Japanese Potemkin player Doshin has put a lot of time into his #PlayPotemkin series. Using a grappler character in such a fast-paced game means you really need to capitalize on your opponent’s mistakes. Often times a knockdown or two from Potemkin will incite a risky defensive choice. Instill maximum fear in your opponents with this collection of optimized punish combos.
Punishing Axl‘s unblockable using flick:
おめぇの羅鍾旋ねぇから! pic.twitter.com/t2KGnx3qaK
— ドシン♂ (@Kenk_3) May 10, 2016
If Axl tries to gatling into 6H, punish with instant block into 6P counter-hit:
祈った。#PlayPotemkin pic.twitter.com/UlrPJYtzzW
— ドシン♂ (@Kenk_3) July 4, 2016
Punishing Bedman‘s bedslam:
拳を突き上げた時、勝利を確信した。 pic.twitter.com/8ARDsPZ6jC
— ドシン♂ (@Kenk_3) June 1, 2016
Punishing Chipp‘s super:
斬星狼牙は気絶値、ダメージ計算がよくできている技です。#PlayPotemkin pic.twitter.com/NWmzNXBd1s
— ドシン♂ (@Kenk_3) September 22, 2016
Two instant blocks and clever use of YRC allows Potemkin to avoid Dizzy‘s Imperial Ray super:
ダウン判定じゃないのかな?https://t.co/lkGTLcIELk pic.twitter.com/Vm2165MHa2
— ドシン♂ (@Kenk_3) July 23, 2016
Punishing I-no reversal Chemical Love:
リバサ横ケミには死を。 pic.twitter.com/LIo31lAZCs
— ドシン♂ (@Kenk_3) May 9, 2016
リバサ縦ケミに制裁を。 pic.twitter.com/CgzGPgV7hY
— ドシン♂ (@Kenk_3) May 9, 2016
Punishing Elphelt‘s 5H:
拳は銃よりも強し。(開幕行動)#PlayPotemkin pic.twitter.com/zZgnJTQFGn
— ドシン♂ (@Kenk_3) June 12, 2016
Elphelt’s 5H can be a great spacing tool—especially against a huge character like Potemkin—but it also has a large hurtbox. Crouch under it for a counter hit 2H into very high damage.
It’s more likely, however, that Elphelt will use 5H from a much further range. This shows a way to utilize Hammerfall YRC to get close enough:
If Elphelt is holding onto a grenade, you can use Slidehead to detonate it and convert into a combo:
エルフェルト大好き。#PlayPotemkin pic.twitter.com/EgtK2lRgTl
— ドシン♂ (@Kenk_3) July 18, 2016
Jack-O gets her reversal grab super shut down by Potemkin Buster’s throw invulnerability. Depending on your timing, she either gets grabbed:
投げキャラの座は渡さん。 pic.twitter.com/0UGiRTBbQl
— ドシン♂ (@Kenk_3) May 9, 2016
Or she whiffs and is in a counter-hit state:
フェイクだよ。そして死ね(涙を飲みながら)。 pic.twitter.com/YkrdnqC1UN
— ドシン♂ (@Kenk_3) May 9, 2016
Johnny‘s wakeup supers will either whiff or get beaten by meaty Trishula:
Punish combo for the aforementioned Johnny super:
自己紹介乙(固すぎるだろ・・・)。 pic.twitter.com/UQURHY3oDV
— ドシン♂ (@Kenk_3) May 9, 2016
If you’re feeling especially brave, a hard read allows you to grab Kum‘s 6H before the hitbox is active:
クムの開幕6hsの対策できました!https://t.co/lkGTLcIELk pic.twitter.com/k47j4puMfU
— ドシン♂ (@Kenk_3) June 7, 2016
Punish Raven‘s wakeup super by backdashing it:
もっともっとぉぉおお!!! pic.twitter.com/WUen5e8M39
— ドシン♂ (@Kenk_3) June 9, 2016
Punish Raven‘s airdash with Trishula:
落ちろぉ! pic.twitter.com/0GziQz2T6v
— ドシン♂ (@Kenk_3) May 27, 2016
Use backdash to make Sin‘s instant overhead j.D whiff:
シン「アレー!?」 pic.twitter.com/SJTur7hPgZ
— ドシン♂ (@Kenk_3) May 10, 2016
Venom‘s Stinger Aim—a common ender to blockstrings—can be negated using flick -> YRC:
射程に捉えてみた。#PlayPotemkin pic.twitter.com/7C7XLXhJ0M
— ドシン♂ (@Kenk_3) June 5, 2016
Zato pressure is insane, but note the use of Blitz Shield here against his jump K. Typically Zato will either jump cancel into another overhead, or land and go low. Avoid the whole situation this way, and if you have another 50% meter you can punish an attempt to Blitz back:
連ガミスは浅いよ!(ザトーの連携ができない・・・)#PlayPotemkin pic.twitter.com/4NbDJlN891
— ドシン♂ (@Kenk_3) July 8, 2016
Bonus setup: canceling 2S or 5S with an RC right into slidehead cannot be jumped out of unless the opponent was instant blocking:
ガードは甘ぇ。その1
一番現実的な連携。もしかしたら2sを昇竜かバクステで避けられるかもしれないがまず通ります。
2s直ガだと確実にジャンプ回避、または昇竜で割り込めます。 pic.twitter.com/zSkK4hXBKA— ドシン♂ (@Kenk_3) April 19, 2016
画面端ゲージ100%ガー不。 pic.twitter.com/FOtUy4ZvyH
— ドシン♂ (@Kenk_3) April 18, 2016
Of course, the opponent will be thinking about jumping out the next time you try this, that’s where a Heavenly Potemkin Buster comes in handy:
@Kenk_3
飛ぶ者には死を。 pic.twitter.com/HDDPKRH8Kw— ドシン♂ (@Kenk_3) April 18, 2016
A big thanks to Doshin for his contributions, and his sense of humor:
これでも良かったんじゃね? pic.twitter.com/6BWvonU06k
— ドシン♂ (@Kenk_3) July 18, 2016
Source: @Kenk_3