beta was delayed until further notice. It’s obviously a disappointment for many backers but it’s also a symbol of how much the genre has changed. Back in my day Beta wasn’t “delayed”. Beta usually had 4 stages and concluded with “open beta tests” and most scrubs like me didn’t get in until phase 4, or worst case scenario, open beta.