The first week of Tekken 7‘s new DLC wrestlers — Marduk and Armor King — is coming to a close. The general consensus is that these two deal disgusting damage and break some Tekken rules in their own unique ways — just like good wrestling heels should.
Let’s see what the community has cooked today! High damage juggles for Armor King seems like a fine place to start…
It’s probably not surprising that Armor King has a cross-up move like this for tech catches. King has a similar trick with his Running Exploder, though this elbow is sadly inferior until we see a non-wall setup. Still, very cool find!
Sadly, it’s not all good news for Armor King. This particular ground throw is -27… on hit. Be careful where you place it.
why Harada #Tekken7 pic.twitter.com/sVqXcvTOXS
— abc (@kanoukyouko) December 6, 2018
As for Marduk? Well, it’s always nice when a normal combo ender can be delayed to tech catch:
Some VERY nasty Marduk tech the Discord figured out together! You can slightly delay the FC d/f+4 and it'll still hit guaranteed, but it can catch people who try to stand up. pic.twitter.com/K5EUj2lrss
— Shirdel (Charlie) (@Shirdel7221) December 5, 2018
If you’ve been having trouble with Marduk’s VTS combos, perhaps this tutorial can help out.
And closing out today’s list is the disgusting knowledge that Marduk can cross-under to keep wall positioning after a wall combo > ground throw setup. Gross.
Sources: Tekken // Mellowlink; Cockchopz; kanoukyouko; Shirdel7221; FrameWhisperer; Clive Palmer The Humble Meme Merchant