Category: Camelot Unchained News
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Camelot Unchained: Grouping with Other Players Coming Soon
The latest Camelot Unchained update has been released a day early that provides a fantastic look at how the art and environment teams are bringing the game to life. The update is packed with concept art, initial model screens and some finished products…
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Camelot Unchained: A Citizen of the World
Much of the Camelot Unchained news last week was “there is going to be bigger news next week (Friday)”. Unfortunately, I have to write this column before said bigger news lands so I ask, where does that leave my little chunk of internet real-estate? I …
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Camelot Unchained: Putting It All Together To Prepare For Beta
The latest Camelot Unchained update blog post has been posted on the official site that gives readers an insight as to what developers have been working on for the past week. Most notably, preparations are being made for the beta, hopefully coming soon…
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Camelot Unchained: Ability System Reworked And Ready For Testing
Qualified IT users are being invited to head into Camelot Unchained this weekend to help to test the newly reworked ability system. According to a new blogpost on the official site, abilities have new and different functionality than in the previous ve…
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Camelot Unchained: Big Things in Small Packages
In this week’s Camelot Unchained (CU) update City State Entertainment (CSE) brought us another small update with a bit of big news sprinkled in for those of us paying close attention. Not being one that generally pays close attention (to anything and c…
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Camelot Unchained: Reading Between the Lines
Things in the Camelot Unchained Universe (CU) have been unsarcastically quiet over the last couple of weeks. This is City State Entertainment (CSE) so of course they are interacting with backers on forums and Mark Jacobs has been spotted prowling a com…
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Camelot Unchained: Iconic Realm Weaponry Added + Memory Footprint Reduction
The Friday update for Camelot Unchained has arrived with its news of the week. The letter begins with good news for players with older cards and the fact that the memory footprint of C.U.B.E. has been reduced to make the game more accessible.
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Camelot Unchained: Offense vs Defense vs Tricks
There I was, sail at half-mast sipping on a bottle of “meditation” as I casually drifted through the CUniverse wondering if this column would ever find its soul. Just when I was about to take a dive into the dark waters of infinity (sleep) I was awaken…
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Camelot Unchained: New Stretch Goal Passed, RP Animations To Be Added
The Friday update for Camelot Unchained reveals that the crowd-funded title has passed another stretch goal that will see the addition of roleplay animations, including dancing and joke-telling as well as updated combat animations.
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Camelot Unchained: Mark Jacobs Explains the Beta Delay
Today, City State Entertainment is announcing the delay of the beta for Camelot Unchained. In light of this, we talk to CSE’s Mark Jacobs about the game, it’s status, and what to expect going forward.