With the advent of Street Fighter V: Arcade Edition’s recent round of balance changes, more than a few players may be wondering at why the game developers made some of the choices they did.
For those curious gamers, a recent post by SFVAE’s combat designer (and former player) Ryuichi “Woshige” Shigeno may shed some insight into this. In Shadaloo Combat Research Institute posting, Woshige shares a number of videos of the game’s development team playing matches.
While there’s no commentary over the matches, Woshige does provide a small write up of the changes or concepts they’re showcasing. More interestingly, the matches show a slower, more neutral-focused style than what we tend to see in Street Fighter V matches.
You can check out these matches below, or on the Shadaloo C.R.I. post.
Zeku vs. Necalli
As Zeku can now cancel the end of certain special moves into his Shukumyo, this opens up new combo possibilities and links through free-switching between the Old and Young forms.
Ken vs. Guile
Sakura vs. Karin
Karin can now use her Meioken V-Skill more easily in combos, letting her build up V-Gauge even faster.
Chun-Li vs. Akuma