Since the SoulCalibur VI throw break OS was originally postulated by the SC community last night, I decided to try and work out this particular option-select to see if it was “real” or just a placebo effect. For those of you that don’t know, an option-select is simply a single input that always picks the correct answer for what “should” be a mixup scenario. In this case, I am breaking grabs with two different breaks via one single input:
The above video shows the breakdown and frame-count of the OS at work, with a third example thrown in at the end just for consistency’s sake.
As much as I love odd little option-selects like this, hopefully this will be patched out soon — it really has no place in Calibur’s engine and does nothing to make it a “better”game.