When a game’s payment model shifts, as happened last week with The Elder Scrolls Online becoming the latest game to undergo such a change, there’s always a pattern. The conversation almost always turns to the concept of value in comments flung around the internet like "That game wasn’t worth $15 a month" and "The game wasn’t worth a subscription".
General: We No Longer Truly Value MMOs (but Maybe That’s Okay!)
by
Tags: