Camelot Unchained – New Animations System Debuts With New Video

City State Entertainment has posted a brand new Camelot Unchained video that shines the spotlight on the new animation system that will be utilized going forward. While in its initial phase of deployment, the developers will have an ability to create even more realistic character movement and high-quality animations from this point on.

Camelot Unchained – Tinkering Under the Hood + a Fan of Basic Knives

The regular Friday update has been posted on the Camelot Unchained site. in it, a “top ten” list of things the development team has been working on during the week heads the letter followed by a detailed and image-filled look at the design of basic daggers and a look at the design process behind racial axes, maces and polearms.

Camelot Unchained: A Gentle Breeze

This week Timothy Eisen mines the first State of the Game address and the Dose of Design-Reabilitation Results from City State Entertainment’s Newsletter #24 for mic drop worthy news bits to muse over.

Camelot Unchained: Are Backers Publishers?

There was no update this week, which I’m hearing ironically means some good things for backers. As a result, I thought it might be a good time to talk about everyone’s favorite villain, video game publishers! What are they and have we become them? Let’s start with a highly simplified history lesson.

Camelot Unchained: Watch the Skies

Summer weather, holidays and plagues have left us with a skeletal City State Entertainment (CSE) but that didn’t stop them from getting us our weekly update featuring steamy streams, community management and a vile villain for me to opine over. It was a bit shorter than usual but it had pretty pictures in it so I didn’t mind. Here’s one below showing what testers are doing with the ever more impressive C.U.B.E.

Camelot Unchained: From East to West

This week in the Camelot Unchained universe we got another user story heavy update. What does that mean? More importantly what does it show? I believe it shows that progress has picked up thanks to the addition of 4 new programmers and a pace that is more in line with what I was hoping for a few months ago might have been set.