A large wealth of information about Sailor Moon S has been coming out recently, and we have seen even more mechanics discussions surfacing. These are very pertinent for players, as they are mechanics that are very common in all fighting games, but handled differently in Sailor Moon.
First, we see Koushun tackle reversal mechanics in the game. Unlike most games, reversals can only be performed when you are either knocked down or reset. He also goes over the differences between normal back and forward dashes, and their reversal variants.
Secondly, he discusses damage output mechanics, which are far more complex. Not only do you have to deal with normal and counter-hit damage, but there is also face damage. This occurs when you hit a separate hurtbox assigned to your opponent’s head, and can also be combined with counter-hit damage to deal massive amounts of damage.
Source: koushun1022