Is it just easier just to spread more hate than give a new game a fair shake?
Social media has proven a double-edged sword for the FGC: for all of its networking benefits, it is as prone to mob mentality as any other Facebook or Twitter bubble. In the video below, Novriltataki discusses how the darker side of social media — specifically, the snowballing of (potentially unfounded) negative opinions against a game — can shut down a title and prevent it from getting a fair shot at building its own community. It seems much easier for the general online public to jump on the hater bandwagon, rather than listen to fair praise (see: shills) or reasonably consider a game’s strengths against perceived failings.
Novril offers examples of games that have suffered due to negative perceptions that were carried over before the titles even hit store shelves: distaste for fan-service preventing players from looking into Dead or Alive 5‘s mechanics; the expectation of incredible difficulty making Virtua Fighter 5 unappealing to potential newcomers; and the now-infamous case of Marvel vs. Capcom: Infinite.
Thanks to Jaime for the tip.
Source: novriltataki