Dragon Ball FighterZ character roundup: What we’ve seen so far for Android 16

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Android 16!

Two meters, two assists, and one mixup is all you need to kill with this Android 16 setup from @Antinomy001.

Tired of all those Gokus, yet? There’s a character made specifically to dunk on them: here’s Persona Entertainment‘s exploration of Android 16’s combo potential.

@gramofdata has a meter positive block string with the game’s Goku-dunking grappler:

rooflemonger shows off some great starting combos for Android 16:

He’s also broken down the mix-up situation that occurs after 16 lands his light command grab: helpful to know for those playing as — and fighting against — the robo-grappler.

SuspiciousLock demonstrates a touch of death combo that Android 16 can do on his own, given 5 bars of meter (without having to use Sparking Blast).

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: @Antinomy001Persona Entertainment@gramofdatarooflemongerSuspiciousLock


Posted

in

,

by

Tags: