In 2010, Blizzard’s Dustin Browder recalls what it was like to finish StarCraft II: Wings of Liberty. The team was exhausted, but happy with their work. Little did they know that they’d need to bring something to BlizzCon that year to represent the StarCraft franchise. They settled on showing off the map editor and its many tools, the power of what sort of mods players could create.
Heroes of the Storm: From Mod to MOBA ? How Blizzard is Breathing Life into a Stale Genre
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