Street Fighter V Roundup – M. Bison Resets, Chun-Li Execution Pointers, and More

It’s a new week, and that means it’s time for another Street Fighter V Roundup! Today we’ve got a wide variety of combos, some devastating reset options, as well as general execution tips. Let’s get started!

To kick things off today, James Chen of UltraChen TV provides a lovely introductory video to the intricate workings of the fighting genre in a reboot of the First Attack series. First Attack is all about teaching beginners, and James lays the groundwork for doing just that in this opening episode, which he subtitles, “You All Know How to Play.”

This episode touches on the philosophy of fighting games and how video game knowledge from other genres transfers to the streets in which we fight, even though such transference may not be apparent.

James has recorded five videos in this series so far, and we’ve included the first for convenience. You can find the rest of the series here.

If you’ve not seen it yet, Ricardo Roman recently figured out a reset with M. Bison that proves the potency of psycho power. Here’s the gist of it: Bison can perform a standard combo, activate V-Trigger, toss out an EX Psycho Inferno followed by an EX Double Knee Press. The resulting delayed hit is bound to catch plenty of people off their guard. It is, however, quite expensive to perform.

Now you’re thinking, well, okay, I’ll just not quick rise. Luckily (or, maybe unluckily?) Pro Fluke figured out a way around that by whiffing some normals to set a perfect timing to incinerate those who would attempt and stay downed to avoid the setup.

To help settle things back down, here’s a combo reel from Dark Chaotix to remind everyone that Bison does still have to work for his damage the same as everyone else. Of course, everyone else doesn’t have purple fire.

Chun-Li players have certainly noticed their favored character brings some of the more technical inputs to Street Fighter V, specifically her combo from standing strong to crouching forward to Spinning Bird Kick, as well as her instant air Lightning Legs. Since the proper execution for these maneuvers has been a point of question for some, Evil Canadian put together a quick tutorial to demonstrate the late cancel window on crouching forward, as well as a few different ways to go about kicking wildly as soon as you take to the sky.

Grab a cup of coffee–tea if you please–and pull up a chair, because it’s time for Ryu Corner. To kick things off in this brief segment, we’ve got a stylish set of combos from izumojinX. In true combo video fashion, izumojinX takes advantage of opponents connecting precise blows with Ryu to keep the combos going for as long as possible.

Ryu Corner continues with a more practical approach to the wandering warrior. Yomartin97 offers this second bit of footage, which features loads of combos to get new Ryu players started off on the right foot. Siryx rounds out Ryu Corner with a combo followed by a reset that will leave low health characters happy that chip damage can’t kill them–outside of Critical Arts, which this setup (thankfully) requires.

We close things out today with an interesting online interaction from PearlMario. Typically, Rashid has no problem juggling opponents into his Critical Art, so when the wind-based fighter slams his V-Trigger into Mario’s Necalli, then burns all of his bar, it’s understandable to expect the move to connect. But it doesn’t. It doesn’t even appear to come out. Is this a graphical glitch, an oddity with this specific instance of online play, or something else altogether? Check it out and judge for yourself.

If you’ve found something you’d like to show off, drop us a line. Your video could be in our next Street Fighter V roundup.

Sources: UltraChen TV, Ricardo Roman via Justin Wong, Pro Fluke, Dark Chaotix, Evil Canadian, izumojinX via onreload and Venom47, yomartin97, Siryx, PearlMario


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