General: Room for Creativity – Is Sandbox the Only Way?

Room for Creativity – Is Sandbox the Only Way?

With changes coming to several games, and the release of others like ArcheAge, I’ve been thinking about player-driven systems and the space a game’s story leaves for players in between. Do things like story, scripted elements, and even predetermined politics necessarily stifle player involvement and fun? Is a sandbox the only way to give players room to feel in charge of their own destinies, or are there alternate paths to make this happen?


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