Last time in this review in parts, I realised that I needed a flight stick. Fortunately I happened to have one buried in the house, left behind by my brother. Maybe I’ll invest in something a little more fancy, but it did the job. It finally made me feel like a pilot, like I was competent. I went from viewing each docking with a mix of fear and dread to hotdogging them. From fitfully trying to slam my ship onto the pad and pray to gliding in on pretty fine vectors if I do say so myself.
Elite: Dangerous: Review in Progress #1 – Pre-Flight Check
Fast forward the intervening 21 years to last week. Elite: Dangerous officially launched. Is there a credit bug? I doubt it. Is there the wormhole bug? I have no idea yet…. but I hope so. Where my first exposure to Elite was wide eyed wonder and my first experiences with it amounted to a lack of foresight, I decided I was going to take this easy. Work my way into the experience. Learn. Do it right.
Elite: Dangerous: Launch Day Arrives
Elite: Dangerous: The Entire Galaxy, Yours For The Taking
Thirty years ago, programmer David Braban created the ground-breaking, but controversial space trading game, Elite, a game that sparked many a debate among computer enthusiasts, and served as a precursor to games like Wing Commander: Privateer and EVE Online. Next Tuesday, Braban’s releasing Elite: Dangerous, an ambitious sequel that could very well be the next ground-breaker/debate-maker, and I was fortunate enough last week, to get an early look at it.
Elite: Dangerous: Refunds Possible with a Caveat
After the kerfuffle earlier in the week regarding the removal of offline play for Elite: Dangerous, Dave Braben has come back with a quick Q&A in the latest newsletter. In it, it is revealed that refunds for those disaffected by the decision are possible but only if the game was ordered through the Elite: Dangerous site and if the purchaser has not participated in any alpha or beta events thusfar.
Elite: Dangerous: Frontier’s Dave Braben Responds to Lack of Offline Play
Last week in the Elite: Dangerous newsletter, it was casually announced that the game’s offline single player experience was being nixed. Offline play was a singular promise made to backers during the game’s Kickstarter initiative. The announcement that it was being removed as one of the core game features caused quite a stir in the community. In a new interview with Eurogamer, Frontier’s Dave Braben explains the decision.
Elite: Dangerous: Online Connection Required for Single Player Game
The latest Elite: Dangerous newsletter contains some surprising news for fans of offline single player games. The original KickStarter project described the multiplayer game and the single player game that would not require an online connection. However, with the latest newsletter, the Elite: Dangerous team has revealed that the single player iteration will need to "connect to the server from time to time" to keep the game fully updated.
Elite: Dangerous: Release Date Announced for December
Elite: Dangerous: Beta 3 Kicks Off
The third beta phase for Elite: Dangerous has officially kicked off. In response to tester feedback, the team has refined features and added new ones in preparation for Beta 3. Players will be able to won multiple ships, check out resource gathering by mining, and a long list of content are now included in the game.
Elite: Dangerous: Catching Up with the Dev Team
Elite: Dangerous is one of the most interesting and anticipated games coming out in the near future and it has recently entered the second beta phase. We wanted to find out what the team has been up to lately and how the game has changed recently. Check out our exclusive interview with Adam Woods and Chris Gregory.



