The collective Tekken 7 player base is finally starting to pick apart their game’s system, beyond just combos and heavy damage. Check out the traps below, and see if it inspires you find your own tricks!
Fergus61293 explains why the change to Asuka’s unblockable allows her to get a really ridiculous 50/50 in place of her combo enders.
BloodHawkTR is finding ways to force back-turned get-ups off of wall splats.
ncea is playing around with ways to cross up the camera if the opponent techs off the ground. Yes, which-ways exist in Tekken, too!
Yoite Suoh counters, though. Who needs which-ways when you can tech trap with unblockables? This isn’t the only sick Xiaoyu trap we have for you, though…
xMTSento has developed a really sick use for Xiaoyu’s Max Hypnotist 2. This move, you may remember, is +24, and it actually guard breaks. The pushout normally prevents you from following up, but in this tech trap situation, Ling gets guaranteed damage thanks to the shortened space.
Can’t have a Tekken post without some flashy combos, though. HapkidoRed‘s Dragunov and Kazyua combos hit hard and make full use of technical execution and stage awareness.
And lastly, jusful is back with a great King tutorial for improving your instant Shining Wizards.
This is, surely, just the beginning potential of what can be found with Tekken’s trap system. What can you find for your character?
Sources: jusful; HapkidoRed; xMTSento; Yoite Suoh; ncea; INFORCER23; BloodHawkTR; Fergus61293