Camelot Unchained: The Consequences of Destruction

The Consequences of Destruction

Back in my day a vine was a thing I used to swing over crocodiles in Jungle Hunt. Nowadays it’s a place where you could watch someone playing Jungle Hunt for 6 seconds. Word on the e-street is it’s all the rage with the younglings (likely because their attention span is about 5.5 seconds)-note I put that barb a few lines in knowing full well none of that generation read past the first sentence! Ha!

Camelot Unchained: Alpha Servers Open for Three Days

Alpha Servers Open for Three Days

The Camelot Unchained team has sent word that the alpha servers will be open from today, Friday, July 3rd and will be open for 72 hours. Alpha testers and IT folks are invited to join the test of what is expected to be the final build candidate. If all goes well, Beta Backers will begin to be invited to join special events in the future.

Camelot Unchained: Here Be Dragons

Here Be Dragons

Much like stealth most MMOers seem to have no middle ground when it comes to dragons. We seem to either love them or hate them. If you think they are an example of trite MMO tropes or if you think no fantasy MMO is complete without them, I ask you this, what are they doing in Camelot Unchained? Before we can get to that we need some background so let’s see if there are any clues hidden in what we know about them already.

Camelot Unchained: Reviewing the Progress

Reviewing the Progress

I’m going to touch on some top secret information…information that many Bothans died to bring me…information that came from the latest Camelot Unchained update! Ok so it’s not really secret since I share it with roughly twenty thousand Camelot Unchained backers and whoever reads the newsletter and updates on the CU website once they are added.

Camelot Unchained: We Are Older Than Average Gamers

We Are Older Than Average Gamers

I feel comfortable saying the majority of CU backers hailed from DAOC, which launched on October 10, 2001. Back then, MMORPGers were likely a bit ahead of the times, had a decent chunk of expendable income (or their parents did) and were likely more…um, "mature" (for lack of a better word) than the toddlers walking around playing phone "apps" these days.

Camelot Unchained: A Pet Class That Isn’t a Pet Class

A Pet Class That Isn

How do you make a pet class for a game that is being built for large scale open world pvp battles? As much as I love them (and have loved them since I first dabbled in "Creature Handler" way back in Star Wars galaxies) pets in any game are hard to get right and in a PVP game they can be downright game breaking! When I heard CU was going to have a "pet class" stretch goal my skeptical pager started buzzing!