MysticVerbosity Analyzes Advanced Setups for Ultimate Marvel vs. Capcom 3’s M.O.D.O.K.

When playing a zoning team, it’s important to be able to convert any stray hit with ranged attacks into a favorable situation beyond the initial damage of the blast. In the case of M.O.D.O.K., there are loads of options that can follow a successful blaster shot. The following video from MysticVerbosity demonstrates these setups, most which revolve around opponents opting for a forward tech following the knockdown state.

MysticVerbosity wraps things up with a nice way to deal with those pesky Vajra assists that may be poking holes in your zoning game, which, if performed correctly, results in a dead Strider. Could M.O.D.O.K. be Ultimate Marvel vs. Capcom 3’s new (giant) face of zoning?

Source: MythicVerbosity


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